156 lines
4.9 KiB
XML
156 lines
4.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<PropertyList>
|
|
<name>Effects/cloud-static</name>
|
|
<parameters>
|
|
<texture n ="0">
|
|
</texture>
|
|
<terminator><use>/environment/terminator-relative-position-m</use></terminator>
|
|
<altitude><use>/sim/rendering/eye-altitude-m</use></altitude>
|
|
<cloud_self_shading><use>/environment/cloud-self-shading</use></cloud_self_shading>
|
|
<moonlight><use>/environment/moonlight</use></moonlight>
|
|
</parameters>
|
|
|
|
<technique n="9">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/shaders/skydome</property>
|
|
<property>/sim/rendering/clouds3d-enable</property>
|
|
<less-equal>
|
|
<value type="float">1.0</value>
|
|
<shader-language/>
|
|
</less-equal>
|
|
</and>
|
|
</predicate>
|
|
<pass n="0">
|
|
<!-- This is apparently not used, so maybe we'll blow it way soon. -->
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient type="vec4d">0.5 0.5 0.5 1.0</ambient>
|
|
<diffuse type="vec4d">0.5 0.5 0.5 1.0</diffuse>
|
|
<color-mode>off</color-mode>
|
|
</material>
|
|
<alpha-test>
|
|
<comparison>greater</comparison>
|
|
<reference type="float">0.01</reference>
|
|
</alpha-test>
|
|
<shade-model>smooth</shade-model>
|
|
<blend>
|
|
<source>src-alpha</source>
|
|
<destination>one-minus-src-alpha</destination>
|
|
</blend>
|
|
<depth>
|
|
<write-mask>false</write-mask>
|
|
</depth>
|
|
<render-bin>
|
|
<bin-number>9</bin-number>
|
|
<bin-name>DepthSortedBin</bin-name>
|
|
</render-bin>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type><use>texture[0]/type</use></type>
|
|
<image><use>texture[0]/image</use></image>
|
|
<filter><use>texture[0]/filter</use></filter>
|
|
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
|
|
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
|
|
<!--<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>-->
|
|
</texture-unit>
|
|
<program>
|
|
<vertex-shader>Shaders/cloud-static-ALS.vert</vertex-shader>
|
|
<fragment-shader>Shaders/cloud-static-ALS.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>baseTexture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value><use>terminator</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>altitude</name>
|
|
<type>float</type>
|
|
<value><use>altitude</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value><use>cloud_self_shading</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>moonlight</name>
|
|
<type>float</type>
|
|
<value><use>moonlight</use></value>
|
|
</uniform>
|
|
<vertex-program-two-side>true</vertex-program-two-side>
|
|
</pass>
|
|
</technique>
|
|
<technique n="10">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/clouds3d-enable</property>
|
|
<less-equal>
|
|
<value type="float">1.0</value>
|
|
<shader-language/>
|
|
</less-equal>
|
|
</and>
|
|
</predicate>
|
|
<pass n="0">
|
|
<!-- This is apparently not used, so maybe we'll blow it way soon. -->
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient type="vec4d">0.5 0.5 0.5 1.0</ambient>
|
|
<diffuse type="vec4d">0.5 0.5 0.5 1.0</diffuse>
|
|
<color-mode>off</color-mode>
|
|
</material>
|
|
<alpha-test>
|
|
<comparison>greater</comparison>
|
|
<reference type="float">0.01</reference>
|
|
</alpha-test>
|
|
<shade-model>smooth</shade-model>
|
|
<blend>
|
|
<source>src-alpha</source>
|
|
<destination>one-minus-src-alpha</destination>
|
|
</blend>
|
|
<depth>
|
|
<write-mask>false</write-mask>
|
|
</depth>
|
|
<render-bin>
|
|
<bin-number>9</bin-number>
|
|
<bin-name>DepthSortedBin</bin-name>
|
|
</render-bin>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type><use>texture[0]/type</use></type>
|
|
<image><use>texture[0]/image</use></image>
|
|
<filter><use>texture[0]/filter</use></filter>
|
|
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
|
|
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
|
|
<!--<wrap-s>clamp</wrap-s>
|
|
<wrap-t>clamp</wrap-t>-->
|
|
</texture-unit>
|
|
<program>
|
|
<vertex-shader>Shaders/cloud-static.vert</vertex-shader>
|
|
<fragment-shader>Shaders/cloud-static.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>baseTexture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value><use>terminator</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>altitude</name>
|
|
<type>float</type>
|
|
<value><use>altitude</use></value>
|
|
</uniform>
|
|
<vertex-program-two-side>true</vertex-program-two-side>
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|