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fgdata/Shaders/forest.vert
2010-08-21 13:10:19 +02:00

22 lines
533 B
GLSL

#version 120
varying vec4 rawpos;
varying vec4 ecPosition;
varying vec3 VNormal;
varying vec3 Normal;
//varying vec4 constantColor;
void main(void)
{
gl_TexCoord[0] = gl_MultiTexCoord0;
rawpos = gl_Vertex;
ecPosition = gl_ModelViewMatrix * gl_Vertex;
VNormal = normalize(gl_NormalMatrix * gl_Normal);
Normal = normalize(gl_Normal);
gl_FrontColor = gl_Color;
//constantColor = gl_FrontMaterial.emission
// + gl_Color * (gl_LightModel.ambient + gl_LightSource[0].ambient);
gl_Position = ftransform();
}