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fgdata/Effects/surface-lights.eff
2014-02-18 21:27:51 +00:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/surface-lights</name>
<parameters>
<!-- min-size, max-size, size, attenuation, cull-face parameters filled in by C++ code -->
<texture n="0">
<type>light-sprite</type>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
</texture>
</parameters>
<technique n="17">
<!-- Combined technique -->
<predicate>
<and>
<property>/sim/rendering/point-sprites</property>
<or>
<less-equal>
<value type="float">2.0</value>
<glversion/>
</less-equal>
<and>
<extension-supported>GL_ARB_point_sprite</extension-supported>
<extension-supported>GL_ARB_point_parameters</extension-supported>
</and>
</or>
</and>
</predicate>
<pass>
<render-bin>
<bin-number>8</bin-number>
<bin-name>DepthSortedBin</bin-name>
</render-bin>
<lighting>false</lighting>
<blend>
<source>src-alpha</source>
<destination>one-minus-src-alpha</destination>
</blend>
<alpha-test>
<comparison>gequal</comparison>
<reference type="float">0.1</reference>
</alpha-test>
<cull-face><use>directional</use></cull-face>
<polygon-mode>
<front>point</front>
<back>point</back>
</polygon-mode>
<point>
<min-size><use>min-size</use></min-size>
<max-size><use>max-size</use></max-size>
<size><use>size</use></size>
<attenuation><use>attenuation</use></attenuation>
</point>
<texture-unit>
<unit>0</unit>
<point-sprite>true</point-sprite>
<type><use>texture[0]/type</use></type>
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
</texture-unit>
</pass>
</technique>
<technique n="18">
<!-- Sprite technique -->
<predicate>
<and>
<property>/sim/rendering/point-sprites</property>
<or>
<less-equal>
<value type="float">2.0</value>
<glversion/>
</less-equal>
<extension-supported>GL_ARB_point_sprite</extension-supported>
</or>
</and>
</predicate>
<pass>
<render-bin>
<bin-number>8</bin-number>
<bin-name>DepthSortedBin</bin-name>
</render-bin>
<lighting>false</lighting>
<blend>
<source>src-alpha</source>
<destination>one-minus-src-alpha</destination>
</blend>
<cull-face><use>directional</use></cull-face>
<polygon-mode>
<front>point</front>
<back>point</back>
</polygon-mode>
<texture-unit>
<unit>0</unit>
<point-sprite>true</point-sprite>
<type><use>texture[0]/type</use></type>
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
</texture-unit>
</pass>
</technique>
<technique n="19">
<!-- Attenuation technique -->
<predicate>
<and>
<or>
<less-equal>
<value type="float">2.0</value>
<glversion/>
</less-equal>
<extension-supported>GL_ARB_point_parameters</extension-supported>
</or>
</and>
</predicate>
<pass>
<point>
<min-size><use>min-size</use></min-size>
<max-size><use>max-size</use></max-size>
<size><use>size</use></size>
<attenuation><use>attenuation</use></attenuation>
</point>
<render-bin>
<bin-number>8</bin-number>
<bin-name>DepthSortedBin</bin-name>
</render-bin>
<blend>
<source>src-alpha</source>
<destination>one-minus-src-alpha</destination>
</blend>
<lighting>false</lighting>
<cull-face><use>directional</use></cull-face>
<polygon-mode>
<front>point</front>
<back>point</back>
</polygon-mode>
</pass>
</technique>
<technique n="20">
<!-- Basic technique -->
<pass>
<render-bin>
<bin-number>8</bin-number>
<bin-name>DepthSortedBin</bin-name>
</render-bin>
<lighting>false</lighting>
<blend>
<source>src-alpha</source>
<destination>one-minus-src-alpha</destination>
</blend>
<cull-face><use>directional</use></cull-face>
<polygon-mode>
<front>point</front>
<back>point</back>
</polygon-mode>
</pass>
</technique>
</PropertyList>