7736e9ab80
the fixes missing from FGDATA are: - fixing the Portuguese and Spanish islands in the Atlantic (Madeira, etc.) which had been erroneously assigned to Africa given their proximity. Now they belong to European Mediterranean region, which makes them look better - improvements to autumn textures in Europe - huge improvement of the airport grasses all over the world, including hi-res overlays - matching runway shoulders for the whole globe - Asian capitals added to list of large cities so they get more density of road lights - Emirates region and possibly more.
290 lines
8.8 KiB
XML
290 lines
8.8 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<name>United Arabic Emirates</name>
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<area>
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<lon1>52.44153</lon1>
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<lon2>55.56652</lon2>
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<lat1>24.55044</lat1>
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<lat2>22.59862</lat2>
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</area>
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<area>
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<lon1>54.32437</lon1>
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<lon2>56.57400</lon2>
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<lat1>24.41955</lat1>
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<lat2>26.00005</lat2>
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</area>
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<material>
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<name>BuiltUpCover</name>
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<name>Urban</name>
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<name>Town</name>
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<name>SubUrban</name>
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<effect>Effects/urban</effect>
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<texture-set>
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<texture>Terrain/town-middle-east.png</texture>
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<texture n="2">Terrain/town-middle-east-relief-light.png</texture>
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</texture-set>
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<xsize>1400</xsize>
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<ysize>1400</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/town-buildings.xml"/>
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<building-coverage>2500.0</building-coverage>
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<building-small-ratio>0.9</building-small-ratio>
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<building-medium-ratio>0.1</building-medium-ratio>
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<building-large-ratio>0.0</building-large-ratio>
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<building-medium-max-floors>4</building-medium-max-floors>
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<wood-coverage>25000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>12.0</tree-height-m>
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<tree-width-m>7.0</tree-width-m>
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</material>
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<material>
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<name>Construction</name>
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<name>Industrial</name>
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<effect>Effects/urban</effect>
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<texture-set>
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<texture>Terrain/industry-midle-east.png</texture>
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<texture n="2">Terrain/industry-midle-east-relief-light.png</texture>
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</texture-set>
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<object-mask>Terrain/industrial-mask.png</object-mask>
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<xsize>1400</xsize>
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<ysize>1400</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/industrial-buildings.xml"/>
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</material>
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<material>
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<name>Landmass</name>
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<name>SomeSort</name>
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<name>Island</name>
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<name>Default</name>
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<texture-set>
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<texture>Terrain/california-sand.png</texture>
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<texture n="12">Terrain/california-airport2.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>0.1</hires_overlay_bias>
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<dot_density>0.1</dot_density>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<shininess>2.5</shininess>
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<rolling-friction>0.1</rolling-friction>
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<friction-factor>0.7</friction-factor>
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<bumpiness>0.1</bumpiness>
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</material>
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<material>
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<effect>Effects/landmass-scrub</effect>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<name>Sclerophyllous</name>
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<texture-set>
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<texture>Terrain/shrub1_dark.png</texture>
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<texture n="11">Terrain/sand_hires_ochre.png</texture>
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<texture n="12">Terrain/dirtrock_dark.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<diffuse>
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<r>0.0</r>
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<g>0.86</g>
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<b>0.86</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.1</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<light-coverage>20000000.0</light-coverage>
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<wood-coverage>12000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>2.0</tree-height-m>
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<tree-width-m>2.0</tree-width-m>
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<rolling-friction>0.6</rolling-friction>
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<bumpiness>0.4</bumpiness>
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</material>
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<material>
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<texture-set>
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<texture>Terrain/dry_pasture4.png</texture>
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<texture n="11">Terrain/sand_hires_ochre.png</texture>
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<texture n="12">Terrain/dry_pasture4.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<light-coverage>2000000.0</light-coverage>
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</material>
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<material>
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>ComplexCrop</name>
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<texture-set>
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<texture>Terrain/irrcrop.png</texture>
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<texture n="11">Terrain/dry_pasture4.png</texture>
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<texture n="12">Terrain/town-europe.png</texture>
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</texture-set>
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<texture-set>
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<texture>Terrain/drycrop.png</texture>
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<texture n="11">Terrain/dry_pasture4.png</texture>
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<texture n="12">Terrain/town-europe.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.05</hires_overlay_bias>
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<dust_resistance>0.7</dust_resistance>
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<transition_model>0.7</transition_model>
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</parameters>
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<object-mask>Terrain/irrcrop.mask.png</object-mask>
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<object-mask>Terrain/irrcrop.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/mixed-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>IrrCropPastureCover</name>
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<name>IrrCrop</name>
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<name>Orchard</name>
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<name>Olives</name>
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<name>Vineyard</name>
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<name>Rice</name>
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<texture-set>
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<texture>Terrain/mixedcrop.png</texture>
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<texture n="11">Terrain/mixedforest-hires.png</texture>
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<texture n="12">Terrain/drycrop.png</texture>
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</texture-set>
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<object-mask>Terrain/irrcrop.mask.png</object-mask>
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<parameters>
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<hires_overlay_bias>-0.12</hires_overlay_bias>
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<transition_model>0.0</transition_model>
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<dust_resistance>0.1</dust_resistance>
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</parameters>
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<!--<object-mask>Terrain/rice1.mask.png</object-mask>-->
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<!--<object-group include="Materials/base/farm-buildings.xml"/>-->
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<wood-coverage>120000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>GrassCover</name>
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<name>BareTundraCover</name>
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<name>MixedTundraCover</name>
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<name>Cemetery</name>
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<effect>Effects/landmass-nowood</effect>
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<texture-set>
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<texture>Terrain/tundra2.png</texture>
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<texture n="11">Terrain/grass_hires.png</texture>
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<texture n="12">Terrain/dirtrock_dark.png</texture>
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</texture-set>
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<parameters>
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<transition_model>0.8</transition_model>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.15</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>Greenspace</name>
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<name>Grassland</name>
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<texture-set>
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<texture>Terrain/california-grass.png</texture>
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<texture n="13">Terrain/california-rock.png</texture>
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</texture-set>
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<xsize>500</xsize>
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<ysize>500</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.1</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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</PropertyList>
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