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fgdata/Shaders
2011-09-26 23:35:20 +01:00
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3dcloud.frag update to a more recent version of the cloud shader 2009-11-26 16:15:45 +00:00
3dcloud.vert Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range 2011-08-21 22:09:04 +01:00
bumpspec.frag Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen 2011-02-17 08:05:34 +01:00
bumpspec.vert Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen 2011-02-17 08:05:34 +01:00
clouds-box.frag Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
clouds-box.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-layered.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-layered.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-test.frag Add forgotten files 2010-09-10 21:49:16 +02:00
clouds-test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thick.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thick.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thin.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thin.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
clouds-thinlayer.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
contrail.frag Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert 2010-08-01 22:54:35 +01:00
contrail.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
crop.frag Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
crop.vert Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
default.frag Fix issue #246 http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen 2011-02-17 23:28:36 +01:00
default.vert shader optimizations 2010-08-14 00:13:16 +02:00
forest.frag Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7 2011-07-16 11:51:45 +02:00
forest.vert Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7 2011-07-16 11:51:45 +02:00
landmass-g.vert Another go at the landmass geometry shader, using fewer varying parameters 2010-04-30 15:20:36 +00:00
landmass.frag fix another typo 2011-07-16 15:53:25 +02:00
landmass.geom Another go at the landmass geometry shader, using fewer varying parameters 2010-04-30 15:20:36 +00:00
landmass.vert Bring the old urban shader (qualiti level=3.5) back to life on my video hardware by restricting the number of varying variables to a maximum of seven. 2011-07-16 11:11:06 +02:00
light-cone.frag Add stencil light shaders by Lauri Peltonen (Zan). 2010-01-31 10:36:38 +00:00
light-cone.vert Add stencil light shaders by Lauri Peltonen (Zan). 2010-01-31 10:36:38 +00:00
lightmap.frag For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix. 2011-07-03 20:21:09 +01:00
lightmap.vert Lightmap: ATI fix by AndersG 2011-02-11 19:35:47 +01:00
mat-anim.frag shader optimizations 2010-08-14 00:13:16 +02:00
mat-anim.vert shader optimizations 2010-08-14 00:13:16 +02:00
mode-diffuse.vert Effects and shaders for material animations 2010-01-27 17:52:18 +00:00
mode-off.vert Effects and shaders for material animations 2010-01-27 17:52:18 +00:00
model-default.frag Fix issue #246 http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen 2011-02-17 23:28:36 +01:00
model-default.vert shader optimizations 2010-08-14 00:13:16 +02:00
rain-layer.frag Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
rain-layer.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
reflect-bump-spec.frag Add support for transparent materials and .dds normal maps. 2011-08-23 22:51:14 +01:00
reflect-bump-spec.vert Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen 2011-02-17 08:05:34 +01:00
reflect.frag Add light map to reflect effect. Based on work by Emilian Huminuc. 2011-09-26 09:42:44 +01:00
reflect.vert revert the reflection shader patch, it didn't work out the way I hoped it would 2011-07-16 15:11:52 +02:00
road.frag Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
road.geom Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
road.vert Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
skydome.frag Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
skydome.vert Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
terrain-default.frag shader optimizations 2010-08-14 00:13:16 +02:00
terrain-nocolor.frag shader optimizations 2010-08-14 00:13:16 +02:00
test.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
transition.frag Update shader to react to global weather conditions 2011-09-22 14:37:32 +01:00
transition.vert Add new shaders in support of .dds textures 2011-09-05 16:02:06 +01:00
tree.frag From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
tree.vert New tree rendering algorithm 2009-11-23 21:53:56 +00:00
urban.frag Restore QDM urban shader technique for quality level >= 4 2010-11-02 22:31:39 +01:00
urban.vert Update to the urban shader. Support shadows, intersection with 3d objects and night lighting. 2010-03-22 22:00:44 +00:00
water-inland.frag Update colours to reflect Global Weather 2011-09-22 15:33:16 +01:00
water-orig.frag Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
water-orig.vert Restore old shader for quality level below 2 2010-10-03 08:57:33 +02:00
water.frag Add foam to water effect. Based on work by Emilian Huminuc. 2011-09-26 23:35:20 +01:00
water.vert Add foam to water effect. Based on work by Emilian Huminuc. 2011-09-26 23:35:20 +01:00