.. |
3dcloud.frag
|
|
|
3dcloud.vert
|
Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range
|
2011-08-21 22:09:04 +01:00 |
bumpspec.frag
|
|
|
bumpspec.vert
|
|
|
clouds-box.frag
|
Local Weather 1.0 by Thorsten Renk
|
2011-03-19 14:03:28 +01:00 |
clouds-box.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-layered.frag
|
|
|
clouds-layered.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-test.frag
|
|
|
clouds-test.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-thick.frag
|
|
|
clouds-thick.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-thin.frag
|
|
|
clouds-thin.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-thinlayer.frag
|
|
|
clouds-thinlayer.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
contrail.frag
|
|
|
contrail.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
crop.frag
|
|
|
crop.vert
|
|
|
default.frag
|
|
|
default.vert
|
|
|
forest.frag
|
Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
|
2011-07-16 11:51:45 +02:00 |
forest.vert
|
Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
|
2011-07-16 11:51:45 +02:00 |
landmass-g.vert
|
|
|
landmass.frag
|
fix another typo
|
2011-07-16 15:53:25 +02:00 |
landmass.geom
|
|
|
landmass.vert
|
Bring the old urban shader (qualiti level=3.5) back to life on my video hardware by restricting the number of varying variables to a maximum of seven.
|
2011-07-16 11:11:06 +02:00 |
light-cone.frag
|
|
|
light-cone.vert
|
|
|
lightmap.frag
|
For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix.
|
2011-07-03 20:21:09 +01:00 |
lightmap.vert
|
|
|
mat-anim.frag
|
|
|
mat-anim.vert
|
|
|
mode-diffuse.vert
|
|
|
mode-off.vert
|
|
|
model-default.frag
|
|
|
model-default.vert
|
|
|
rain-layer.frag
|
Local Weather 1.0 by Thorsten Renk
|
2011-03-19 14:03:28 +01:00 |
rain-layer.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
reflect-bump-spec.frag
|
Add support for transparent materials and .dds normal maps.
|
2011-08-23 22:51:14 +01:00 |
reflect-bump-spec.vert
|
|
|
reflect.frag
|
Add support for transparent materials and .dds normal maps.
|
2011-08-23 22:51:14 +01:00 |
reflect.vert
|
revert the reflection shader patch, it didn't work out the way I hoped it would
|
2011-07-16 15:11:52 +02:00 |
skydome.frag
|
Add Skydome effect.
|
2011-04-15 16:07:53 +01:00 |
skydome.vert
|
Add Skydome effect.
|
2011-04-15 16:07:53 +01:00 |
terrain-default.frag
|
|
|
terrain-nocolor.frag
|
|
|
test.frag
|
|
|
test.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
transition.frag
|
Add new shaders in support of .dds textures
|
2011-09-05 16:02:06 +01:00 |
transition.vert
|
Add new shaders in support of .dds textures
|
2011-09-05 16:02:06 +01:00 |
tree.frag
|
|
|
tree.vert
|
|
|
urban.frag
|
|
|
urban.vert
|
|
|
water-inland.frag
|
Add new shaders in support of .dds textures
|
2011-09-05 16:02:06 +01:00 |
water-orig.frag
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
water-orig.vert
|
|
|
water.frag
|
|
|
water.vert
|
|
|