523 lines
16 KiB
XML
523 lines
16 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/dirt-runway</name>
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<inherits-from>Effects/runway</inherits-from>
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<parameters>
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<texture n="16">
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<image>Textures/Terrain/sand_hires_ochre.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="17">
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<image>Textures/Terrain/airport_grass2.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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</parameters>
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<technique n="2">
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<predicate>
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<and>
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<property>/sim/rendering/shaders/skydome</property>
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<or>
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<less-equal>
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<value type="float">4.0</value>
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<float-property>/sim/rendering/shaders/landmass</float-property>
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</less-equal>
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<less-equal>
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<value type="float">3.0</value>
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<float-property>/sim/rendering/shaders/transition</float-property>
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</less-equal>
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</or>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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</and>
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</predicate>
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<pass>
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<lighting>true</lighting>
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<material>
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<ambient><use>material/ambient</use></ambient>
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<diffuse><use>material/diffuse</use></diffuse>
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<specular><use>material/specular</use></specular>
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<emissive><use>material/emissive</use></emissive>
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<shininess><use>material/shininess</use></shininess>
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<color-mode>ambient-and-diffuse</color-mode>
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</material>
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<blend><use>transparent</use></blend>
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<alpha-test><use>transparent</use></alpha-test>
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<shade-model>smooth</shade-model>
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<cull-face>back</cull-face>
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<render-bin>
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<bin-number><use>render-bin/bin-number</use></bin-number>
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<bin-name><use>render-bin/bin-name</use></bin-name>
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<type><use>texture[16]/type</use></type>
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<image><use>texture[16]/image</use></image>
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<filter><use>texture[16]/filter</use></filter>
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<wrap-s><use>texture[16]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[16]/wrap-t</use></wrap-t>
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<internal-format><use>texture[16]/internal-format</use></internal-format>
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</texture-unit>
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<texture-unit>
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<unit>4</unit>
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<type><use>texture[4]/type</use></type>
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<image><use>texture[4]/image</use></image>
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<filter><use>texture[4]/filter</use></filter>
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<wrap-s><use>texture[4]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[4]/wrap-t</use></wrap-t>
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<internal-format><use>texture[4]/internal-format</use></internal-format>
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</texture-unit>
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<texture-unit>
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<unit>5</unit>
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<type><use>texture[17]/type</use></type>
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<image><use>texture[17]/image</use></image>
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<filter><use>texture[17]/filter</use></filter>
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<wrap-s><use>texture[17]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[17]/wrap-t</use></wrap-t>
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<internal-format><use>texture[17]/internal-format</use></internal-format>
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</texture-unit>
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<texture-unit>
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<unit>6</unit>
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<type><use>texture[10]/type</use></type>
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<image><use>texture[10]/image</use></image>
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<filter><use>texture[10]/filter</use></filter>
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<wrap-s><use>texture[10]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[10]/wrap-t</use></wrap-t>
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<internal-format><use>texture[10]/internal-format</use></internal-format>
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</texture-unit>
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<texture-unit>
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<unit>7</unit>
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<type><use>texture[11]/type</use></type>
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<image><use>texture[11]/image</use></image>
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<filter><use>texture[11]/filter</use></filter>
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<wrap-s><use>texture[11]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[11]/wrap-t</use></wrap-t>
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<internal-format><use>texture[11]/internal-format</use></internal-format>
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</texture-unit>
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<program>
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<vertex-shader n="1">Shaders/terrain-ALS-ultra.vert</vertex-shader>
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<fragment-shader n="1">Shaders/drunway-ALS.frag</fragment-shader>
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<fragment-shader n="2">Shaders/cloud-shadowfunc.frag</fragment-shader>
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<fragment-shader n="3">Shaders/noise.frag</fragment-shader>
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<fragment-shader n="4">Shaders/hazes.frag</fragment-shader>
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<fragment-shader n="5">Shaders/secondary_lights.frag</fragment-shader>
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</program>
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<uniform>
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<name>visibility</name>
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<type>float</type>
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<value><use>visibility</use></value>
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</uniform>
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<uniform>
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<name>avisibility</name>
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<type>float</type>
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<value><use>avisibility</use></value>
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</uniform>
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<uniform>
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<name>hazeLayerAltitude</name>
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<type>float</type>
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<value><use>lthickness</use></value>
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</uniform>
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<uniform>
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<name>scattering</name>
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<type>float</type>
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<value><use>scattering</use></value>
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</uniform>
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<uniform>
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<name>ground_scattering</name>
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<type>float</type>
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<value><use>ground_scattering</use></value>
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</uniform>
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<uniform>
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<name>terminator</name>
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<type>float</type>
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<value><use>terminator</use></value>
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</uniform>
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<uniform>
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<name>terrain_alt</name>
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<type>float</type>
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<value><use>terrain_alt</use></value>
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</uniform>
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<uniform>
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<name>overcast</name>
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<type>float</type>
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<value><use>overcast</use></value>
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</uniform>
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<uniform>
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<name>eye_alt</name>
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<type>float</type>
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<value><use>eye_alt</use></value>
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</uniform>
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<uniform>
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<name>snowlevel</name>
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<type>float</type>
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<value><use>snow_level</use></value>
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</uniform>
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<uniform>
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<name>snow_thickness_factor</name>
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<type>float</type>
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<value> <use>snow_thickness_factor</use></value>
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</uniform>
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<uniform>
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<name>dust_cover_factor</name>
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<type>float</type>
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<value><use>dust_cover_factor</use></value>
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</uniform>
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<uniform>
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<name>lichen_cover_factor</name>
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<type>float</type>
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<value> <use>lichen_cover_factor</use></value>
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</uniform>
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<uniform>
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<name>wetness</name>
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<type>float</type>
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<value><use>wetness</use></value>
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</uniform>
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<uniform>
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<name>fogstructure</name>
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<type>float</type>
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<value><use>fogstructure</use></value>
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</uniform>
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<uniform>
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<name>cloud_self_shading</name>
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<type>float</type>
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<value><use>cloud_self_shading</use></value>
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</uniform>
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<uniform>
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<name>moonlight</name>
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<type>float</type>
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<value><use>moonlight</use></value>
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</uniform>
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<uniform>
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<name>air_pollution</name>
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<type>float</type>
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<value><use>air_pollution</use></value>
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</uniform>
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<uniform>
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<name>view_pitch_offset</name>
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<type>float</type>
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<value><use>view_pitch_offset</use></value>
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</uniform>
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<uniform>
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<name>view_heading_offset</name>
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<type>float</type>
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<value><use>view_heading_offset</use></value>
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</uniform>
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<uniform>
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<name>field_of_view</name>
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<type>float</type>
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<value><use>view_fov</use></value>
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</uniform>
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<uniform>
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<name>landing_light1_offset</name>
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<type>float</type>
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<value><use>landing_light1_offset</use></value>
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</uniform>
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<uniform>
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<name>landing_light2_offset</name>
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<type>float</type>
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<value><use>landing_light2_offset</use></value>
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</uniform>
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<uniform>
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<name>cloudpos1_x</name>
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<type>float</type>
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<value><use>cloudpos1_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos1_y</name>
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<type>float</type>
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<value><use>cloudpos1_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos2_x</name>
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<type>float</type>
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<value><use>cloudpos2_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos2_y</name>
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<type>float</type>
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<value><use>cloudpos2_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos3_x</name>
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<type>float</type>
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<value><use>cloudpos3_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos3_y</name>
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<type>float</type>
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<value><use>cloudpos3_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos4_x</name>
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<type>float</type>
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<value><use>cloudpos4_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos4_y</name>
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<type>float</type>
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<value><use>cloudpos4_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos5_x</name>
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<type>float</type>
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<value><use>cloudpos5_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos5_y</name>
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<type>float</type>
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<value><use>cloudpos5_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos6_x</name>
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<type>float</type>
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<value><use>cloudpos6_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos6_y</name>
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<type>float</type>
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<value><use>cloudpos6_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos7_x</name>
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<type>float</type>
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<value><use>cloudpos7_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos7_y</name>
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<type>float</type>
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<value><use>cloudpos7_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos8_x</name>
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<type>float</type>
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<value><use>cloudpos8_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos8_y</name>
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<type>float</type>
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<value><use>cloudpos8_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos9_x</name>
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<type>float</type>
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<value><use>cloudpos9_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos9_y</name>
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<type>float</type>
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<value><use>cloudpos9_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos10_x</name>
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<type>float</type>
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<value><use>cloudpos10_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos10_y</name>
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<type>float</type>
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<value><use>cloudpos10_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos11_x</name>
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<type>float</type>
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<value><use>cloudpos11_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos11_y</name>
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<type>float</type>
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<value><use>cloudpos11_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos12_x</name>
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<type>float</type>
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<value><use>cloudpos12_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos12_y</name>
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<type>float</type>
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<value><use>cloudpos12_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos13_x</name>
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<type>float</type>
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<value><use>cloudpos13_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos13_y</name>
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<type>float</type>
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<value><use>cloudpos13_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos14_x</name>
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<type>float</type>
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<value><use>cloudpos14_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos14_y</name>
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<type>float</type>
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<value><use>cloudpos14_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos15_x</name>
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<type>float</type>
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<value><use>cloudpos15_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos15_y</name>
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<type>float</type>
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<value><use>cloudpos15_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos16_x</name>
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<type>float</type>
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<value><use>cloudpos16_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos16_y</name>
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<type>float</type>
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<value><use>cloudpos16_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos17_x</name>
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<type>float</type>
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<value><use>cloudpos17_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos17_y</name>
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<type>float</type>
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<value><use>cloudpos17_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos18_x</name>
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<type>float</type>
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<value><use>cloudpos18_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos18_y</name>
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<type>float</type>
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<value><use>cloudpos18_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos19_x</name>
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<type>float</type>
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<value><use>cloudpos19_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos19_y</name>
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<type>float</type>
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<value><use>cloudpos19_y</use></value>
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</uniform>
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<uniform>
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<name>cloudpos20_x</name>
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<type>float</type>
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<value><use>cloudpos20_x</use></value>
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</uniform>
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<uniform>
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<name>cloudpos20_y</name>
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<type>float</type>
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<value><use>cloudpos20_y</use></value>
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</uniform>
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<uniform>
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<name>cloud_shadow_flag</name>
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<type>int</type>
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<value><use>cloud_shadow_flag</use></value>
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</uniform>
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<uniform>
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<name>quality_level</name>
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<type>int</type>
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<value><use>quality_level</use></value>
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</uniform>
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<uniform>
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<name>tquality_level</name>
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<type>int</type>
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<value><use>tquality_level</use></value>
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</uniform>
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<uniform>
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<name>use_searchlight</name>
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<type>int</type>
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<value> <use>use_searchlight</use></value>
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</uniform>
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<uniform>
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<name>use_landing_light</name>
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<type>int</type>
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<value> <use>use_landing_light</use></value>
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</uniform>
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<uniform>
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<name>use_alt_landing_light</name>
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<type>int</type>
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<value> <use>use_alt_landing_light</use></value>
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</uniform>
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<uniform>
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<name>display_xsize</name>
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<type>int</type>
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<value><use>display_xsize</use></value>
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</uniform>
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<uniform>
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<name>display_ysize</name>
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<type>int</type>
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<value><use>display_ysize</use></value>
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</uniform>
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<uniform>
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<name>raise_vertex</name>
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<type>bool</type>
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<value> <use>raise_vertex</use></value>
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</uniform>
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<uniform>
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<name>texture</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
|
|
<uniform>
|
|
<name>NormalTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">4</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>mix_texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">5</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>snow_texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">6</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>detail_texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">7</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>colorMode</name>
|
|
<type>int</type>
|
|
<value>2</value>
|
|
<!-- AMBIENT_AND_DIFFUSE -->
|
|
</uniform>
|
|
<depth>
|
|
<function>lequal</function>
|
|
<!-- <write-mask type="bool">false</write-mask> -->
|
|
</depth>
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|