21 lines
503 B
GLSL
21 lines
503 B
GLSL
// -*- mode: C; -*-
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// Licence: GPL v2
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// Authors: Frederic Bouvier, Emilian Huminiuc
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//
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#version 120
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varying float RawPosZ;
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varying vec3 WorldPos;
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varying vec3 normal;
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varying vec3 Vnormal;
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uniform mat4 osg_ViewMatrixInverse;
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void main() {
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RawPosZ = gl_Vertex.z;
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WorldPos = (osg_ViewMatrixInverse *gl_ModelViewMatrix * gl_Vertex).xyz;
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gl_Position = ftransform();
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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normal = normalize(gl_Normal);
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Vnormal = gl_NormalMatrix * gl_Normal;
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}
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