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fgdata/gui/shaders/canvas-color-ramp.vert
2023-02-26 10:30:07 +01:00

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GLSL

// -*-C++-*-
#version 330
in vec2 step;
in vec4 stepColor;
out vec4 interpolateColor;
void main()
{
gl_Position = vec4(step.xy, 0, 1);
interpolateColor = stepColor;
}