791 lines
20 KiB
XML
791 lines
20 KiB
XML
<?xml version='1.0' encoding='UTF-8'?>
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<PropertyList>
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<name>Effects/rock</name>
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<inherits-from>Effects/terrain-default</inherits-from>
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<parameters>
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<!-- light grey rock with pronounced cracks -->
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<base-color type="vec3d">0.9 0.95 0.94</base-color>
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<overlay-color type="vec3d">0.9 0.95 0.94</overlay-color>
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<overlay-alpha type="float">0.4</overlay-alpha>
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<overlay-bias type="float">0.0</overlay-bias>
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<contrast type="float">1.0</contrast>
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<crack-depth type="float">0.6</crack-depth>
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<crack-pattern-stretch type="float">7.0</crack-pattern-stretch>
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<rock-brightness type="float">1.0</rock-brightness>
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<grain-fade-power type="float">1.0</grain-fade-power>
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<rock_strata>0</rock_strata>
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<!-- dark grey rock with pronounced grain -->
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<!--<base-color type="vec3d">0.85 0.83 0.81</base-color>
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<overlay-bias type="float">0.0</overlay-bias>
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<contrast type="float">1.0</contrast>
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<crack-depth type="float">0.3</crack-depth>
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<crack-pattern-stretch type="float">3.0</crack-pattern-stretch>
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<rock-brightness type="float">0.8</rock-brightness>
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<grain-fade-power type="float">1.1</grain-fade-power>
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<rock_strata>0</rock_strata>-->
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<!-- red rock with slight crack pattern -->
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<!--<base-color type="vec3d">0.85 0.53 0.31</base-color>
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<overlay-color type="vec3d">0.9 0.95 0.94</overlay-color>
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<overlay-alpha type="float">0.1</overlay-alpha>
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<overlay-bias type="float">0.0</overlay-bias>
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<contrast type="float">0.6</contrast>
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<crack-depth type="float">0.3</crack-depth>
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<crack-pattern-stretch type="float">8.0</crack-pattern-stretch>
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<rock-brightness type="float">1.3</rock-brightness>
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<grain-fade-power type="float">1.3</grain-fade-power>
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<rock_strata>0</rock_strata>-->
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</parameters>
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<technique n="16">
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<scheme>als-lighting</scheme>
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<predicate>
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<and>
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<and>
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<less-equal>
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<value type="float">6.0</value>
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<float-property>/sim/rendering/shaders/landmass</float-property>
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</less-equal>
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<less-equal>
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<value type="float">6.0</value>
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<float-property>/sim/rendering/shaders/transition</float-property>
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</less-equal>
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</and>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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</and>
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</predicate>
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<pass>
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<lighting>true</lighting>
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<material>
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<ambient>
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<use>material/ambient</use>
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</ambient>
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<diffuse>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<emissive>
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<use>material/emissive</use>
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</emissive>
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<shininess>
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<use>material/shininess</use>
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</shininess>
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<color-mode>ambient-and-diffuse</color-mode>
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</material>
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<blend>
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<use>transparent</use>
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</blend>
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<alpha-test>
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<use>transparent</use>
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</alpha-test>
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<shade-model>smooth</shade-model>
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<cull-face>back</cull-face>
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<render-bin>
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<bin-number>
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<use>render-bin/bin-number</use>
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</bin-number>
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<bin-name>
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<use>render-bin/bin-name</use>
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</bin-name>
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</render-bin>
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<program>
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<vertex-shader>Shaders/ALS/terrain-ultra.vert</vertex-shader>
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<vertex-shader>Shaders/ALS/filters.vert</vertex-shader>
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<fragment-shader>Shaders/ALS/rock.frag</fragment-shader>
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<fragment-shader>Shaders/ALS/cloud-shadowfunc.frag</fragment-shader>
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<fragment-shader>Shaders/ALS/noise.frag</fragment-shader>
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<fragment-shader>Shaders/ALS/hazes.frag</fragment-shader>
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<fragment-shader>Shaders/ALS/secondary_lights.frag</fragment-shader>
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<fragment-shader>Shaders/ALS/filters.frag</fragment-shader>
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</program>
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<uniform>
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<name>intrinsic_wetness</name>
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<type>float</type>
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<value>
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<use>intrinsic_wetness</use>
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</value>
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</uniform>
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<uniform>
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<name>slopeline_strength</name>
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<type>float</type>
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<value>
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<use>slopeline_strength</use>
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</value>
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</uniform>
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<uniform>
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<name>rock_strata</name>
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<type>int</type>
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<value>
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<use>rock_strata</use>
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</value>
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</uniform>
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<uniform>
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<name>transition_model</name>
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<type>float</type>
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<value>
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<use>transition_model</use>
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</value>
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</uniform>
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<uniform>
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<name>overlay_bias</name>
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<type>float</type>
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<value>
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<use>overlay-bias</use>
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</value>
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</uniform>
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<uniform>
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<name>crack_depth</name>
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<type>float</type>
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<value>
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<use>crack-depth</use>
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</value>
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</uniform>
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<uniform>
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<name>crack_pattern_stretch</name>
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<type>float</type>
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<value>
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<use>crack-pattern-stretch</use>
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</value>
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</uniform>
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<uniform>
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<name>grain_fade_power</name>
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<type>float</type>
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<value>
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<use>grain-fade-power</use>
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</value>
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</uniform>
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<uniform>
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<name>rock_brightness</name>
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<type>float</type>
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<value>
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<use>rock-brightness</use>
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</value>
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</uniform>
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<uniform>
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<name>dust_resistance</name>
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<type>float</type>
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<value>
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<use>dust_resistance</use>
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</value>
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</uniform>
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<uniform>
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<name>visibility</name>
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<type>float</type>
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<value>
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<use>visibility</use>
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</value>
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</uniform>
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<uniform>
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<name>avisibility</name>
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<type>float</type>
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<value>
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<use>avisibility</use>
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</value>
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</uniform>
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<uniform>
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<name>hazeLayerAltitude</name>
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<type>float</type>
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<value>
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<use>lthickness</use>
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</value>
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</uniform>
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<uniform>
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<name>scattering</name>
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<type>float</type>
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<value>
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<use>scattering</use>
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</value>
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</uniform>
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<uniform>
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<name>ground_scattering</name>
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<type>float</type>
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<value>
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<use>ground_scattering</use>
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</value>
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</uniform>
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<uniform>
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<name>terminator</name>
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<type>float</type>
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<value>
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<use>terminator</use>
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</value>
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</uniform>
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<uniform>
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<name>terrain_alt</name>
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<type>float</type>
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<value>
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<use>terrain_alt</use>
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</value>
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</uniform>
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<uniform>
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<name>overcast</name>
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<type>float</type>
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<value>
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<use>overcast</use>
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</value>
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</uniform>
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<uniform>
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<name>eye_alt</name>
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<type>float</type>
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<value>
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<use>eye_alt</use>
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</value>
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</uniform>
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<uniform>
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<name>eye_lat</name>
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<type>float</type>
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<value>
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<use>eye_lat</use>
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</value>
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</uniform>
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<uniform>
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<name>eye_lon</name>
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<type>float</type>
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<value>
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<use>eye_lon</use>
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</value>
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</uniform>
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<uniform>
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<name>snowlevel</name>
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<type>float</type>
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<value>
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<use>snow_level</use>
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</value>
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</uniform>
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<uniform>
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<name>snow_thickness_factor</name>
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<type>float</type>
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<value>
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<use>snow_thickness_factor</use>
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</value>
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</uniform>
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<uniform>
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<name>dust_cover_factor</name>
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<type>float</type>
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<value>
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<use>dust_cover_factor</use>
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</value>
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</uniform>
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<uniform>
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<name>lichen_cover_factor</name>
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<type>float</type>
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<value>
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<use>lichen_cover_factor</use>
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</value>
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</uniform>
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<uniform>
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<name>wetness</name>
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<type>float</type>
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<value>
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<use>wetness</use>
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</value>
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</uniform>
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<uniform>
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<name>fogstructure</name>
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<type>float</type>
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<value>
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<use>fogstructure</use>
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</value>
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</uniform>
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<uniform>
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<name>cloud_self_shading</name>
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<type>float</type>
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<value>
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<use>cloud_self_shading</use>
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</value>
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</uniform>
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<uniform>
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<name>moonlight</name>
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<type>float</type>
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<value>
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<use>moonlight</use>
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</value>
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</uniform>
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<uniform>
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<name>contrast</name>
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<type>float</type>
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<value>
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<use>contrast</use>
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</value>
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</uniform>
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<uniform>
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<name>overlay_alpha</name>
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<type>float</type>
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<value>
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<use>overlay-alpha</use>
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</value>
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</uniform>
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<uniform>
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<name>base_color</name>
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<type>float-vec3</type>
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<value>
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<use>base-color</use>
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</value>
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</uniform>
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<uniform>
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<name>overlay_color</name>
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<type>float-vec3</type>
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<value>
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<use>overlay-color</use>
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</value>
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</uniform>
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<uniform>
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<name>air_pollution</name>
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<type>float</type>
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<value>
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<use>air_pollution</use>
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</value>
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</uniform>
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<uniform>
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<name>view_pitch_offset</name>
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<type>float</type>
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<value>
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<use>view_pitch_offset</use>
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</value>
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</uniform>
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<uniform>
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<name>view_heading_offset</name>
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<type>float</type>
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<value>
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<use>view_heading_offset</use>
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</value>
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</uniform>
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<uniform>
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<name>field_of_view</name>
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<type>float</type>
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<value>
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<use>view_fov</use>
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</value>
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</uniform>
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<uniform>
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<name>landing_light1_offset</name>
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<type>float</type>
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<value>
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<use>landing_light1_offset</use>
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</value>
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</uniform>
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<uniform>
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<name>landing_light2_offset</name>
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<type>float</type>
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<value>
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<use>landing_light2_offset</use>
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</value>
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</uniform>
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<uniform>
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<name>landing_light3_offset</name>
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<type>float</type>
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<value>
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<use>landing_light3_offset</use>
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</value>
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</uniform>
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<!-- filtering -->
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<uniform>
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<name>gamma</name>
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<type>float</type>
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<value>
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<use>gamma</use>
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</value>
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</uniform>
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<uniform>
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<name>brightness</name>
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<type>float</type>
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<value>
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<use>brightness</use>
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</value>
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</uniform>
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<uniform>
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<name>use_night_vision</name>
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<type>bool</type>
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<value>
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<use>use_night_vision</use>
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</value>
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</uniform>
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<uniform>
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<name>use_IR_vision</name>
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<type>bool</type>
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<value>
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<use>use_IR_vision</use>
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</value>
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</uniform>
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<uniform>
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<name>use_filtering</name>
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<type>bool</type>
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<value>
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<use>use_filtering</use>
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</value>
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</uniform>
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<uniform>
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<name>delta_T</name>
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<type>float</type>
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<value>
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<use>delta_T</use>
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</value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value>
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<use>fact_grey</use>
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</value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value>
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<use>fact_black</use>
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</value>
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</uniform>
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<!-- cloud shadows -->
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<uniform>
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<name>cloudpos1_x</name>
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<type>float</type>
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<value>
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<use>cloudpos1_x</use>
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</value>
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</uniform>
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<uniform>
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<name>cloudpos1_y</name>
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<type>float</type>
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<value>
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<use>cloudpos1_y</use>
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</value>
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</uniform>
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<uniform>
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<name>cloudpos2_x</name>
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<type>float</type>
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<value>
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<use>cloudpos2_x</use>
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</value>
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</uniform>
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<uniform>
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<name>cloudpos2_y</name>
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<type>float</type>
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<value>
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<use>cloudpos2_y</use>
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</value>
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</uniform>
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<uniform>
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<name>cloudpos3_x</name>
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<type>float</type>
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<value>
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<use>cloudpos3_x</use>
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</value>
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</uniform>
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<uniform>
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<name>cloudpos3_y</name>
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<type>float</type>
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<value>
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<use>cloudpos3_y</use>
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</value>
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</uniform>
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<uniform>
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<name>cloudpos4_x</name>
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<type>float</type>
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<value>
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<use>cloudpos4_x</use>
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</value>
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</uniform>
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<uniform>
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<name>cloudpos4_y</name>
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<type>float</type>
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<value>
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<use>cloudpos4_y</use>
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</value>
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</uniform>
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<uniform>
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<name>cloudpos5_x</name>
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<type>float</type>
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<value>
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<use>cloudpos5_x</use>
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</value>
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</uniform>
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<uniform>
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<name>cloudpos5_y</name>
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<type>float</type>
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<value>
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<use>cloudpos5_y</use>
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</value>
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</uniform>
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<uniform>
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<name>cloudpos6_x</name>
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<type>float</type>
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<value>
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<use>cloudpos6_x</use>
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</value>
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</uniform>
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<uniform>
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<name>cloudpos6_y</name>
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<type>float</type>
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<value>
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<use>cloudpos6_y</use>
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</value>
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</uniform>
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<uniform>
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<name>cloudpos7_x</name>
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<type>float</type>
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<value>
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<use>cloudpos7_x</use>
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</value>
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</uniform>
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<uniform>
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<name>cloudpos7_y</name>
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<type>float</type>
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<value>
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<use>cloudpos7_y</use>
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</value>
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</uniform>
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<uniform>
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<name>cloudpos8_x</name>
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<type>float</type>
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<value>
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<use>cloudpos8_x</use>
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</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos8_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos9_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos9_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos10_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos10_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos11_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos11_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos12_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos12_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos13_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos13_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos14_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos14_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos15_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos15_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos16_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos16_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos17_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos17_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos18_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos18_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos19_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos19_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos20_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos20_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_searchlight</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_searchlight</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_landing_light</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_landing_light</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_alt_landing_light</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_alt_landing_light</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_xsize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_xsize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_ysize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_ysize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>wind_effects</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>wind_effects</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_shadow_flag</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>cloud_shadow_flag</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>colorMode</name>
|
|
<type>int</type>
|
|
<value>2</value>
|
|
<!-- AMBIENT_AND_DIFFUSE -->
|
|
</uniform>
|
|
<depth>
|
|
<function>lequal</function>
|
|
<!-- <write-mask type="bool">false</write-mask> -->
|
|
</depth>
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|