doesn't need to do this on the fly. OpenGL requires that texture dimensions be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in something else, OSG will rescale it on the fly before registering it as an OpenGL texture.
53 KiB
512x512px
53 KiB
512x512px
![](/fly/fgdata/raw/commit/5a4bc3fc53d8a4357824ea941a687c3ae5d82cf4/Aircraft/Generic/Effects/CubeMaps/gimp-sky/6.png)