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fgdata/Effects/space-combined.eff

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<?xml version="1.0" encoding="utf-8"?>
<!-- Altitude-dependent scattered light -->
<PropertyList>
<name>Effects/space-combined</name>
<inherits-from>Effects/model-combined</inherits-from>
<!--<parameters>
<geo_light_r type="float">0.0</geo_light_r>
<geo_light_g type="float">0.0</geo_light_g>
<geo_light_b type="float">0.0</geo_light_b>
<geo_light_x type="float">0.0</geo_light_x>
<geo_light_y type="float">0.0</geo_light_y>
<geo_light_z type="float">0.0</geo_light_z>
<geo_light_radius type="float">0.0</geo_light_radius>
<geo_ambience type="float">0.0</geo_ambience>
</parameters> -->
<technique n="4">
<pass>
<program>
<vertex-shader n="0">Shaders/space-ALS-ultra.vert</vertex-shader>
<fragment-shader n="0">Shaders/space-ALS-ultra.frag</fragment-shader>
</program>
<uniform>
<name>geo_light_r</name>
<type>float</type>
<value><use>geo_light_r</use></value>
</uniform>
<uniform>
<name>geo_light_g</name>
<type>float</type>
<value><use>geo_light_g</use></value>
</uniform>
<uniform>
<name>geo_light_b</name>
<type>float</type>
<value><use>geo_light_b</use></value>
</uniform>
<uniform>
<name>geo_light_x</name>
<type>float</type>
<value><use>geo_light_x</use></value>
</uniform>
<uniform>
<name>geo_light_y</name>
<type>float</type>
<value><use>geo_light_y</use></value>
</uniform>
<uniform>
<name>geo_light_z</name>
<type>float</type>
<value><use>geo_light_z</use></value>
</uniform>
<uniform>
<name>geo_light_radius</name>
<type>float</type>
<value><use>geo_light_radius</use></value>
</uniform>
<uniform>
<name>geo_ambience</name>
<type>float</type>
<value><use>geo_ambience</use></value>
</uniform>
</pass>
</technique>
<technique n="5">
<pass>
<program>
<vertex-shader n="0">Shaders/space-ALS-base.vert</vertex-shader>
<fragment-shader n="0">Shaders/space-ALS-base.frag</fragment-shader>
</program>
</pass>
</technique>
</PropertyList>