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fgdata/Shaders
Vivian Meazza 062594ff05 Add new shaders in support of .dds textures
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 16:02:06 +01:00
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3dcloud.frag
3dcloud.vert Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range 2011-08-21 22:09:04 +01:00
bumpspec.frag
bumpspec.vert
clouds-box.frag Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
clouds-box.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-layered.frag
clouds-layered.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-test.frag
clouds-test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thick.frag
clouds-thick.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thin.frag
clouds-thin.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag
clouds-thinlayer.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
contrail.frag
contrail.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
crop.frag
crop.vert
default.frag
default.vert
forest.frag Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7 2011-07-16 11:51:45 +02:00
forest.vert Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7 2011-07-16 11:51:45 +02:00
landmass-g.vert
landmass.frag fix another typo 2011-07-16 15:53:25 +02:00
landmass.geom
landmass.vert Bring the old urban shader (qualiti level=3.5) back to life on my video hardware by restricting the number of varying variables to a maximum of seven. 2011-07-16 11:11:06 +02:00
light-cone.frag
light-cone.vert
lightmap.frag For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix. 2011-07-03 20:21:09 +01:00
lightmap.vert
mat-anim.frag
mat-anim.vert
mode-diffuse.vert
mode-off.vert
model-default.frag
model-default.vert
rain-layer.frag Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
rain-layer.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
reflect-bump-spec.frag Add support for transparent materials and .dds normal maps. 2011-08-23 22:51:14 +01:00
reflect-bump-spec.vert
reflect.frag Add support for transparent materials and .dds normal maps. 2011-08-23 22:51:14 +01:00
reflect.vert revert the reflection shader patch, it didn't work out the way I hoped it would 2011-07-16 15:11:52 +02:00
skydome.frag Add Skydome effect. 2011-04-15 16:07:53 +01:00
skydome.vert Add Skydome effect. 2011-04-15 16:07:53 +01:00
terrain-default.frag
terrain-nocolor.frag
test.frag
test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
transition.frag Add new shaders in support of .dds textures 2011-09-05 16:02:06 +01:00
transition.vert Add new shaders in support of .dds textures 2011-09-05 16:02:06 +01:00
tree.frag
tree.vert
urban.frag
urban.vert
water-inland.frag Add new shaders in support of .dds textures 2011-09-05 16:02:06 +01:00
water-orig.frag Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
water-orig.vert
water.frag
water.vert