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fgdata/Aircraft/c172p/Models/c172-common.xml

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XML

<?xml version="1.0"?>
<PropertyList>
<path>c172-common.ac</path>
<offsets>
<pitch-deg>-3.0</pitch-deg>
<!-- <z-m>-0.065</z-m> -->
</offsets>
<!-- The human models depend on some properties (sim/model/crew/).
Since the properties never change, we can just directly add it
to the /ai/model/multiplay[i] tree.
-->
<multiplay>
<sim>
<model>
<crew>
<pilot n="0">
<pose include="Aircraft/c172p/Models/Human/pose-pilot.xml"/>
<character>0</character>
<outfit>0</outfit>
<equipment>0</equipment>
</pilot>
<pilot n="1">
<pose include="Aircraft/c172p/Models/Human/pose-copilot.xml"/>
<character>0</character>
<outfit>0</outfit>
<equipment>0</equipment>
</pilot>
</crew>
</model>
</sim>
</multiplay>
<model>
<name>Damage</name>
<path>Effects/damage/damage.xml</path>
<offsets>
<x-m>0.0</x-m>
<y-m>0.0</y-m>
<z-m>0.0</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<name>PontoonDamage</name>
<path>Effects/damage/pontoondamage.xml</path>
<offsets>
<x-m>0.0</x-m>
<y-m>0.0</y-m>
<z-m>0.0</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<name>SkiDamage</name>
<path>Effects/damage/skidamage.xml</path>
<offsets>
<x-m>0.0</x-m>
<y-m>0.0</y-m>
<z-m>0.0</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<name>Bushkit</name>
<path>Effects/bushkit/bushkit.xml</path>
<offsets>
<x-m>0.0</x-m>
<y-m>0.0</y-m>
<z-m>0.0</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<name>Pontoon</name>
<path>Effects/pontoon/pontoon.xml</path>
<offsets>
<x-m>0.0</x-m>
<y-m>0.0</y-m>
<z-m>0.0</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<name>Skis</name>
<path>Effects/skis/skis.xml</path>
<offsets>
<x-m>0.0</x-m>
<y-m>0.0</y-m>
<z-m>0.0</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<nasal>
<load>
var livery_update = aircraft.livery_update.new(
"Aircraft/c172p/Models/Liveries", 10,
func { print("c172p livery update") });
var rplayer = cmdarg();
# Beacon and strobes lighting
var lighting_beacon_enabled = rplayer.getNode("sim/multiplay/generic/int[12]").getPath();
var lighting_strobes_enabled = rplayer.getNode("sim/multiplay/generic/int[13]").getPath();
var lighting_beacon_state = rplayer.getNode("sim/model/c172p/lighting/beacon").getPath();
var lighting_strobes_state = rplayer.getNode("sim/model/c172p/lighting/strobes").getPath();
aircraft.light.new(lighting_beacon_state, [0.10, 0.90], lighting_beacon_enabled);
aircraft.light.new(lighting_strobes_state, [0.015, 1.985], lighting_strobes_enabled);
io.include("Aircraft/c172p/Nasal/registration_number.nas");
# Registration number
var regnum_path = rplayer.getNode("sim/multiplay/generic/string[0]").getPath();
setlistener(regnum_path, func (node) {
set_registration_number(rplayer, node.getValue());
}, 1, 0);
# Passengers
var pax_state_path = rplayer.getNode("sim/multiplay/generic/int[16]").getPath();
var co_pilot = rplayer.initNode("pax/co-pilot/present", 0, "BOOL");
var left_passenger = rplayer.initNode("pax/left-passenger/present", 0, "BOOL");
var right_passenger = rplayer.initNode("pax/right-passenger/present", 0, "BOOL");
var pilot = rplayer.initNode("pax/pilot/present", 0, "BOOL");
setlistener(pax_state_path, func (node) {
var state = node.getValue();
co_pilot.setBoolValue(bits.test(state, 0));
left_passenger.setBoolValue(bits.test(state, 1));
right_passenger.setBoolValue(bits.test(state, 2));
pilot.setBoolValue(bits.test(state, 3));
}, 1, 0);
# Securing attributes
var securing_state_path = rplayer.getNode("sim/multiplay/generic/int[9]").getPath();
var pitot_cover = rplayer.initNode("sim/model/c172p/securing/pitot-cover-visible", 0, "BOOL");
var cowl_plugs = rplayer.initNode("sim/model/c172p/securing/cowl-plugs-visible", 0, "BOOL");
var wheel_chock = rplayer.initNode("sim/model/c172p/securing/chock-visible", 0, "BOOL");
var left_tiedown = rplayer.initNode("sim/model/c172p/securing/tiedownL-visible", 0, "BOOL");
var right_tiedown = rplayer.initNode("sim/model/c172p/securing/tiedownR-visible", 0, "BOOL");
var tail_tiedown = rplayer.initNode("sim/model/c172p/securing/tiedownT-visible", 0, "BOOL");
setlistener(securing_state_path, func (node) {
var state = node.getValue();
pitot_cover.setBoolValue(bits.test(state, 0));
wheel_chock.setBoolValue(bits.test(state, 1));
left_tiedown.setBoolValue(bits.test(state, 2));
right_tiedown.setBoolValue(bits.test(state, 3));
tail_tiedown.setBoolValue(bits.test(state, 4));
cowl_plugs.setBoolValue(bits.test(state, 5));
}, 1, 0);
# Make sure human occupants are always visible in remote aircraft
rplayer.initNode("sim/model/occupants", 1, "BOOL");
# Disable ALS 3D shadow for remote aircraft because of issue #387
#rplayer.initNode("sim/rendering/shadow-volume", 0, "BOOL");
# Gear
rplayer.initNode("sim/multiplay/generic/int[6]", 0, "BOOL");
rplayer.initNode("sim/multiplay/generic/int[7]", 0, "BOOL");
rplayer.initNode("sim/multiplay/generic/int[8]", 0, "BOOL");
# Bush kit
rplayer.initNode("sim/model/variant", 0, "INT");
# Glass Cockpit
rplayer.initNode("sim/multiplay/generic/bool[1]", 0, "BOOL");
# Damage
var wings_collapsed = rplayer.initNode("sim/multiplay/generic/int[15]", 0, "INT");
var wing_left_state = rplayer.initNode("sim/multiplay/generic/int[18]", 0, "INT");
var wing_right_state = rplayer.initNode("sim/multiplay/generic/int[19]", 0, "INT");
var move_nav_light_left = rplayer.initNode("sim/model/c172p/lighting/nav-lights/left-damaged", 0, "BOOL");
var move_nav_light_right = rplayer.initNode("sim/model/c172p/lighting/nav-lights/right-damaged", 0, "BOOL");
setlistener(wing_left_state.getPath(), func (node) {
var move = node.getValue() == 2 and !wings_collapsed.getBoolValue();
move_nav_light_left.setBoolValue(move);
}, 1, 0);
setlistener(wing_right_state.getPath(), func (node) {
var move = node.getValue() == 2 and !wings_collapsed.getBoolValue();
move_nav_light_right.setBoolValue(move);
}, 1, 0);
setlistener(wings_collapsed.getPath(), func (node) {
var move = wing_left_state.getValue() == 2 and !node.getBoolValue();
move_nav_light_left.setBoolValue(move);
var move = wing_right_state.getValue() == 2 and !node.getBoolValue();
move_nav_light_right.setBoolValue(move);
}, 1, 0);
</load>
<unload>
livery_update.stop();
</unload>
</nasal>
<params>
<lighting>
<navigation>sim/multiplay/generic/int[14]</navigation>
<beacon>sim/model/c172p/lighting/beacon/state</beacon>
<strobes>sim/model/c172p/lighting/strobes/state</strobes>
<taxi>
<property>sim/multiplay/generic/int[4]</property>
</taxi>
<landing>
<property>sim/multiplay/generic/int[5]</property>
</landing>
</lighting>
<doors>
<left>
<property>sim/multiplay/generic/float[1]</property>
</left>
<right>
<property>sim/multiplay/generic/float[0]</property>
</right>
<baggage>
<property>sim/multiplay/generic/float[2]</property>
</baggage>
<oil>
<property>sim/multiplay/generic/float[18]</property>
</oil>
<glovebox>
<property>sim/multiplay/generic/float[19]</property>
</glovebox>
</doors>
<windows>
<left>sim/multiplay/generic/float[3]</left>
<right>sim/multiplay/generic/float[4]</right>
</windows>
<crash>
<property>sim/multiplay/generic/int[15]</property>
</crash>
<gear_nose_broken>
<property>sim/multiplay/generic/int[6]</property>
</gear_nose_broken>
<gear_left_broken>
<property>sim/multiplay/generic/int[7]</property>
</gear_left_broken>
<gear_right_broken>
<property>sim/multiplay/generic/int[8]</property>
</gear_right_broken>
<bushkit>sim/model/variant</bushkit>
<gear-ski>
<ski-nose-rollspeed-ms>rotors/main/blade[0]/position-deg</ski-nose-rollspeed-ms>
<ski-left-rollspeed-ms>rotors/main/blade[1]/position-deg</ski-left-rollspeed-ms>
<ski-right-rollspeed-ms>rotors/main/blade[2]/position-deg</ski-right-rollspeed-ms>
</gear-ski>
<!-- 0 = normal, 1 = broken, 2 = damaged -->
<pontoon_left_damaged>
<property>sim/multiplay/generic/int[10]</property>
</pontoon_left_damaged>
<pontoon_right_damaged>
<property>sim/multiplay/generic/int[11]</property>
</pontoon_right_damaged>
<!-- 0 = normal, 1 = broken, 2 = damaged -->
<wing_left_damaged>
<property>sim/multiplay/generic/int[18]</property>
</wing_left_damaged>
<wing_right_damaged>
<property>sim/multiplay/generic/int[19]</property>
</wing_right_damaged>
<gear>
<nose-rollspeed-ms>engines/engine[7]/rpm</nose-rollspeed-ms>
<left-rollspeed-ms>engines/engine[7]/n1</left-rollspeed-ms>
<right-rollspeed-ms>engines/engine[7]/n2</right-rollspeed-ms>
</gear>
<gear-amphibious>
<front-left-compression-ft>engines/engine[3]/n1</front-left-compression-ft>
<front-left-position-norm>engines/engine[3]/n2</front-left-position-norm>
<front-left-rollspeed-ms>engines/engine[3]/rpm</front-left-rollspeed-ms>
<front-right-compression-ft>engines/engine[4]/n1</front-right-compression-ft>
<front-right-position-norm>engines/engine[4]/n2</front-right-position-norm>
<front-right-rollspeed-ms>engines/engine[4]/rpm</front-right-rollspeed-ms>
<rear-left-compression-ft>engines/engine[5]/n1</rear-left-compression-ft>
<rear-left-position-norm>engines/engine[5]/n2</rear-left-position-norm>
<rear-left-rollspeed-ms>engines/engine[5]/rpm</rear-left-rollspeed-ms>
<rear-right-compression-ft>engines/engine[6]/n1</rear-right-compression-ft>
<rear-right-position-norm>engines/engine[6]/n2</rear-right-position-norm>
<rear-right-rollspeed-ms>engines/engine[6]/rpm</rear-right-rollspeed-ms>
</gear-amphibious>
<water-rudder-norm>sim/multiplay/generic/float[5]</water-rudder-norm>
<engine>
<rpm>engines/engine[2]/rpm</rpm>
<crashed>sim/multiplay/generic/int[3]</crashed>
</engine>
<securing>
<pitot-cover>sim/model/c172p/securing/pitot-cover-visible</pitot-cover>
<chocks>sim/model/c172p/securing/chock-visible</chocks>
<cowl-plugs>sim/model/c172p/securing/cowl-plugs-visible</cowl-plugs>
<tiedowns>
<left>
<visible>sim/model/c172p/securing/tiedownL-visible</visible>
</left>
<right>
<visible>sim/model/c172p/securing/tiedownR-visible</visible>
</right>
<tail>
<visible>sim/model/c172p/securing/tiedownT-visible</visible>
</tail>
</tiedowns>
</securing>
<!-- TODO To be made MP properties in the future when we get passengers or dual-control -->
<controls>
<throttle>controls/engines/current-engine/throttle</throttle>
<altstaticair>controls/engines/current-engine/altstaticair</altstaticair>
<mixture>controls/engines/current-engine/mixture</mixture>
<carb-heat>controls/engines/current-engine/carb-heat</carb-heat>
<parking-lever>sim/model/c172p/cockpit/parking-lever</parking-lever>
<carb-heat-animation>sim/model/c172p/cockpit/carb-heat-animation</carb-heat-animation>
<primer-lever-animation>sim/model/c172p/cockpit/primer-lever-animation</primer-lever-animation>
<water-rudder-animation>sim/model/c172p/cockpit/water-rudder-animation</water-rudder-animation>
</controls>
<air-vents>
<front-left>controls/climate-control/overhead-vent-front-left</front-left>
<front-right>controls/climate-control/overhead-vent-front-right</front-right>
</air-vents>
<glass>sim/multiplay/generic/bool[1]</glass>
</params>
<!-- exterior effects -->
<!-- Normal shader effect. Separate effects required for each normal map and dirt texture -->
<effect>
<inherits-from>Effects/exterior/dirt-leading-edge</inherits-from>
<object-name>wing_leading_edge_left</object-name>
<object-name>wing_leading_edge_right</object-name>
<object-name>wing_leading_edge_center</object-name>
</effect>
<effect>
<inherits-from>Effects/exterior/dirt-wing</inherits-from>
<object-name>flaps</object-name>
<object-name>leftaileron</object-name>
<object-name>rightaileron</object-name>
<object-name>wing_left</object-name>
<object-name>wing_center</object-name>
<object-name>wing_right</object-name>
<object-name>PitotTube</object-name>
<object-name>courtesyoff</object-name>
</effect>
<effect>
<inherits-from>Effects/exterior/dirt-fuselage</inherits-from>
<object-name>NoseWheelStrut</object-name>
<object-name>LeftWheelStrut</object-name>
<object-name>RightWheelStrut</object-name>
<object-name>baggagedoorexterior</object-name>
<object-name>baggagedoorhandle</object-name>
<object-name>charniere1</object-name>
<object-name>charniere2</object-name>
<object-name>charniere3</object-name>
<object-name>charniere4</object-name>
<object-name>fairing1</object-name>
<object-name>fairing2</object-name>
<object-name>fairing3</object-name>
<object-name>fuselage</object-name>
<object-name>fuselage_cowling</object-name>
<object-name>fuselage_cowling_top</object-name>
<object-name>leftdoor</object-name>
<object-name>leftdoorhandle</object-name>
<object-name>rightdoor</object-name>
<object-name>rightdoorhandle</object-name>
<object-name>Spinner</object-name>
<object-name>Propeller</object-name>
<object-name>PropellerCowlPlugs</object-name>
<object-name>NoseWheel</object-name>
<object-name>LeftWheel</object-name>
<object-name>RightWheel</object-name>
<object-name>LeftWheelBrake</object-name>
<object-name>RightWheelBrake</object-name>
<object-name>radi_box</object-name>
<object-name>TieDownTail</object-name>
<object-name>TieDownRight</object-name>
<object-name>TieDownLeft</object-name>
<object-name>TransponderAntenna</object-name>
<object-name>MarkerAntenna</object-name>
<object-name>Antenna_ADF</object-name>
<object-name>Antenna_VOR</object-name>
<object-name>VHFAntenna</object-name>
<object-name>ELTAntenna</object-name>
<object-name>BeaconMount</object-name>
<object-name>Beacon</object-name>
<object-name>Exhaust</object-name>
<object-name>Axle</object-name>
<object-name>ruddercableleft</object-name>
<object-name>ruddercableright</object-name>
<object-name>ruddercableports</object-name>
<object-name>ruddercablelefthinge</object-name>
<object-name>ruddercablerighthinge</object-name>
<object-name>windowframeleftext</object-name>
<object-name>windowframerightext</object-name>
<object-name>oildoor</object-name>
<object-name>vent</object-name>
<object-name>handle</object-name>
<object-name>airvent</object-name>
<object-name>LeftNavLight</object-name>
<object-name>RightNavLight</object-name>
<object-name>fuelvent</object-name>
</effect>
<effect>
<inherits-from>Effects/exterior/bumpspec</inherits-from>
<object-name>oilcompartment</object-name>
<object-name>OilCap</object-name>
<object-name>wing_0</object-name>
<object-name>wing_1Ledge</object-name>
<object-name>wing_1Redge</object-name>
<object-name>FuelCapPort</object-name>
<object-name>FuelCapStarboard</object-name>
<object-name>fuelportstarport</object-name>
<object-name>fuelportstarboard</object-name>
<object-name>fuelcompartment</object-name>
<object-name>lighttaxi</object-name>
<object-name>lightlanding</object-name>
</effect>
<effect>
<inherits-from>Effects/exterior/dirt-tail</inherits-from>
<object-name>elevatorleft</object-name>
<object-name>elevatorright</object-name>
<object-name>elevatortrim</object-name>
<object-name>hstab</object-name>
<object-name>rudder_1</object-name>
<object-name>vstab</object-name>
<object-name>RearNavLight</object-name>
</effect>
<effect>
<inherits-from>Effects/model-transparent</inherits-from>
<object-name>BeaconOffX</object-name>
<object-name>BeaconOff</object-name>
<object-name>Propeller.Fast</object-name>
<object-name>navlight_left</object-name>
<object-name>navlight_right</object-name>
<object-name>navlight_back</object-name>
</effect>
<effect>
<inherits-from>Effects/exterior/exterior-glass-reflection</inherits-from>
<object-name>glas</object-name>
<object-name>leftwindow</object-name>
<object-name>rightwindow</object-name>
<object-name>landinglightcover</object-name>
</effect>
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>LeftWheelStrut</object-name>
<object-name>RightWheelStrut</object-name>
<object-name>LeftWheelBrake</object-name>
<object-name>RightWheelBrake</object-name>
<object-name>baggagedoorexterior</object-name>
<object-name>elevatorleft</object-name>
<object-name>elevatorright</object-name>
<object-name>elevatortrim</object-name>
<object-name>fairing1</object-name>
<object-name>fairing2</object-name>
<object-name>fairing3</object-name>
<object-name>Axle</object-name>
<object-name>flaps</object-name>
<object-name>fuselage</object-name>
<object-name>fuselage_cowling</object-name>
<object-name>fuselage_cowling_top</object-name>
<object-name>hstab</object-name>
<object-name>leftaileron</object-name>
<object-name>leftdoor</object-name>
<object-name>rightaileron</object-name>
<object-name>rightdoor</object-name>
<object-name>rudder_1</object-name>
<object-name>vstab</object-name>
<object-name>wing_left</object-name>
<object-name>wing_center</object-name>
<object-name>wing_right</object-name>
<object-name>wing_leading_edge_left</object-name>
<object-name>wing_leading_edge_right</object-name>
<object-name>wing_leading_edge_center</object-name>
<object-name>wing_1Ledge</object-name>
<object-name>wing_1Redge</object-name>
<object-name>Spinner</object-name>
<object-name>radi_box</object-name>
<object-name>ruddercableports</object-name>
<object-name>ruddercablelefthinge</object-name>
<object-name>ruddercablerighthinge</object-name>
<object-name>oildoor</object-name>
<object-name>vent</object-name>
<object-name>airvent</object-name>
<object-name>fuelvent</object-name>
<object-name>Antenna_ADF</object-name>
<shininess>116</shininess>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
</specular>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
</ambient>
</animation>
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>charniere1</object-name>
<object-name>charniere2</object-name>
<object-name>charniere3</object-name>
<object-name>charniere4</object-name>
<object-name>NoseWheelStrut</object-name>
<object-name>leftdoorhandle</object-name>
<object-name>rightdoorhandle</object-name>
<object-name>baggagedoorhandle</object-name>
<object-name>windowframeleftext</object-name>
<object-name>windowframerightext</object-name>
<object-name>FuelCapPort</object-name>
<object-name>FuelCapStarboard</object-name>
<object-name>OilCap</object-name>
<object-name>handle</object-name>
<object-name>BeaconMount</object-name>
<object-name>Beacon</object-name>
<object-name>courtesyoff</object-name>
<object-name>lighttaxi</object-name>
<object-name>lightlanding</object-name>
<object-name>LeftNavLight</object-name>
<object-name>RightNavLight</object-name>
<object-name>RearNavLight</object-name>
<shininess>128</shininess>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
</specular>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
</ambient>
</animation>
<!-- interior effects -->
<effect>
<inherits-from>Effects/interior/c172p-interior</inherits-from>
<object-name>wing_1C</object-name>
<object-name>SeatMounts.0</object-name>
<object-name>SeatMounts.1</object-name>
<object-name>SeatMounts.2</object-name>
</effect>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/interior/lm-interior-panel-parts</inherits-from>
<object-name>gloveboxlock</object-name>
</effect>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/interior/lm-interior-panel</inherits-from>
<object-name>gloveboxdoor</object-name>
</effect>
<effect>
<inherits-from>Effects/interior/c172p-interior-glass-reflection-front</inherits-from>
<object-name>glas_interior</object-name>
</effect>
<effect>
<inherits-from>Effects/interior/c172p-interior-glass-front-sides</inherits-from>
<object-name>glas_front_interior_sides</object-name>
</effect>
<effect>
<inherits-from>Effects/interior/c172p-interior-glass-window-left</inherits-from>
<object-name>leftwindow_interior</object-name>
</effect>
<effect>
<inherits-from>Effects/interior/c172p-interior-glass-window-right</inherits-from>
<object-name>rightwindow_interior</object-name>
</effect>
<effect>
<inherits-from>Effects/interior/c172p-interior-glass-back-sides</inherits-from>
<object-name>glas_interior_sides</object-name>
</effect>
<effect>
<inherits-from>Effects/interior/c172p-interior-glass-back</inherits-from>
<object-name>glas_interior_back</object-name>
</effect>
<!-- Gear Damage Spark and Smoke Mod -->
<model>
<path>Effects/damage/nose_gear.xml</path>
<offsets>
<x-m> -.85 </x-m>
<y-m> 0.0000 </y-m>
<z-m> -.98 </z-m>
</offsets>
</model>
<model>
<path>Effects/damage/left_gear.xml</path>
<offsets>
<x-m> -0.7 </x-m>
<y-m> -1.9 </y-m>
<z-m> -0.95 </z-m>
</offsets>
</model>
<model>
<path>Effects/damage/right_gear.xml</path>
<offsets>
<x-m> -0.7 </x-m>
<y-m> 1.9 </y-m>
<z-m> -0.95 </z-m>
</offsets>
</model>
<model>
<path>Effects/damage/tail.xml</path>
<offsets>
<x-m> 4.9264 </x-m>
<y-m> 0.0000 </y-m>
<z-m> -0.6</z-m>
</offsets>
</model>
<model>
<path>Effects/damage/wing-left.xml</path>
<offsets>
<x-m> .15 </x-m>
<y-m> -5.6338 </y-m>
<z-m> 0.49 </z-m>
</offsets>
</model>
<model>
<path>Effects/damage/wing-right.xml</path>
<offsets>
<x-m> .15 </x-m>
<y-m> 5.6338 </y-m>
<z-m> 0.49 </z-m>
</offsets>
</model>
<!-- Pontoon Damage Spark and Smoke Mod -->
<model>
<path>Effects/pontoon/left_ground.xml</path>
<offsets>
<x-m> -0.7 </x-m>
<y-m> -1.9 </y-m>
<z-m> -1.8 </z-m>
</offsets>
</model>
<model>
<path>Effects/pontoon/right_ground.xml</path>
<offsets>
<x-m> -0.7 </x-m>
<y-m> 1.9 </y-m>
<z-m> -1.8 </z-m>
</offsets>
</model>
<!-- Ski Damage Spark Mod -->
<model>
<path>Effects/skis/nose_gear.xml</path>
<offsets>
<x-m> -.85 </x-m>
<y-m> -.0 </y-m>
<z-m> -1.15 </z-m>
</offsets>
</model>
<model>
<path>Effects/skis/left_gear.xml</path>
<offsets>
<x-m> 0.7 </x-m>
<y-m> -1.35 </y-m>
<z-m> -1.15 </z-m>
</offsets>
</model>
<model>
<path>Effects/skis/right_gear.xml</path>
<offsets>
<x-m> 1.10 </x-m>
<y-m> 0.91 </y-m>
<z-m> -1.15 </z-m>
</offsets>
</model>
<!-- Registration number -->
<model>
<path>Immat/immat.xml</path>
</model>
<model>
<name>MooringHarness</name>
<path>Effects/pontoon/mooringharness.xml</path>
</model>
<model>
<path>Aircraft/Generic/marker.xml</path>
</model>
<!-- Instrumentation -->
<model>
<name>c172sp</name>
<path>Interior/Panel/c172sp-panel/c172sp.xml</path>
<condition>
<property alias="/params/glass"/>
</condition>
</model>
<model>
<name>c172p</name>
<path>Interior/Panel/c172p-panel/c172p.xml</path>
<condition>
<not>
<property alias="/params/glass"/>
</not>
</condition>
</model>
<model>
<name>ControlLock</name>
<path>Interior/control-lock/control-lock.xml</path>
</model>
<!-- MOD: OAT -->
<model>
<name>OAT-object</name>
<path>Interior/Panel/Instruments/oat/oat.xml</path>
</model>
<!-- MODEND -->
<!-- Pedals -->
<model>
<name>PilotPedals</name>
<path>Interior/Pedals/pedals-pilot.xml</path>
<offsets>
<x-m>-0.56</x-m>
<y-m>-0.24</y-m>
<z-m>-0.61</z-m>
</offsets>
</model>
<model>
<name>CoPilotPedals</name>
<path>Interior/Pedals/pedals-copilot.xml</path>
<offsets>
<x-m>-0.56</x-m>
<y-m> 0.24</y-m>
<z-m>-0.61</z-m>
</offsets>
</model>
<!--Exhaust-->
<model>
<object-name>Exhaust</object-name>
<path>Effects/exhaust/exhaust.xml</path>
<offsets>
<x-m>-1.3093</x-m>
<y-m>0.324625</y-m>
<z-m>-0.782313</z-m>
</offsets>
</model>
<!--Exhaust-->
<model>
<object-name>Exhaust</object-name>
<path>Effects/damage-smoke/smoke.xml</path>
<offsets>
<x-m>-1.3093</x-m>
<y-m>0.324625</y-m>
<z-m>-0.782313</z-m>
</offsets>
</model>
<!-- MOD: Tyre smoke -->
<model>
<path>Effects/tyresmoke/tyre-smoke-nose.xml</path>
<object-name>tyre-smoke-n</object-name>
<offsets>
<x-m> -1. </x-m>
<y-m> 0.0 </y-m>
<z-m> -1.5 </z-m>
</offsets>
</model>
<model>
<path>Effects/tyresmoke/tyre-smoke-port.xml</path>
<object-name>tyre-smoke-p</object-name>
<offsets>
<x-m> .3 </x-m>
<y-m> -1.15 </y-m>
<z-m> -1.5 </z-m>
</offsets>
</model>
<model>
<path>Effects/tyresmoke/tyre-smoke-stbd.xml</path>
<object-name>tyre-smoke-s</object-name>
<offsets>
<x-m> .3 </x-m>
<y-m> 1.15 </y-m>
<z-m> -1.5 </z-m>
</offsets>
</model>
<!-- MODEND: Tyre smoke -->
<!-- MOD: Tyre Spray -->
<model>
<path>Effects/tyrespray/rain-nose.xml</path>
<name>rain-nose</name>
<offsets>
<x-m> -1. </x-m>
<y-m> 0.0 </y-m>
<z-m> -1.5 </z-m>
</offsets>
</model>
<model>
<path>Effects/tyrespray/rain-port.xml</path>
<name>rain-port</name>
<offsets>
<x-m> .3 </x-m>
<y-m> -1.15 </y-m>
<z-m> -1.5 </z-m>
</offsets>
</model>
<model>
<path>Effects/tyrespray/rain-stbd.xml</path>
<name>rain-stbd</name>
<offsets>
<x-m>0.1</x-m>
<y-m>0.9</y-m>
<z-m>-1.85</z-m>
</offsets>
</model>
<!-- MODEND: Tyre Spray -->
<!-- MOD: Prop Spray -->
<model>
<path>Effects/propspray/rain-nose-propeller.xml</path>
<name>rain-nose-propeller</name>
<offsets>
<x-m> -6.0 </x-m>
<y-m> 0.0 </y-m>
<z-m> 0.0 </z-m>
</offsets>
</model>
<!-- MODEND: Prop Spray -->
<!-- MOD: Floats Spray-->
<model>
<path>Effects/pontoon/left-spray.xml</path>
<name>spray-left</name>
<offsets>
<x-m>-1.0</x-m>
<y-m>-1.2</y-m>
<z-m>-2.0</z-m>
</offsets>
</model>
<model>
<path>Effects/pontoon/right-spray.xml</path>
<name>spray-right</name>
<offsets>
<x-m>-1.0</x-m>
<y-m>1.15</y-m>
<z-m>-2.0</z-m>
</offsets>
</model>
<!-- MODEND: Floats Spray-->
<!-- MOD: Floats Wake-->
<model>
<path>Effects/pontoon/middle-wake.xml</path>
<name>spray-wake</name>
<offsets>
<x-m>1</x-m>
<y-m>0</y-m>
<z-m>-2.45</z-m>
<pitch-deg> -90 </pitch-deg>
</offsets>
</model>
<!-- MODEND: Floats Wake-->
<!-- MOD: Floats Drip-->
<model>
<path>Effects/pontoon/left-float-drip.xml</path>
<name>drip-left</name>
<offsets>
<x-m>-1.0</x-m>
<y-m>-1.2</y-m>
<z-m>-2.5</z-m>
<pitch-deg> -90 </pitch-deg>
</offsets>
</model>
<model>
<path>Effects/pontoon/right-float-drip.xml</path>
<name>drip-right</name>
<offsets>
<x-m>-1.0</x-m>
<y-m>1.15</y-m>
<z-m>-2.5</z-m>
<pitch-deg> -90 </pitch-deg>
</offsets>
</model>
<!-- MODEND: Floats Drip-->
<model>
<path>Effects/pontoon/eng-spray.xml</path>
<name>eng-spray</name>
<offsets>
<x-m>-1.0 </x-m>
<y-m> 1.15</y-m>
<z-m>-5.0 </z-m>
</offsets>
</model>
<!-- Labels activated by hotspots -->
<text>
<name>LabelMagCompass</name>
<type type="string">literal</type>
<text type="string">Magnetic Compass</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.3</x-m>
<y-m>-0.02</y-m>
<z-m>0.220</z-m>
</offsets>
</text>
<text>
<name>LabelGloveBox</name>
<type type="string">literal</type>
<text type="string">Glove Box</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m> 0.37</y-m>
<z-m>-0.222</z-m>
</offsets>
</text>
<text>
<name>LabelTrim</name>
<type type="string">literal</type>
<text type="string">Elevator Trim</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.24</x-m>
<y-m>-0.10</y-m>
<z-m>-0.34723</z-m>
</offsets>
</text>
<text>
<name>LabelFlaps</name>
<type type="string">literal</type>
<text type="string">Flaps</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m> 0.16</y-m>
<z-m>-0.20</z-m>
</offsets>
</text>
<text>
<name>LabelCabinHeat</name>
<type type="string">literal</type>
<text type="string">Cabin Heat</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m> 0.275</y-m>
<z-m>-0.210</z-m>
</offsets>
</text>
<text>
<name>LabelCabinAir</name>
<type type="string">literal</type>
<text type="string">Cabin Air</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m> 0.275</y-m>
<z-m>-0.26</z-m>
</offsets>
</text>
<text>
<name>LabelAirVentLeft</name>
<type type="string">literal</type>
<text type="string">Air Vent</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">-1.0</character-aspect-ratio>
<axis-alignment>xz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">24</width>
<height type="int">24</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.01</x-m>
<y-m>-0.50</y-m>
<z-m> 0.42</z-m>
</offsets>
</text>
<text>
<name>LabelAirVentRight</name>
<type type="string">literal</type>
<text type="string">Air Vent</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>xz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>0.03</x-m>
<y-m>0.50</y-m>
<z-m>0.44007</z-m>
</offsets>
</text>
<text>
<name>LabelOAT</name>
<type type="string">literal</type>
<text type="string">Air Temperature</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>xz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.10</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>0.01</x-m>
<y-m>0.46</y-m>
<z-m>0.485</z-m>
</offsets>
</text>
<animation>
<type>material</type>
<object-name>LabelMagCompass</object-name>
<object-name>LabelTrim</object-name>
<object-name>LabelGloveBox</object-name>
<object-name>LabelAirVentLeft</object-name>
<object-name>LabelAirVentRight</object-name>
<object-name>LabelOAT</object-name>
<object-name>LabelCabinHeat</object-name>
<object-name>LabelCabinAir</object-name>
<object-name>LabelFlaps</object-name>
<emission>
<red>1.0</red>
<green>0.8</green>
<blue>0.0</blue>
</emission>
</animation>
<animation>
<type>select</type>
<object-name>LabelMagCompass</object-name>
<object-name>LabelTrim</object-name>
<object-name>LabelGloveBox</object-name>
<object-name>LabelAirVentLeft</object-name>
<object-name>LabelAirVentRight</object-name>
<object-name>LabelOAT</object-name>
<object-name>LabelCabinHeat</object-name>
<object-name>LabelCabinAir</object-name>
<object-name>LabelFlaps</object-name>
<condition>
<property>sim/panel-hotspots</property>
</condition>
</animation>
<!-- MOD: animation for the checklists -->
<animation>
<type>pick</type>
<object-name>LeftBag</object-name>
<object-name>LeftBag-fg1000</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>dialog-show</command>
<dialog-name>checklist</dialog-name>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("checklist1", 1.2)</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>checklist</tooltip-id>
<label>Show checklists</label>
</binding>
</hovered>
</animation>
<!-- MODEND -->
<!-- Cabin heat and Air -->
<animation>
<type>slider</type>
<object-name>CabinHeat</object-name>
<object-name>CabinHeat-fg1000</object-name>
<visible>true</visible>
<drag-direction>vertical</drag-direction>
<action>
<binding>
<command>property-adjust</command>
<property>environment/aircraft-effects/cabin-heat-set</property>
<factor>-0.05</factor>
<min>0</min>
<max>1</max>
<wrap>0</wrap>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<label>Cabin Heat: %3d%%</label>
<measure-text>Cabin Heat: 100%</measure-text>
<tooltip-id>cabinheat</tooltip-id>
<mapping>percent</mapping>
<property>environment/aircraft-effects/cabin-heat-set</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>CabinHeat</object-name>
<object-name>CabinHeat-fg1000</object-name>
<property>environment/aircraft-effects/cabin-heat-set</property>
<factor>0.03</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>slider</type>
<object-name>CabinAir</object-name>
<object-name>CabinAir-fg1000</object-name>
<visible>true</visible>
<drag-direction>vertical</drag-direction>
<action>
<binding>
<command>property-adjust</command>
<property>environment/aircraft-effects/cabin-air-set</property>
<factor>-0.05</factor>
<min>0</min>
<max>1</max>
<wrap>0</wrap>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<label>Cabin Air: %3d%%</label>
<measure-text>Cabin Air: 100%</measure-text>
<tooltip-id>cabinair</tooltip-id>
<mapping>percent</mapping>
<property>environment/aircraft-effects/cabin-air-set</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>CabinAir</object-name>
<object-name>CabinAir-fg1000</object-name>
<property>environment/aircraft-effects/cabin-air-set</property>
<factor>0.03</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>slider</type>
<object-name>AirVent_left</object-name>
<object-name>AirVent_left-fg1000</object-name>
<visible>true</visible>
<drag-direction>horizontal</drag-direction>
<drag-scale-px>-10.0</drag-scale-px>
<action>
<binding>
<command>property-adjust</command>
<property>controls/climate-control/overhead-vent-front-left</property>
<factor>-0.05</factor>
<min>0</min>
<max>1</max>
<wrap>false</wrap>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<label>Air Vent: %3d%%</label>
<measure-text>Air Vent: 100%</measure-text>
<tooltip-id>air-vent-front-left</tooltip-id>
<mapping>percent</mapping>
<property alias="/params/air-vents/front-left"/>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>AirVent_left</object-name>
<object-name>AirVent_left-fg1000</object-name>
<property alias="/params/air-vents/front-left"/>
<factor>0.02537</factor>
<offset-m>-0.02537</offset-m>
<axis>
<y>1.0</y>
</axis>
</animation>
<animation>
<type>slider</type>
<object-name>AirVent_right</object-name>
<object-name>AirVent_right-fg1000</object-name>
<object-name>OAT-object</object-name>
<object-name>glass_oat</object-name>
<visible>true</visible>
<drag-direction>horizontal</drag-direction>
<drag-scale-px>10.0</drag-scale-px>
<action>
<binding>
<command>property-adjust</command>
<property>controls/climate-control/overhead-vent-front-right</property>
<factor>-0.05</factor>
<min>0</min>
<max>1</max>
<wrap>false</wrap>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<label>Air Vent: %3d%%</label>
<measure-text>Air Vent: 100%</measure-text>
<tooltip-id>air-vent-front-right</tooltip-id>
<mapping>percent</mapping>
<property alias="/params/air-vents/front-right"/>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>AirVent_right</object-name>
<object-name>AirVent_right-fg1000</object-name>
<object-name>OAT-object</object-name>
<object-name>glass_oat</object-name>
<property alias="/params/air-vents/front-right"/>
<factor>-0.050</factor>
<offset-m>0.050</offset-m>
<axis>
<y>1.0</y>
</axis>
</animation>
<!-- Animate the pilot seat (optional) -->
<!--
<animation>
<type>translate</type>
<object-name>pilotseat_left</object-name>
<property>sim/current-view/user/y-offset-m</property>
<factor>1</factor>
<offset-m>-0.208</offset-m>
<axis>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>pilotseat_left</object-name>
<property>sim/current-view/user/z-offset-m</property>
<factor>1</factor>
<offset-m>-0.36</offset-m>
<axis>
<x>1.0</x>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>pilotseat_left</object-name>
<property>sim/current-view/user/pitch-offset-deg</property>
<factor>1</factor>
<offset-deg>0.12</offset-deg>
<axis>
<x1-m> 0.17429</x1-m>
<y1-m>-0.37445</y1-m>
<z1-m>-0.61057</z1-m>
<x2-m> 0.17429</x2-m>
<y2-m>-0.10364</y2-m>
<z2-m>-0.61055</z2-m>
</axis>
</animation>
-->
<!-- Pick animation for the doors -->
<animation>
<type>pick</type>
<object-name>rightdoorhandle</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>c172p.rightDoor.toggle();</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>door-handle-r</tooltip-id>
<label>Open/Close Right Door</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>doorhandleint_right</object-name>
<object-name>doorhandleint_right-fg1000</object-name>
<condition>
<equals>
<property>sim/model/door-positions/rightDoor/opened</property>
<value>0.0</value>
</equals>
</condition>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>c172p.rightDoor.toggle();</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>door-handle-int-r</tooltip-id>
<label>Open Right Door</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>doorintstrapright</object-name>
<object-name>doorintstrapright-fg1000</object-name>
<condition>
<equals>
<property>sim/model/door-positions/rightDoor/opened</property>
<value>1.0</value>
</equals>
</condition>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>c172p.rightDoor.toggle();</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>door-strap-r</tooltip-id>
<label>Close Right Door</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>leftdoorhandle</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>c172p.leftDoor.toggle();</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>door-handle-l</tooltip-id>
<label>Open/Close Left Door</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>doorhandleint_left</object-name>
<object-name>doorhandleint_left-fg1000</object-name>
<condition>
<equals>
<property>sim/model/door-positions/leftDoor/opened</property>
<value>0.0</value>
</equals>
</condition>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>c172p.leftDoor.toggle();</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>door-handle-int-l</tooltip-id>
<label>Open Left Door</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>doorintstrapleft</object-name>
<object-name>doorintstrapleft-fg1000</object-name>
<condition>
<equals>
<property>sim/model/door-positions/leftDoor/opened</property>
<value>1.0</value>
</equals>
</condition>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>c172p.leftDoor.toggle();</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>door-strap-l</tooltip-id>
<label>Close Left Door</label>
</binding>
</hovered>
</animation>
<!-- Pick animation for the windows -->
<animation>
<type>pick</type>
<object-name>windlocket_left</object-name>
<object-name>windlocket_left-fg1000</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>c172p.leftWindow.toggle();</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>window-handle-l</tooltip-id>
<label>Open/Close Left Window</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>windlocket_right</object-name>
<object-name>windlocket_right-fg1000</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>c172p.rightWindow.toggle();</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>window-handle-r</tooltip-id>
<label>Open/Close Right Window</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>baggagedoorhandle</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<equals>
<property>sim/model/door-positions/baggageDoor/position-norm</property>
<value>0</value>
</equals>
<less-than>
<property>velocities/groundspeed-kt</property>
<value>1.0</value>
</less-than>
</and>
</condition>
<command>nasal</command>
<script>c172p.baggageDoor.toggle();</script>
</binding>
<binding>
<condition>
<and>
<equals>
<property>sim/model/door-positions/baggageDoor/position-norm</property>
<value>0</value>
</equals>
<less-than>
<property>velocities/groundspeed-kt</property>
<value>1.0</value>
</less-than>
</and>
</condition>
<command>nasal</command>
<script>
settimer(func(){
fgcommand("dialog-show", {"dialog-name": "c172p-baggage-weight-dialog"});
}, 2.0);
</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>oppen-baggage-door</tooltip-id>
<label>Open Baggage Door</label>
</binding>
</hovered>
</animation>
<animation>
<type>select</type>
<object-name>BaggageDoorHotSpot</object-name>
<condition>
<and>
<equals>
<property>sim/model/door-positions/baggageDoor/position-norm</property>
<value>1</value>
</equals>
<less-than>
<property>velocities/groundspeed-kt</property>
<value>1.0</value>
</less-than>
</and>
</condition>
</animation>
<animation>
<type>pick</type>
<object-name>BaggageDoorHotSpot</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<equals>
<property>sim/model/door-positions/baggageDoor/position-norm</property>
<value>1</value>
</equals>
<less-than>
<property>velocities/groundspeed-kt</property>
<value>1.0</value>
</less-than>
</and>
</condition>
<command>nasal</command>
<script>c172p.baggageDoor.toggle();</script>
</binding>
</action>
<hovered>
<binding>
<condition>
<and>
<equals>
<property>sim/model/door-positions/baggageDoor/position-norm</property>
<value>1</value>
</equals>
<less-than>
<property>velocities/groundspeed-kt</property>
<value>1.0</value>
</less-than>
</and>
</condition>
<command>set-tooltip</command>
<tooltip-id>close-baggage-door</tooltip-id>
<label>Close Baggage Door</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>FuelCapPort</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<not>
<property>engines/active-engine/running</property>
</not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
<not>
<property>sim/current-view/internal</property>
</not>
</and>
</condition>
<command>property-toggle</command>
<property>sim/model/open-pfuel-cap</property>
</binding>
<binding>
<command>nasal</command>
<script>
var show = getprop("sim/model/open-pfuel-cap");
if (show)
fgcommand("dialog-show", props.Node.new({"dialog-name": "c172p-left-fuel-dialog"}));
else
fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-left-fuel-dialog"}));
</script>
</binding>
<binding>
<condition>
<property>engines/active-engine/running</property>
</condition>
<command>nasal</command>
<script>
gui.popupTip("You can't refuel with the engine running!", 2);
</script>
</binding>
<binding>
<condition>
<not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
</not>
</condition>
<command>nasal</command>
<script>
gui.popupTip("You can't refuel while in the air!", 2);
</script>
</binding>
</action>
<hovered>
<binding>
<condition>
<and>
<not>
<property>engines/active-engine/running</property>
</not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
<not>
<property>sim/current-view/internal</property>
</not>
</and>
</condition>
<command>set-tooltip</command>
<tooltip-id>fuel-cap-port</tooltip-id>
<label>Fuel Cap</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>FuelCapStarboard</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<not>
<property>engines/active-engine/running</property>
</not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
<not>
<property>sim/current-view/internal</property>
</not>
</and>
</condition>
<command>property-toggle</command>
<property>sim/model/open-sfuel-cap</property>
</binding>
<binding>
<command>nasal</command>
<script>
var show = getprop("sim/model/open-sfuel-cap");
if (show)
fgcommand("dialog-show", props.Node.new({"dialog-name": "c172p-right-fuel-dialog"}));
else
fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-right-fuel-dialog"}));
</script>
</binding>
<binding>
<condition>
<property>engines/active-engine/running</property>
</condition>
<command>nasal</command>
<script>
gui.popupTip("You can't refuel with the engine running!");
</script>
</binding>
<binding>
<condition>
<not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
</not>
</condition>
<command>nasal</command>
<script>
gui.popupTip("You can't refuel while in the air!");
</script>
</binding>
</action>
<hovered>
<binding>
<condition>
<and>
<not>
<property>engines/active-engine/running</property>
</not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
<not>
<property>sim/current-view/internal</property>
</not>
</and>
</condition>
<command>set-tooltip</command>
<tooltip-id>fuel-cap-starboard</tooltip-id>
<label>Fuel Cap</label>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>FuelCapPort</object-name>
<property>sim/model/open-pfuel-cap</property>
<factor>0.1</factor>
<axis>
<x> 0.15</x>
<y>-0.05</y>
<z> 0.5</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>FuelCapStarboard</object-name>
<property>sim/model/open-sfuel-cap</property>
<factor>0.1</factor>
<axis>
<x>0.15</x>
<y>0.05</y>
<z>0.5</z>
</axis>
</animation>
<!-- Oil door pick -->
<animation>
<type>pick</type>
<object-name>oildoor</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<not>
<property>engines/active-engine/running</property>
</not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>nasal</command>
<script>
var engine = getprop("controls/engines/active-engine");
if (!engine)
fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-oil-dialog-160"}));
else
fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-oil-dialog-180"}));
setprop("sim/model/show-dip-stick", 0);
c172p.oilDoor.toggle();
</script>
</binding>
<binding>
<condition>
<and>
<property>engines/active-engine/running</property>
<property>engines/active-engine/oil_consumption_allowed</property>
</and>
</condition>
<command>nasal</command>
<script>
gui.popupTip("You can't check the oil level with the engine running!", 2);
</script>
</binding>
<binding>
<condition>
<and>
<not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
</not>
<property>engines/active-engine/oil_consumption_allowed</property>
</and>
</condition>
<command>nasal</command>
<script>
gui.popupTip("You can't check the oil level while in the air!", 2);
</script>
</binding>
</action>
<hovered>
<binding>
<condition>
<and>
<not>
<property>engines/active-engine/running</property>
</not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>set-tooltip</command>
<tooltip-id>oil-door</tooltip-id>
<label>Oil Door</label>
</binding>
</hovered>
</animation>
<!-- Oil door animation -->
<animation>
<type>rotate</type>
<object-name>oildoor</object-name>
<property alias="../../params/doors/oil/property"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.5</ind>
<dep>-45.0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>-90.0</dep>
</entry>
</interpolation>
<axis>
<x1-m>-0.80485</x1-m>
<y1-m> 0.23079</y1-m>
<z1-m> 0.16388</z1-m>
<x2-m>-0.88058</x2-m>
<y2-m> 0.2303</y2-m>
<z2-m> 0.16328</z2-m>
</axis>
</animation>
<!-- Vent animation -->
<animation>
<type>rotate</type>
<object-name>airvent</object-name>
<object-name>airventhole</object-name>
<property>environment/aircraft-effects/cabin-air-set</property>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.5</ind>
<dep>7.5</dep>
</entry>
<entry>
<ind>1</ind>
<dep>15.0</dep>
</entry>
</interpolation>
<axis>
<x1-m>-0.49202</x1-m>
<y1-m> 0.52131</y1-m>
<z1-m>-0.23855</z1-m>
<x2-m>-0.49239</x2-m>
<y2-m> 0.52263</y2-m>
<z2-m>-0.28139</z2-m>
</axis>
</animation>
<!-- Pick animation for the gloveboxlock and door -->
<animation>
<type>pick</type>
<object-name>gloveboxdoor</object-name>
<object-name>gloveboxlock</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>c172p.gloveboxDoor.toggle();</script>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("glove_compartment_opening", 1.2)</script>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("glove_compartment_closing", 1.2)</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>door-handle-glovebox</tooltip-id>
<label>Glovebox Open/Close</label>
</binding>
</hovered>
</animation>
<!-- Glovebox door animation -->
<animation>
<type>rotate</type>
<object-name>gloveboxdoor</object-name>
<object-name>gloveboxlock</object-name>
<property alias="../../params/doors/glovebox/property"/>
<interpolation>
<entry>
<ind>0.20</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.55</ind>
<dep>-40.0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>-80</dep>
</entry>
</interpolation>
<center>
<x-m>-0.36927</x-m>
<y-m> 0.38169</y-m>
<z-m>-0.25797</z-m>
</center>
<axis>
<x> 0.0</x>
<y>-1.0</y>
<z> 0.0</z>
</axis>
</animation>
<!-- Glovebox lock animation -->
<animation>
<type>rotate</type>
<object-name>gloveboxlock</object-name>
<property alias="../../params/doors/glovebox/property"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>.10</ind>
<dep>-22.5.0</dep>
</entry>
<entry>
<ind>.20</ind>
<dep>-45.0</dep>
</entry>
</interpolation>
<center>
<x-m>-0.36675</x-m>
<y-m> 0.38077</y-m>
<z-m>-0.20765</z-m>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Door animation -->
<animation>
<type>rotate</type>
<object-name>rightdoor</object-name>
<object-name>rightdoorhandle</object-name>
<object-name>rightwindow</object-name>
<object-name>doorint_right</object-name>
<object-name>doorhandleint_right</object-name>
<object-name>doorintstrapright</object-name>
<object-name>windlocket_right</object-name>
<object-name>windlocketbak_right</object-name>
<object-name>windowframerightint</object-name>
<object-name>windowframerightext</object-name>
<object-name>rightwindow_interior</object-name>
<object-name>doorint_right-fg1000</object-name>
<object-name>doorhandleint_right-fg1000</object-name>
<object-name>doorintstrapright-fg1000</object-name>
<object-name>windlocket_right-fg1000</object-name>
<object-name>windlocketbak_right-fg1000</object-name>
<object-name>windowframerightint-fg1000</object-name>
<property alias="../../params/doors/right/property"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.5</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>70.0</dep>
</entry>
</interpolation>
<axis>
<x1-m>-0.117</x1-m>
<y1-m> 0.530</y1-m>
<z1-m>-0.376</z1-m>
<x2-m>-0.054</x2-m>
<y2-m> 0.535</y2-m>
<z2-m>-0.117</z2-m>
</axis>
</animation>
<!-- MOD: Changed angles from 70 to 50 - two entries on this block-->
<animation>
<type>rotate</type>
<object-name>doorhandleint_right</object-name>
<object-name>doorhandleint_right-fg1000</object-name>
<property alias="../../params/doors/right/property"/>
<condition>
<equals>
<property>sim/model/door-positions/rightDoor/opened</property>
<value>0.0</value>
</equals>
</condition>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.18</ind>
<dep>70.0</dep>
</entry>
<entry>
<ind>0.26</ind>
<dep>70.0</dep>
</entry>
<entry>
<ind>0.35</ind>
<dep>110.0</dep>
</entry>
<entry>
<ind>0.43</ind>
<dep>110.0</dep>
</entry>
<entry>
<ind>0.5</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>0.0</dep>
</entry>
</interpolation>
<center>
<x-m> 0.07864</x-m>
<y-m> 0.46709</y-m>
<z-m>-0.24414</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>rightdoorhandle</object-name>
<property alias="../../params/doors/right/property"/>
<condition>
<equals>
<property>sim/model/door-positions/rightDoor/opened</property>
<value>0.0</value>
</equals>
</condition>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.275</ind>
<dep>-30.0</dep>
</entry>
<entry>
<ind>0.55</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>0.0</dep>
</entry>
</interpolation>
<center>
<x-m> 0.77042</x-m>
<y-m> 0.51667</y-m>
<z-m>-0.17336</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leftdoor</object-name>
<object-name>leftdoorhandle</object-name>
<object-name>leftwindow</object-name>
<object-name>doorint_left</object-name>
<object-name>doorhandleint_left</object-name>
<object-name>doorintstrapleft</object-name>
<object-name>windlocket_left</object-name>
<object-name>windlocketbak_left</object-name>
<object-name>windowframeleftint</object-name>
<object-name>windowframeleftext</object-name>
<object-name>leftwindow_interior</object-name>
<object-name>doorint_left-fg1000</object-name>
<object-name>doorhandleint_left-fg1000</object-name>
<object-name>doorintstrapleft-fg1000</object-name>
<object-name>windlocket_left-fg1000</object-name>
<object-name>windlocketbak_left-fg1000</object-name>
<object-name>windowframeleftint-fg1000</object-name>
<property alias="../../params/doors/left/property"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.5</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>-70.0</dep>
</entry>
</interpolation>
<axis>
<x1-m>-0.117</x1-m>
<y1-m>-0.530</y1-m>
<z1-m>-0.376</z1-m>
<x2-m>-0.054</x2-m>
<y2-m>-0.535</y2-m>
<z2-m>-0.117</z2-m>
</axis>
</animation>
<!-- MOD: Changed angles from 70 to 50 - two entries on this block-->
<animation>
<type>rotate</type>
<object-name>doorhandleint_left</object-name>
<object-name>doorhandleint_left-fg1000</object-name>
<property alias="../../params/doors/left/property"/>
<condition>
<equals>
<property>sim/model/door-positions/leftDoor/opened</property>
<value>0.0</value>
</equals>
</condition>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.18</ind>
<dep>70.0</dep>
</entry>
<entry>
<ind>0.26</ind>
<dep>70.0</dep>
</entry>
<entry>
<ind>0.35</ind>
<dep>110.0</dep>
</entry>
<entry>
<ind>0.43</ind>
<dep>110.0</dep>
</entry>
<entry>
<ind>0.5</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>0.0</dep>
</entry>
</interpolation>
<center>
<x-m> 0.07864</x-m>
<y-m>-0.46709</y-m>
<z-m>-0.24414</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leftdoorhandle</object-name>
<property alias="../../params/doors/left/property"/>
<condition>
<equals>
<property>sim/model/door-positions/leftDoor/opened</property>
<value>0.0</value>
</equals>
</condition>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.275</ind>
<dep>30.0</dep>
</entry>
<entry>
<ind>0.55</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>0.0</dep>
</entry>
</interpolation>
<center>
<x-m> 0.76986</x-m>
<y-m>-0.51523</y-m>
<z-m>-0.17366</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<!-- Left Window -->
<animation>
<type>rotate</type>
<object-name>leftwindow</object-name>
<object-name>leftwindow_interior</object-name>
<object-name>windlocket_left</object-name>
<object-name>windlocketbak_left</object-name>
<object-name>windowframeleftint</object-name>
<object-name>windowframeleftext</object-name>
<object-name>windlocket_left-fg1000</object-name>
<object-name>windlocketbak_left-fg1000</object-name>
<object-name>windowframeleftint-fg1000</object-name>
<property alias="/params/windows/left"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.5</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>-20.0</dep>
</entry>
</interpolation>
<center>
<x-m>0.4485</x-m>
<y-m>-0.5212</y-m>
<z-m>0.2791</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>windlocket_left</object-name>
<object-name>windlocket_left-fg1000</object-name>
<property alias="/params/windows/left"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.5</ind>
<dep>90.0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>90.0</dep>
</entry>
</interpolation>
<center>
<x-m> 0.3358</x-m>
<y-m>-0.51659</y-m>
<z-m>-0.04665</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- Right Window -->
<animation>
<type>rotate</type>
<object-name>rightwindow</object-name>
<object-name>rightwindow_interior</object-name>
<object-name>windlocket_right</object-name>
<object-name>windlocketbak_right</object-name>
<object-name>windowframerightint</object-name>
<object-name>windowframerightext</object-name>
<object-name>windlocket_right-fg1000</object-name>
<object-name>windlocketbak_right-fg1000</object-name>
<object-name>windowframerightint-fg1000</object-name>
<property alias="/params/windows/right"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.5</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>20.0</dep>
</entry>
</interpolation>
<center>
<x-m>0.4564</x-m>
<y-m>0.5226</y-m>
<z-m>0.2798</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>windlocket_right</object-name>
<object-name>windlocket_right-fg1000</object-name>
<property alias="/params/windows/right"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.5</ind>
<dep>90.0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>90.0</dep>
</entry>
</interpolation>
<center>
<x-m> 0.3358</x-m>
<y-m> 0.51712</y-m>
<z-m>-0.04189</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>baggagedoorexterior</object-name>
<object-name>baggagedoorinterior</object-name>
<object-name>baggagedoorhandle</object-name>
<object-name>baggagedoorinterior-fg1000</object-name>
<property alias="../../params/doors/baggage/property"/>
<factor>-90</factor>
<axis>
<x1-m>1.373</x1-m>
<y1-m>-0.445</y1-m>
<z1-m>-0.656</z1-m>
<x2-m>1.424</x2-m>
<y2-m>-0.445</y2-m>
<z2-m>-0.204</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>baggagedoorhandle</object-name>
<property alias="../../params/doors/baggage/property"/>
<condition>
<equals>
<property>sim/model/door-positions/baggageDoor/opened</property>
<value>0.0</value>
</equals>
</condition>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.15</ind>
<dep>30.0</dep>
</entry>
<entry>
<ind>0.3</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>0.0</dep>
</entry>
</interpolation>
<center>
<x-m> 1.84848</x-m>
<y-m>-0.44489</y-m>
<z-m>-0.43722</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<!-- Parking Brake -->
<animation>
<type>translate</type>
<object-name>ParkingBrake</object-name>
<object-name>ParkingBrake-fg1000</object-name>
<property alias="/params/controls/parking-lever"/>
<factor>0.04</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>ParkingBrake</object-name>
<object-name>ParkingBrake-fg1000</object-name>
<visible>true</visible>
<action>
<name>Select</name>
<button>0</button>
<binding>
<command>property-toggle</command>
<property>controls/gear/brake-parking</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("parking", 1.6)</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<label>Parking brake: %s</label>
<property>controls/gear/brake-parking</property>
<tooltip-id>parking-brake</tooltip-id>
<mapping>on-off</mapping>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>Throttle</object-name>
<object-name>Throttle-fg1000</object-name>
<property alias="/params/controls/throttle"/>
<factor>-0.08</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>slider</type>
<object-name>Throttle</object-name>
<object-name>ThrottleMount</object-name>
<object-name>Throttle-fg1000</object-name>
<object-name>ThrottleMount-fg1000</object-name>
<visible>true</visible>
<drag-direction>vertical</drag-direction>
<!-- no translation, we handle that seperately -->
<action>
<binding>
<command>property-adjust</command>
<property>controls/engines/current-engine/throttle</property>
<factor>0.02</factor>
<min>0</min>
<max>1</max>
<wrap>0</wrap>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<label>Throttle: %3d%%</label>
<measure-text>Throttle: 100%</measure-text>
<tooltip-id>throttle</tooltip-id>
<mapping>percent</mapping>
<property alias="/params/controls/throttle"/>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>AltStaticAir</object-name>
<object-name>AltStaticAir-fg1000</object-name>
<property alias="/params/controls/altstaticair"/>
<factor>0.0083</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>slider</type>
<object-name>AltStaticAir</object-name>
<object-name>AltStaticAir-fg1000</object-name>
<visible>true</visible>
<drag-direction>vertical</drag-direction>
<!-- no translation, we handle that seperately -->
<action>
<binding>
<command>property-adjust</command>
<property>controls/engines/current-engine/altstaticair</property>
<factor>1</factor>
<min>0</min>
<max>1</max>
<wrap>0</wrap>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<label>Alternate Static Pressure: %3d%%</label>
<measure-text>Alternate Static Pressure: 100%</measure-text>
<tooltip-id>staticairpressure</tooltip-id>
<mapping>percent</mapping>
<property alias="/params/controls/altstaticair"/>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>Mixture</object-name>
<object-name>Mixture-fg1000</object-name>
<property alias="/params/controls/mixture"/>
<factor>-0.08</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>slider</type>
<object-name>Mixture</object-name>
<object-name>MixtureMount</object-name>
<object-name>Mixture-fg1000</object-name>
<object-name>MixtureMount-fg1000</object-name>
<visible>true</visible>
<!-- no translation, we handle that seperately -->
<drag-direction>vertical</drag-direction>
<action>
<binding>
<command>property-adjust</command>
<property>controls/engines/current-engine/mixture</property>
<factor>0.02</factor>
<min>0</min>
<max>1</max>
<wrap>0</wrap>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<label>Mixture: %3d%%</label>
<measure-text>Mixture: 100%</measure-text>
<tooltip-id>mixture</tooltip-id>
<mapping>percent</mapping>
<property alias="/params/controls/mixture"/>
</binding>
</hovered>
</animation>
<!-- Hide interior glass when in exterior view unless raining-->
<animation>
<type>select</type>
<object-name>glas_interior</object-name>
<object-name>leftwindow_interior</object-name>
<object-name>rightwindow_interior</object-name>
<object-name>glas_interior_sides</object-name>
<condition>
<or>
<property>sim/current-view/internal</property>
<property>environment/rain-norm</property>
</or>
</condition>
</animation>
<!-- Fuel Selector -->
<animation>
<type>select</type>
<object-name>FuelSelectorOff</object-name>
<object-name>FuelSelectorOff-fg1000</object-name>
<condition>
<and>
<not>
<property>consumables/fuel/tank[0]/selected</property>
</not>
<not>
<property>consumables/fuel/tank[1]/selected</property>
</not>
<not>
<property>consumables/fuel/tank[2]/selected</property>
</not>
<not>
<property>consumables/fuel/tank[3]/selected</property>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>FuelSelectorLeft</object-name>
<object-name>FuelSelectorLeft-fg1000</object-name>
<condition>
<or>
<and>
<property>consumables/fuel/tank[0]/selected</property>
<not>
<property>consumables/fuel/tank[1]/selected</property>
</not>
</and>
<and>
<property>consumables/fuel/tank[2]/selected</property>
<not>
<property>consumables/fuel/tank[3]/selected</property>
</not>
</and>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>FuelSelectorRight</object-name>
<object-name>FuelSelectorRight-fg1000</object-name>
<condition>
<or>
<and>
<not>
<property>consumables/fuel/tank[0]/selected</property>
</not>
<property>consumables/fuel/tank[1]/selected</property>
</and>
<and>
<not>
<property>consumables/fuel/tank[2]/selected</property>
</not>
<property>consumables/fuel/tank[3]/selected</property>
</and>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>FuelSelectorBoth</object-name>
<object-name>FuelSelectorBoth-fg1000</object-name>
<condition>
<or>
<and>
<property>consumables/fuel/tank[0]/selected</property>
<property>consumables/fuel/tank[1]/selected</property>
</and>
<and>
<property>consumables/fuel/tank[2]/selected</property>
<property>consumables/fuel/tank[3]/selected</property>
</and>
</or>
</condition>
</animation>
<animation>
<type>pick</type>
<object-name>FuelHotspotOff</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-assign</command>
<property>consumables/fuel/tank[0]/selected</property>
<value>false</value>
</binding>
<binding>
<command>property-assign</command>
<property>consumables/fuel/tank[1]/selected</property>
<value>false</value>
</binding>
<binding>
<command>property-assign</command>
<property>consumables/fuel/tank[2]/selected</property>
<value>false</value>
</binding>
<binding>
<command>property-assign</command>
<property>consumables/fuel/tank[3]/selected</property>
<value>false</value>
</binding>
</action>
</animation>
<animation>
<type>pick</type>
<object-name>FuelHotspotLeft</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
var integral_tanks = getprop("/fdm/jsbsim/fuel/tank");
if (integral_tanks) {
setprop("/consumables/fuel/tank[2]/selected", 1);
setprop("/consumables/fuel/tank[3]/selected", 0);
setprop("/consumables/fuel/tank[0]/selected", 0);
setprop("/consumables/fuel/tank[1]/selected", 0);
} else {
setprop("/consumables/fuel/tank[0]/selected", 1);
setprop("/consumables/fuel/tank[1]/selected", 0);
setprop("/consumables/fuel/tank[2]/selected", 0);
setprop("/consumables/fuel/tank[3]/selected", 0);
}
</script>
</binding>
</action>
</animation>
<animation>
<type>pick</type>
<object-name>FuelHotspotRight</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
var integral_tanks = getprop("/fdm/jsbsim/fuel/tank");
if (integral_tanks) {
setprop("/consumables/fuel/tank[2]/selected", 0);
setprop("/consumables/fuel/tank[3]/selected", 1);
setprop("/consumables/fuel/tank[0]/selected", 0);
setprop("/consumables/fuel/tank[1]/selected", 0);
} else {
setprop("/consumables/fuel/tank[0]/selected", 0);
setprop("/consumables/fuel/tank[1]/selected", 1);
setprop("/consumables/fuel/tank[2]/selected", 0);
setprop("/consumables/fuel/tank[3]/selected", 0);
}
</script>
</binding>
</action>
</animation>
<animation>
<type>pick</type>
<object-name>FuelHotspotBoth</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
var integral_tanks = getprop("/fdm/jsbsim/fuel/tank");
if (integral_tanks) {
setprop("/consumables/fuel/tank[2]/selected", 1);
setprop("/consumables/fuel/tank[3]/selected", 1);
setprop("/consumables/fuel/tank[0]/selected", 0);
setprop("/consumables/fuel/tank[1]/selected", 0);
} else {
setprop("/consumables/fuel/tank[0]/selected", 1);
setprop("/consumables/fuel/tank[1]/selected", 1);
setprop("/consumables/fuel/tank[2]/selected", 0);
setprop("/consumables/fuel/tank[3]/selected", 0);
}
</script>
</binding>
</action>
</animation>
<!-- ================================================================== -->
<!-- Exterior Lighting -->
<!-- ================================================================== -->
<!-- Courtesy Lights -->
<animation>
<type>material</type>
<object-name>courtesyon-l</object-name>
<condition>
<not>
<property alias="/params/glass"/>
</not>
</condition>
<emission>
<red> 0.697</red>
<green>0.689</green>
<blue> 0.445</blue>
<factor-prop>sim/model/c172p/lighting/courtesy</factor-prop>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>courtesyon-r</object-name>
<condition>
<not>
<property alias="/params/glass"/>
</not>
</condition>
<emission>
<red> 0.697</red>
<green>0.689</green>
<blue> 0.445</blue>
<factor-prop>sim/model/c172p/lighting/courtesy</factor-prop>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>courtesyon-l</object-name>
<condition>
<property alias="/params/glass"/>
</condition>
<emission>
<red> 0.697</red>
<green>0.689</green>
<blue> 0.445</blue>
<factor-prop>controls/lighting/domeL</factor-prop>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>courtesyon-r</object-name>
<condition>
<property alias="/params/glass"/>
</condition>
<emission>
<red> 0.697</red>
<green>0.689</green>
<blue> 0.445</blue>
<factor-prop>controls/lighting/domeR</factor-prop>
</emission>
</animation>
<!-- ================================================================== -->
<!-- ALS Procedural Lighting (physical light stars) -->
<!-- ================================================================== -->
<!-- Uncomment for ALS procedural beacon -->
<!-- Beacon light -->
<!--animation>
<type>select</type>
<object-name>beacon-light</object-name>
<nopreview/>
<condition>
<and>
<property alias="/params/lighting/beacon"/>
<property>sim/rendering/shaders/skydome</property>
</and>
</condition>
</animation>
<model>
<name>beacon-light</name>
<path>Effects/lights/procedural_light_beacon.xml</path>
<offsets>
<x-m> 5.50112</x-m>
<y-m>-0.000189</y-m>
<z-m> 1.07635</z-m>
</offsets>
</model-->
<model>
<name>courtesy-r-fg1000</name>
<path>Aircraft/c172p/Models/Effects/interior/procedural_light_courtesy-r-fg1000.xml</path>
<offsets>
<x-m> 0.74 </x-m>
<y-m> 1.65 </y-m>
<z-m> 0.3275 </z-m>
</offsets>
</model>
<model>
<name>courtesy-l-fg1000</name>
<path>Aircraft/c172p/Models/Effects/interior/procedural_light_courtesy-l-fg1000.xml</path>
<offsets>
<x-m> 0.74 </x-m>
<y-m>-1.65 </y-m>
<z-m> 0.3275 </z-m>
</offsets>
</model>
<model>
<name>courtesy-r</name>
<path>Aircraft/c172p/Models/Effects/interior/procedural_light_courtesy.xml</path>
<offsets>
<x-m> 0.74 </x-m>
<y-m> 1.65 </y-m>
<z-m> 0.3275 </z-m>
</offsets>
</model>
<model>
<name>courtesy-l</name>
<path>Aircraft/c172p/Models/Effects/interior/procedural_light_courtesy.xml</path>
<offsets>
<x-m> 0.74 </x-m>
<y-m>-1.65 </y-m>
<z-m> 0.3275 </z-m>
</offsets>
</model>
<!-- Green navigation light on starboard side (right) -->
<model>
<name>nav-light-right</name>
<path>Effects/lights/procedural_light_nav_right.xml</path>
<offsets>
<x-m>0.102</x-m>
<y-m>5.66</y-m>
<z-m>0.53459</z-m>
</offsets>
</model>
<animation>
<type>select</type>
<object-name>nav-light-right</object-name>
<nopreview/>
<condition>
<and>
<property alias="/params/lighting/navigation"/>
<not-equals>
<property alias="/params/wing_right_damaged/property"/>
<value>1</value>
</not-equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- Red navigation light on port side (left) -->
<model>
<name>nav-light-left</name>
<path>Effects/lights/procedural_light_nav_left.xml</path>
<offsets>
<x-m> 0.108</x-m>
<y-m>-5.66</y-m>
<z-m> 0.53365</z-m>
</offsets>
</model>
<animation>
<type>select</type>
<object-name>nav-light-left</object-name>
<nopreview/>
<condition>
<and>
<property alias="/params/lighting/navigation"/>
<not-equals>
<property alias="/params/wing_left_damaged/property"/>
<value>1</value>
</not-equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- White navigation light on tail -->
<model>
<name>nav-light-tail</name>
<path>Effects/lights/procedural_light_nav_tail.xml</path>
<offsets>
<x-m>6.11</x-m>
<y-m>0.0042</y-m>
<z-m>0.9722</z-m>
</offsets>
</model>
<animation>
<type>select</type>
<object-name>nav-light-tail</object-name>
<nopreview/>
<condition>
<property alias="/params/lighting/navigation"/>
</condition>
</animation>
<model>
<name>strobe-light-left</name>
<path>Effects/lights/procedural_light_left_strobe.xml</path>
<offsets>
<x-m> 0.15</x-m>
<y-m>-5.66</y-m>
<z-m> 0.53365</z-m>
</offsets>
</model>
<animation>
<type>select</type>
<object-name>strobe-light-left</object-name>
<nopreview/>
<condition>
<and>
<property alias="/params/lighting/strobes"/>
<not-equals>
<property alias="/params/wing_left_damaged/property"/>
<value>1</value>
</not-equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<model>
<name>strobe-light-right</name>
<path>Effects/lights/procedural_light_right_strobe.xml</path>
<offsets>
<x-m>0.15</x-m>
<y-m>5.66</y-m>
<z-m>0.53459</z-m>
</offsets>
</model>
<animation>
<type>select</type>
<object-name>strobe-light-right</object-name>
<nopreview/>
<condition>
<and>
<property alias="/params/lighting/strobes"/>
<not-equals>
<property alias="/params/wing_right_damaged/property"/>
<value>1</value>
</not-equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- ================================================================== -->
<!-- ALS and Default Renderer -->
<!-- ================================================================== -->
<!-- Landing Light -->
<animation>
<type>select</type>
<object-name>landinglight</object-name>
<nopreview/>
<condition>
<and>
<property alias="/params/lighting/landing/property"/>
<not>
<property alias="/params/crash/property"/>
</not>
<not-equals>
<property alias="/params/wing_left_damaged/property"/>
<value>1</value>
</not-equals>
</and>
</condition>
</animation>
<animation>
<type>flash</type>
<object-name>landinglight</object-name>
<center>
<x-m>-0.135</x-m>
<y-m>-2.940</y-m>
<z-m> 0.520</z-m>
</center>
<axis>
<x>-1</x>
<y>0</y>
<z>0</z>
</axis>
<power>8</power>
<factor>6</factor>
<offset>0</offset>
<two-sides type="bool">false</two-sides>
<min>0.5</min>
<max>80</max>
</animation>
<!-- Taxi Light -->
<animation>
<type>select</type>
<object-name>taxilight</object-name>
<nopreview/>
<condition>
<and>
<property alias="/params/lighting/taxi/property"/>
<not>
<property alias="/params/crash/property"/>
</not>
<not-equals>
<property alias="/params/wing_left_damaged/property"/>
<value>1</value>
</not-equals>
</and>
</condition>
</animation>
<animation>
<type>flash</type>
<object-name>taxilight</object-name>
<center>
<x-m>-0.135</x-m>
<y-m>-2.750</y-m>
<z-m> 0.520</z-m>
</center>
<axis>
<x>-1</x>
<y>0</y>
<z>0</z>
</axis>
<power>8</power>
<factor>5</factor>
<offset>0</offset>
<two-sides type="bool">false</two-sides>
<min>0.5</min>
<max>80</max>
</animation>
<animation>
<type>select</type>
<object-name>BeaconOffX</object-name>
<nopreview/>
<condition>
<property alias="/params/lighting/beacon"/>
</condition>
</animation>
<BeaconOffXparams>
<light-near>0.4</light-near>
<light-med>0.8</light-med>
<light-far>10</light-far>
</BeaconOffXparams>
<animation>
<type>alpha-test</type>
<object-name>BeaconOffX</object-name>
<alpha-factor>0.001</alpha-factor>
</animation>
<animation>
<type>translate</type>
<object-name>BeaconOffX</object-name>
<offset-m>5.599</offset-m>
<axis>
<!-- MOD: Position beacon light at MEDIAN point of the object -->
<x>5.49803</x>
<y>0.00000</y>
<z>1.081</z>
<!-- MODEND: Position beacon light at MEDIAN point of the object -->
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>BeaconOffX</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>dist-scale</type>
<object-name>BeaconOffX</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="/BeaconOffXparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="/BeaconOffXparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="/BeaconOffXparams/light-far"/>
</entry>
</interpolation>
</animation>
<!-- ================================================================== -->
<!-- Procedural Clustered Shading Lighting -->
<!-- ================================================================== -->
<!-- Procedural Landing Light -->
<animation>
<type>select</type>
<object-name>ProceduralLandingLight</object-name>
<nopreview/>
<condition>
<and>
<property alias="/params/lighting/landing/property"/>
<not>
<property alias="/params/crash/property"/>
</not>
<not-equals>
<property alias="/params/wing_left_damaged/property"/>
<value>1</value>
</not-equals>
</and>
</condition>
</animation>
<light>
<name>ProceduralLandingLight</name>
<type>spot</type>
<position>
<x-m>-0.135</x-m>
<y-m>-2.940</y-m>
<z-m> 0.520</z-m>
</position>
<direction>
<lookat-x-m>-19.222</lookat-x-m>
<lookat-y-m>0</lookat-y-m>
<lookat-z-m>-0.920</lookat-z-m>
</direction>
<ambient>
<r>0.95</r>
<g>0.95</g>
<b>0.95</b>
<a>1</a>
</ambient>
<diffuse>
<r>0.95</r>
<g>0.95</g>
<b>0.95</b>
<a>1</a>
</diffuse>
<specular>
<r>0.95</r>
<g>0.95</g>
<b>0.95</b>
<a>1</a>
</specular>
<attenuation>
<c>1.0</c>
<l>0.014</l>
<q>0.0007</q>
</attenuation>
<spot-exponent>15</spot-exponent>
<spot-cutoff>60</spot-cutoff>
<range-m>325</range-m>
<debug-color>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</debug-color>
</light>
<!-- Procedural Taxi Light -->
<animation>
<type>select</type>
<object-name>ProceduralTaxiLight</object-name>
<nopreview/>
<condition>
<and>
<property alias="/params/lighting/taxi/property"/>
<not>
<property alias="/params/crash/property"/>
</not>
<not-equals>
<property alias="/params/wing_left_damaged/property"/>
<value>1</value>
</not-equals>
</and>
</condition>
</animation>
<light>
<name>ProceduralTaxiLight</name>
<type>spot</type>
<position>
<x-m>-0.135</x-m>
<y-m>-2.750</y-m>
<z-m> 0.520</z-m>
</position>
<direction>
<lookat-x-m>-19.222</lookat-x-m>
<lookat-y-m>0</lookat-y-m>
<lookat-z-m>-0.920</lookat-z-m>
</direction>
<ambient>
<r>0.95</r>
<g>0.95</g>
<b>0.95</b>
<a>1</a>
</ambient>
<diffuse>
<r>0.95</r>
<g>0.95</g>
<b>0.95</b>
<a>1</a>
</diffuse>
<specular>
<r>0.95</r>
<g>0.95</g>
<b>0.95</b>
<a>1</a>
</specular>
<attenuation>
<c>1.0</c>
<l>0.07</l>
<q>0.017</q>
</attenuation>
<spot-exponent>15</spot-exponent>
<spot-cutoff>60</spot-cutoff>
<range-m>65</range-m>
<debug-color>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</debug-color>
</light>
<!-- Procedural Courtesy Lights -->
<animation>
<type>select</type>
<object-name>ProceduralCourtesyLeftLight</object-name>
<nopreview/>
<condition>
<or>
<!--property alias="/params/lighting/taxi/property"/ needs MP alias-->
<property>sim/model/c172p/lighting/courtesy</property>
<property>controls/lighting/domeL</property>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>ProceduralCourtesyRightLight</object-name>
<nopreview/>
<condition>
<or>
<!--property alias="/params/lighting/taxi/property"/ needs MP alias-->
<property>sim/model/c172p/lighting/courtesy</property>
<property>controls/lighting/domeR</property>
</or>
</condition>
</animation>
<light>
<name>ProceduralCourtesyLeftLight</name>
<type>spot</type>
<position>
<x-m> 0.75</x-m>
<y-m>-1.65</y-m>
<z-m> 0.36</z-m>
</position>
<direction>
<lookat-x-m>-7 </lookat-x-m>
<lookat-y-m> 0 </lookat-y-m>
<lookat-z-m>-30</lookat-z-m>
</direction>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</ambient>
<diffuse>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</diffuse>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</specular>
<attenuation>
<c>1.0</c>
<l>0.7</l>
<q>1.1</q>
</attenuation>
<spot-exponent>2.5</spot-exponent>
<spot-cutoff>80</spot-cutoff>
<range-m>15</range-m>
<debug-color>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</debug-color>
</light>
<light>
<name>ProceduralCourtesyRightLight</name>
<type>spot</type>
<position>
<x-m>0.75</x-m>
<y-m>1.65</y-m>
<z-m>0.36</z-m>
</position>
<direction>
<lookat-x-m>-7 </lookat-x-m>
<lookat-y-m> 0 </lookat-y-m>
<lookat-z-m>-30</lookat-z-m>
</direction>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</ambient>
<diffuse>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</diffuse>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</specular>
<attenuation>
<c>1.0</c>
<l>0.7</l>
<q>1.1</q>
</attenuation>
<spot-exponent>2.5</spot-exponent>
<spot-cutoff>80</spot-cutoff>
<range-m>15</range-m>
<debug-color>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</debug-color>
</light>
<!-- Procedural Strobe Light -->
<animation>
<type>select</type>
<object-name>leftstrobe</object-name>
<nopreview/>
<condition>
<and>
<property alias="/params/lighting/strobes"/>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>0</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>rightstrobe</object-name>
<nopreview/>
<condition>
<and>
<property alias="/params/lighting/strobes"/>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>0</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<light>
<name>leftstrobe</name>
<type>spot</type>
<position>
<x-m> 0.14</x-m>
<y-m>-6 </y-m>
<z-m> 0.52</z-m>
</position>
<direction>
<lookat-x-m>0.148</lookat-x-m>
<lookat-y-m>-20 </lookat-y-m>
<lookat-z-m>0.52 </lookat-z-m>
</direction>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</ambient>
<diffuse>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</diffuse>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</specular>
<attenuation>
<c>1.0</c>
<l>0.25</l>
<q>0.50</q>
</attenuation>
<spot-exponent>1.00</spot-exponent>
<spot-cutoff>89</spot-cutoff>
<range-m>30</range-m>
<debug-color>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</debug-color>
</light>
<light>
<name>rightstrobe</name>
<type>spot</type>
<position>
<x-m>0.15</x-m>
<y-m>6 </y-m>
<z-m>0.52</z-m>
</position>
<direction>
<lookat-x-m>0.15</lookat-x-m>
<lookat-y-m>20 </lookat-y-m>
<lookat-z-m>0.25</lookat-z-m>
</direction>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</ambient>
<diffuse>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</diffuse>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</specular>
<attenuation>
<c>1.0</c>
<l>0.25</l>
<q>0.50</q>
</attenuation>
<spot-exponent>1.00</spot-exponent>
<spot-cutoff>89</spot-cutoff>
<range-m>30</range-m>
<debug-color>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</debug-color>
</light>
<animation>
<type>select</type>
<object-name>leftstrobeD</object-name>
<nopreview/>
<condition>
<and>
<property alias="/params/lighting/strobes"/>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>2</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>rightstrobeD</object-name>
<nopreview/>
<condition>
<and>
<property alias="/params/lighting/strobes"/>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>2</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<light>
<name>leftstrobeD</name>
<type>spot</type>
<position>
<x-m> 0.34</x-m>
<y-m>-6 </y-m>
<z-m> 0.80</z-m>
</position>
<direction>
<lookat-x-m>0.34</lookat-x-m>
<lookat-y-m>-20 </lookat-y-m>
<lookat-z-m>0.80</lookat-z-m>
</direction>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</ambient>
<diffuse>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</diffuse>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</specular>
<attenuation>
<c>1.0 </c>
<l>0.46</l>
<q>1.20</q>
</attenuation>
<spot-exponent>0.5</spot-exponent>
<spot-cutoff>89</spot-cutoff>
<range-m>30</range-m>
<debug-color>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</debug-color>
</light>
<light>
<name>rightstrobeD</name>
<type>spot</type>
<position>
<x-m>0.39</x-m>
<y-m>6 </y-m>
<z-m>1.06</z-m>
</position>
<direction>
<lookat-x-m>0.39</lookat-x-m>
<lookat-y-m>20 </lookat-y-m>
<lookat-z-m>1.06</lookat-z-m>
</direction>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</ambient>
<diffuse>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</diffuse>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</specular>
<attenuation>
<c>1.0 </c>
<l>0.46</l>
<q>1.20</q>
</attenuation>
<spot-exponent>0.5</spot-exponent>
<spot-cutoff>89</spot-cutoff>
<range-m>30</range-m>
<debug-color>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</debug-color>
</light>
<!-- Beacon Procedural Light -->
<animation>
<type>select</type>
<object-name>beaconlight</object-name>
<condition>
<property alias="/params/lighting/beacon"/>
</condition>
</animation>
<light>
<name>beaconlight</name>
<type>spot</type>
<position>
<x-m> 6.5 </x-m>
<y-m> 0.003 </y-m>
<z-m> 1.07928 </z-m>
</position>
<direction>
<lookat-x-m>0.75 </lookat-x-m>
<lookat-y-m>0.0 </lookat-y-m>
<lookat-z-m>1.5 </lookat-z-m>
</direction>
<ambient>
<r>1</r>
<g>0</g>
<b>0</b>
<a>1</a>
</ambient>
<diffuse>
<r>0.05</r>
<g>0</g>
<b>0</b>
<a>1</a>
</diffuse>
<specular>
<r>0.05</r>
<g>0</g>
<b>0</b>
<a>1</a>
</specular>
<attenuation>
<c>1.0</c>
<l>1.5</l>
<q>8.33</q>
</attenuation>
<spot-exponent>1.00</spot-exponent>
<spot-cutoff>60</spot-cutoff>
<range-m>2.5</range-m>
<debug-color>
<r>1</r>
<g>0</g>
<b>1</b>
<a>1</a>
</debug-color>
</light>
<!-- Procedural Nav Lights -->
<animation>
<type>select</type>
<object-name>taillight</object-name>
<condition>
<property alias="/params/lighting/navigation"/>
</condition>
</animation>
<light>
<name>taillight</name>
<type>spot</type>
<position>
<x-m>7.5 </x-m>
<y-m>0.0 </y-m>
<z-m>0.97</z-m>
</position>
<direction>
<lookat-x-m> 27</lookat-x-m>
<lookat-y-m> 0.00</lookat-y-m>
<lookat-z-m> -20 </lookat-z-m>
</direction>
<ambient>
<r>0.1</r>
<g>0.2</g>
<b>0.1</b>
<a>1</a>
</ambient>
<diffuse>
<r>0.95</r>
<g>0.95</g>
<b>0.95</b>
<a>1</a>
</diffuse>
<specular>
<r>0.95</r>
<g>0.95</g>
<b>0.95</b>
<a>1</a>
</specular>
<attenuation>
<c>1.0</c>
<l>0.25</l>
<q>0.5</q>
</attenuation>
<spot-exponent>1.00</spot-exponent>
<spot-cutoff>89</spot-cutoff>
<range-m>2.5</range-m>
<debug-color>
<r>1</r>
<g>0</g>
<b>0</b>
<a>1</a>
</debug-color>
</light>
<animation>
<type>select</type>
<object-name>navlightred</object-name>
<condition>
<and>
<property alias="/params/lighting/navigation"/>
<not-equals>
<property alias="/params/wing_left_damaged/property"/>
<value>1</value>
</not-equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<light>
<name>navlightred</name>
<type>spot</type>
<position>
<x-m> 0.050</x-m>
<y-m> -5.90</y-m>
<z-m> 0.53365</z-m>
</position>
<direction>
<lookat-x-m>-13 </lookat-x-m>
<lookat-y-m>-13 </lookat-y-m>
<lookat-z-m>-12.5 </lookat-z-m>
</direction>
<ambient>
<r>0.2</r>
<g>0.1</g>
<b>0.1</b>
<a>1</a>
</ambient>
<diffuse>
<r>0.9</r>
<g>0.1</g>
<b>0.1</b>
<a>1</a>
</diffuse>
<specular>
<r>0.9</r>
<g>0.1</g>
<b>0.1</b>
<a>1</a>
</specular>
<attenuation>
<c>1.0</c>
<l>0.25</l>
<q>0.5</q>
</attenuation>
<spot-exponent>1.00</spot-exponent>
<spot-cutoff>89</spot-cutoff>
<range-m>2.5</range-m>
<debug-color>
<r>1</r>
<g>0</g>
<b>0</b>
<a>1</a>
</debug-color>
</light>
<animation>
<type>select</type>
<object-name>navlightgreen</object-name>
<condition>
<and>
<property alias="/params/lighting/navigation"/>
<not-equals>
<property alias="/params/wing_right_damaged/property"/>
<value>1</value>
</not-equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<light>
<name>navlightgreen</name>
<type>spot</type>
<position>
<x-m> 0.050</x-m>
<y-m> 5.90</y-m>
<z-m> 0.53365</z-m>
</position>
<direction>
<lookat-x-m>-13 </lookat-x-m>
<lookat-y-m> 13 </lookat-y-m>
<lookat-z-m>-12.5 </lookat-z-m>
</direction>
<ambient>
<r>0.1</r>
<g>0.2</g>
<b>0.1</b>
<a>1</a>
</ambient>
<diffuse>
<r>0.1</r>
<g>0.9</g>
<b>0.1</b>
<a>1</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.9</g>
<b>0.1</b>
<a>1</a>
</specular>
<attenuation>
<c>1.0</c>
<l>0.25</l>
<q>0.5</q>
</attenuation>
<spot-exponent>1.00</spot-exponent>
<spot-cutoff>89</spot-cutoff>
<range-m>2.5</range-m>
<debug-color>
<r>1</r>
<g>0</g>
<b>0</b>
<a>1</a>
</debug-color>
</light>
<animation>
<type>noshadow</type>
<object-name>landinglight</object-name>
<object-name>taxilight</object-name>
<object-name>BeaconOffX</object-name>
<object-name>taillight</object-name>
<object-name>navlightred</object-name>
<object-name>navlightgreen</object-name>
<object-name>beaconlight</object-name>
<object-name>leftstrobe</object-name>
<object-name>rightstrobe</object-name>
<object-name>nav-light-right</object-name>
<object-name>nav-light-left</object-name>
<object-name>nav-light-tail</object-name>
<object-name>beacon-light</object-name>
<object-name>strobe-light-left</object-name>
<object-name>strobe-light-right</object-name>
<object-name>courtesy-l</object-name>
<object-name>courtesy-r</object-name>
<object-name>courtesy-l-fg1000</object-name>
<object-name>courtesy-r-fg1000</object-name>
</animation>
<!-- ================================================================== -->
<!-- Lighting adjustments due to wing damage -->
<!-- ================================================================== -->
<!-- Moves the red navigation light when then left wing is damaged -->
<animation>
<type>translate</type>
<object-name>nav-light-left</object-name>
<!-- Magnitude (distance) of the vector -->
<factor>0.35</factor>
<property>sim/model/c172p/lighting/nav-lights/left-damaged</property>
<!-- The vector pointing from the original position to the
damaged position.
-->
<axis>
<x>0.77</x>
<y>-0.05</y>
<z>1.0</z>
</axis>
</animation>
<!-- Moves the green navigation light when then right wing is damaged -->
<animation>
<type>translate</type>
<object-name>nav-light-right</object-name>
<!-- Magnitude (distance) of the vector -->
<factor>0.60</factor>
<property>sim/model/c172p/lighting/nav-lights/right-damaged</property>
<!-- The vector pointing from the original position to the
damaged position.
-->
<axis>
<x>0.53</x>
<y>-0.05</y>
<z>1.0</z>
</axis>
</animation>
<!-- Moves the left strobe light when then left wing is damaged -->
<animation>
<type>translate</type>
<object-name>strobe-light-left</object-name>
<!-- Magnitude (distance) of the vector -->
<factor>0.35</factor>
<property>sim/model/c172p/lighting/nav-lights/left-damaged</property>
<!-- The vector pointing from the original position to the
damaged position.
-->
<axis>
<x>0.77</x>
<y>-0.05</y>
<z>1.0</z>
</axis>
</animation>
<!-- Moves the right strobe light when then right wing is damaged -->
<animation>
<type>translate</type>
<object-name>strobe-light-right</object-name>
<!-- Magnitude (distance) of the vector -->
<factor>0.60</factor>
<property>sim/model/c172p/lighting/nav-lights/right-damaged</property>
<!-- The vector pointing from the original position to the
damaged position.
-->
<axis>
<x>0.53</x>
<y>-0.05</y>
<z>1.0</z>
</axis>
</animation>
<!-- Rotate Non-Damaged Left Aileron -->
<animation>
<type>rotate</type>
<object-name>leftaileron</object-name>
<property>surface-positions/left-aileron-pos-norm</property>
<condition>
<and>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>0</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
<interpolation>
<entry>
<ind>-1.0</ind>
<dep>-15</dep>
</entry>
<entry>
<ind>0.0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>20</dep>
</entry>
</interpolation>
<axis>
<x1-m>0.862</x1-m>
<y1-m>-5.464</y1-m>
<z1-m>0.459</z1-m>
<x2-m>1.158</x2-m>
<y2-m>-2.616</y2-m>
<z2-m>0.337</z2-m>
</axis>
</animation>
<!-- Rotate Damaged Left Aileron -->
<animation>
<type>rotate</type>
<object-name>leftaileron_D</object-name>
<property>surface-positions/left-aileron-pos-norm</property>
<condition>
<and>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>2</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
<interpolation>
<entry>
<ind>-1.0</ind>
<dep>20</dep>
</entry>
<entry>
<ind>0.0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>-15</dep>
</entry>
</interpolation>
<axis>
<x1-m>1.15778</x1-m>
<y1-m>-2.6163</y1-m>
<z1-m>0.33767</z1-m>
<x2-m>1.05526</x2-m>
<y2-m>-5.42979</y2-m>
<z2-m>0.71097</z2-m>
</axis>
</animation>
<!-- Rotate Non-Damaged Right Aileron -->
<animation>
<type>rotate</type>
<object-name>rightaileron</object-name>
<property>surface-positions/right-aileron-pos-norm</property>
<condition>
<and>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>0</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
<interpolation>
<entry>
<ind>-1.0</ind>
<dep>20</dep>
</entry>
<entry>
<ind>0.0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>-15</dep>
</entry>
</interpolation>
<axis>
<x1-m>1.158</x1-m>
<y1-m>2.616</y1-m>
<z1-m>0.337</z1-m>
<x2-m>0.862</x2-m>
<y2-m>5.464</y2-m>
<z2-m>0.459</z2-m>
</axis>
</animation>
<!-- Rotate Damaged Right Aileron -->
<animation>
<type>rotate</type>
<object-name>rightaileron_D</object-name>
<property>surface-positions/right-aileron-pos-norm</property>
<condition>
<and>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>2</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
<interpolation>
<entry>
<ind>-1.0</ind>
<dep>20</dep>
</entry>
<entry>
<ind>0.0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>-15</dep>
</entry>
</interpolation>
<axis>
<x1-m>1.15767</x1-m>
<y1-m>2.61617</y1-m>
<z1-m>0.33727</z1-m>
<x2-m>1.08169</x2-m>
<y2-m>5.39225</y2-m>
<z2-m>0.95676</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>flaps</object-name>
<!-- Damage Mod -->
<object-name>flapsD</object-name>
<property>surface-positions/flap-pos-norm</property>
<factor>0.08</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>flaps</object-name>
<!-- Damage Mod -->
<object-name>flapsD</object-name>
<property>surface-positions/flap-pos-norm</property>
<factor>-0.10</factor>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>flaps</object-name>
<!-- Damage Mod -->
<object-name>flapsD</object-name>
<property>surface-positions/flap-pos-norm</property>
<factor>30</factor>
<center>
<x-m>1.152</x-m>
<y-m>-0.53</y-m>
<z-m>0.32</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>elevatorleft</object-name>
<property>surface-positions/elevator-pos-norm</property>
<interpolation>
<entry>
<ind>-1.0</ind>
<dep>28</dep>
</entry>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>-23</dep>
</entry>
</interpolation>
<axis>
<x1-m>4.87869</x1-m>
<y1-m>-0.1350</y1-m>
<z1-m>-0.42222</z1-m>
<x2-m>4.7439</x2-m>
<y2-m>-1.7279</y2-m>
<z2-m>-0.4222</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>elevatorright</object-name>
<object-name>elevatortrim</object-name>
<property>surface-positions/elevator-pos-norm</property>
<interpolation>
<entry>
<ind>-1.0</ind>
<dep>28</dep>
</entry>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>-23</dep>
</entry>
</interpolation>
<axis>
<x1-m>4.7439</x1-m>
<y1-m>1.7279</y1-m>
<z1-m>-0.4222</z1-m>
<x2-m>4.87869</x2-m>
<y2-m>0.1350</y2-m>
<z2-m>-0.42222</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>elevatortrim</object-name>
<property>controls/flight/elevator-trim</property>
<factor>-25</factor>
<axis>
<x1-m> 5.37238</x1-m>
<y1-m> 0.40405</y1-m>
<z1-m>-0.43873</z1-m>
<x2-m> 5.24803</x2-m>
<y2-m> 1.30441</y2-m>
<z2-m>-0.43157</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>rudder_1</object-name>
<object-name>RearNavLight</object-name>
<object-name>nav-light-tail</object-name>
<object-name>ruddercablelefthinge</object-name>
<object-name>ruddercablerighthinge</object-name>
<property>surface-positions/rudder-pos-norm</property>
<factor>13</factor>
<axis>
<x1-m>4.918</x1-m>
<y1-m>0</y1-m>
<z1-m>-0.310</z1-m>
<x2-m>5.805</x2-m>
<y2-m>-0.013</y2-m>
<z2-m>1.007</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>ruddercableleft</object-name>
<property>surface-positions/rudder-pos-norm</property>
<factor>3</factor>
<center>
<x-m> 4.75597</x-m>
<y-m>-0.08369</y-m>
<z-m>-0.54047</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>ruddercableleft</object-name>
<property>surface-positions/rudder-pos-norm</property>
<factor>.03</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>ruddercableleft</object-name>
<property>surface-positions/rudder-pos-norm</property>
<factor>-.008</factor>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>ruddercablelefthinge</object-name>
<property>surface-positions/rudder-pos-norm</property>
<factor>40</factor>
<center>
<x-m> 4.97326</x-m>
<y-m>-0.03545</y-m>
<z-m>-0.54239</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>ruddercableright</object-name>
<property>surface-positions/rudder-pos-norm</property>
<factor>3</factor>
<center>
<x-m> 4.75019</x-m>
<y-m> 0.08448</y-m>
<z-m>-0.54046</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>ruddercableright</object-name>
<property>surface-positions/rudder-pos-norm</property>
<factor>-.03</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>ruddercableright</object-name>
<property>surface-positions/rudder-pos-norm</property>
<factor>.008</factor>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>ruddercablerighthinge</object-name>
<property>surface-positions/rudder-pos-norm</property>
<factor>40</factor>
<center>
<x-m> 4.97487</x-m>
<y-m> 0.03545</y-m>
<z-m>-0.54239</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>fairing1</object-name>
<object-name>NoseWheel</object-name>
<object-name>NoseWheelStrut</object-name>
<object-name>TopLink</object-name>
<object-name>BottomLink</object-name>
<object-name>Axle</object-name>
<!-- Bushkit Mod -->
<object-name>NoseWheelBK</object-name>
<object-name>NoseWheelStrutBK</object-name>
<object-name>AxleBK.001</object-name>
<object-name>NoseSki</object-name>
<object-name>NoseSkiAxle</object-name>
<object-name>NoseSkiAxleBl</object-name>
<object-name>NoseSkiAxleBr</object-name>
<object-name>NoseSkiBraceL</object-name>
<object-name>NoseSkiBraceR</object-name>
<object-name>NoseSkiWireF</object-name>
<object-name>NoseCableConnect</object-name>
<object-name>NoseSkiWheel</object-name>
<object-name>NoseSkiWheelAxleL</object-name>
<object-name>NoseSkiWheelAxleR</object-name>
<property>fdm/jsbsim/fcs/steer-pos-deg</property>
<axis>
<x1-m>-0.975</x1-m>
<y1-m>0</y1-m>
<z1-m>-0.6781</z1-m>
<x2-m>-1.123</x2-m>
<y2-m>0.0</y2-m>
<z2-m>-1.172</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>fairing1</object-name>
<object-name>NoseWheel</object-name>
<object-name>NoseWheelStrut</object-name>
<object-name>BottomLink</object-name>
<object-name>Axle</object-name>
<!-- Bushkit Mod -->
<object-name>NoseWheelBK</object-name>
<object-name>NoseWheelStrutBK</object-name>
<object-name>AxleBK.001</object-name>
<object-name>NoseSki</object-name>
<object-name>NoseSkiAxle</object-name>
<object-name>NoseSkiAxleBl</object-name>
<object-name>NoseSkiAxleBr</object-name>
<object-name>NoseSkiBraceL</object-name>
<object-name>NoseSkiBraceR</object-name>
<object-name>NoseSkiWireF</object-name>
<object-name>NoseCableConnect</object-name>
<object-name>NoseSkiWheel</object-name>
<object-name>NoseSkiWheelAxleL</object-name>
<object-name>NoseSkiWheelAxleR</object-name>
<property>gear/gear[0]/compression-norm</property>
<factor>0.30</factor>
<axis>
<x>0.3</x>
<y>0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>TopLink</object-name>
<property>gear/gear[0]/compression-norm</property>
<center>
<x-m>-0.95412</x-m>
<y-m>0.0</y-m>
<z-m>-0.72408</z-m>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
<interpolation include="GearScissorInterpolation.xml"/>
</animation>
<animation>
<type>rotate</type>
<object-name>BottomLink</object-name>
<property>gear/gear[0]/compression-norm</property>
<center>
<x-m>-1.02349</x-m>
<y-m>0.0</y-m>
<z-m>-0.95449</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<interpolation include="GearScissorInterpolation.xml"/>
</animation>
<animation>
<type>rotate</type>
<object-name>fairing3</object-name>
<object-name>RightWheelStrut</object-name>
<object-name>RightWheel</object-name>
<object-name>RightWheelBrake</object-name>
<!-- Bushkit Mod -->
<object-name>RightWheelBK</object-name>
<object-name>RightWheelBKs</object-name>
<object-name>RightSki</object-name>
<object-name>RightSkiAxle</object-name>
<object-name>RightSkiAxleBl</object-name>
<object-name>RightSkiAxleBr</object-name>
<object-name>RightSkiBraceL</object-name>
<object-name>RightSkiBraceR</object-name>
<object-name>RightSkiWireF</object-name>
<object-name>RightSkiWireB</object-name>
<object-name>RightCableConnectF</object-name>
<object-name>RightCableConnectB</object-name>
<object-name>RightSkiWheel</object-name>
<object-name>RightSkiWheelAxle</object-name>
<property>gear/gear[2]/compression-norm</property>
<center>
<x-m>0.711</x-m>
<y-m>0.4518</y-m>
<z-m>-0.70</z-m>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
<interpolation include="MainRotationInterpolation.xml"/>
</animation>
<animation>
<type>rotate</type>
<object-name>fairing2</object-name>
<object-name>LeftWheelStrut</object-name>
<object-name>LeftWheel</object-name>
<object-name>LeftWheelBrake</object-name>
<!-- Bushkit Mod -->
<object-name>LeftWheelBK</object-name>
<object-name>LeftWheelBKs</object-name>
<object-name>LeftSki</object-name>
<object-name>LeftSkiAxle</object-name>
<object-name>LeftSkiAxleBl</object-name>
<object-name>LeftSkiAxleBr</object-name>
<object-name>LeftSkiBraceL</object-name>
<object-name>LeftSkiBraceR</object-name>
<object-name>LeftSkiWireF</object-name>
<object-name>LeftSkiWireB</object-name>
<object-name>LeftCableConnectF</object-name>
<object-name>LeftCableConnectB</object-name>
<object-name>LeftSkiWheel</object-name>
<object-name>LeftSkiWheelAxle</object-name>
<property>gear/gear[1]/compression-norm</property>
<center>
<x-m>0.711</x-m>
<y-m>-0.4518</y-m>
<z-m>-0.70</z-m>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
<interpolation include="MainRotationInterpolation.xml"/>
</animation>
<!-- Rotate front ski angle from 0 to 10 deg -->
<animation>
<type>rotate</type>
<object-name>NoseSki</object-name>
<object-name>NoseSkiAxle</object-name>
<object-name>NoseSkiAxleBl</object-name>
<object-name>NoseSkiAxleBr</object-name>
<object-name>NoseSkiBraceL</object-name>
<object-name>NoseSkiBraceR</object-name>
<object-name>NoseSkiWireF</object-name>
<object-name>NoseCableConnect</object-name>
<object-name>NoseSkiWheel</object-name>
<object-name>NoseSkiWheelAxleL</object-name>
<object-name>NoseSkiWheelAxleR</object-name>
<property>fdm/jsbsim/ski/atan-actual</property>
<interpolation>
<entry>
<ind>0.65</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.61</ind>
<dep>10.0</dep>
</entry>
</interpolation>
<center>
<x-m>-1.113</x-m>
<y-m>-0.004</y-m>
<z-m>-1.202</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- rotate front ski wire -->
<animation>
<type>rotate</type>
<object-name>NoseSkiWireF</object-name>
<property>fdm/jsbsim/ski/atan-actual</property>
<interpolation>
<entry>
<ind>0.6517</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.493</ind>
<dep>-3</dep>
</entry>
</interpolation>
<center>
<x-m>-2.1396</x-m>
<y-m>-0.0177</y-m>
<z-m>-1.1274</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- rotate left ski atan above-equal 1.78 agl -->
<animation>
<type>rotate</type>
<object-name>LeftSki</object-name>
<object-name>LeftSkiAxleBl</object-name>
<object-name>LeftSkiAxleBr</object-name>
<object-name>LeftSkiBraceL</object-name>
<object-name>LeftSkiBraceR</object-name>
<object-name>LeftSkiWireF</object-name>
<object-name>LeftSkiWireB</object-name>
<object-name>LeftCableConnectF</object-name>
<object-name>LeftCableConnectB</object-name>
<object-name>LeftSkiWheel</object-name>
<object-name>LeftSkiWheelAxle</object-name>
<property>fdm/jsbsim/ski/atan-actual</property>
<interpolation>
<entry>
<ind>0.6517</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.493</ind>
<dep>10.0</dep>
</entry>
</interpolation>
<center>
<x-m> 0.528</x-m>
<y-m>-1.179</y-m>
<z-m>-1.148</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- rotate left front bungee (top) ski wire -->
<animation>
<type>rotate</type>
<object-name>LeftSkiSpring</object-name>
<property>fdm/jsbsim/ski/atan-actual</property>
<interpolation>
<entry>
<ind>0.6517</ind>
<dep>0.</dep>
</entry>
<entry>
<ind>0.493</ind>
<dep>1</dep>
</entry>
</interpolation>
<center>
<x-m>-0.6362</x-m>
<y-m>-0.5327</y-m>
<z-m>-0.1468</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>LeftSkiSpring</object-name>
<property>fdm/jsbsim/ski/atan-actual</property>
<interpolation>
<entry>
<ind>0.6517</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.493</ind>
<dep>-6</dep>
</entry>
</interpolation>
<center>
<x-m>-0.6362</x-m>
<y-m>-0.5327</y-m>
<z-m>-0.1468</z-m>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- rotate left front bottom ski wire -->
<animation>
<type>rotate</type>
<object-name>LeftSkiWireF</object-name>
<property>fdm/jsbsim/ski/atan-actual</property>
<interpolation>
<entry>
<ind>0.6517</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.493</ind>
<dep>-8</dep>
</entry>
</interpolation>
<center>
<x-m>-0.8426</x-m>
<y-m>-0.9569</y-m>
<z-m>-1.1537</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>LeftSkiWireF</object-name>
<property>fdm/jsbsim/ski/atan-actual</property>
<interpolation>
<entry>
<ind>0.6517</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.493</ind>
<dep>-6</dep>
</entry>
</interpolation>
<center>
<x-m>-0.8426</x-m>
<y-m>-0.9569</y-m>
<z-m>-1.1537</z-m>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- rotate left back ski wire -->
<animation>
<type>rotate</type>
<object-name>LeftSkiWireB</object-name>
<property>fdm/jsbsim/ski/atan-actual</property>
<interpolation>
<entry>
<ind>0.6517</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.493</ind>
<dep>-3</dep>
</entry>
</interpolation>
<center>
<x-m>1.4231</x-m>
<y-m>-0.9603</y-m>
<z-m>-1.3955</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- rotate right ski atan above-equal 1.78 agl -->
<animation>
<type>rotate</type>
<object-name>RightSki</object-name>
<object-name>RightSkiAxleBl</object-name>
<object-name>RightSkiAxleBr</object-name>
<object-name>RightSkiBraceL</object-name>
<object-name>RightSkiBraceR</object-name>
<object-name>RightSkiWireF</object-name>
<object-name>RightSkiWireB</object-name>
<object-name>RightCableConnectF</object-name>
<object-name>RightCableConnectB</object-name>
<object-name>RightSkiWheel</object-name>
<object-name>RightSkiWheelAxle</object-name>
<property>fdm/jsbsim/ski/atan-actual</property>
<interpolation>
<entry>
<ind>0.6517</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.493</ind>
<dep>10.0</dep>
</entry>
</interpolation>
<center>
<x-m> 0.530</x-m>
<y-m>1.189</y-m>
<z-m>-1.145</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- rotate right front bungee (top) ski wire -->
<animation>
<type>rotate</type>
<object-name>RightSkiSpring</object-name>
<property>fdm/jsbsim/ski/atan-actual</property>
<interpolation>
<entry>
<ind>0.6517</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.493</ind>
<dep>2</dep>
</entry>
</interpolation>
<center>
<x-m>-0.6344</x-m>
<y-m>0.5495</y-m>
<z-m>-0.1629</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>RightSkiSpring</object-name>
<property>fdm/jsbsim/ski/atan-actual</property>
<interpolation>
<entry>
<ind>0.6517</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.493</ind>
<dep>6</dep>
</entry>
</interpolation>
<center>
<x-m>-0.6344</x-m>
<y-m>0.5495</y-m>
<z-m>-0.1629</z-m>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- rotate right front bottom ski wire -->
<animation>
<type>rotate</type>
<object-name>RightSkiWireF</object-name>
<property>fdm/jsbsim/ski/atan-actual</property>
<interpolation>
<entry>
<ind>0.6517</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.493</ind>
<dep>-8</dep>
</entry>
</interpolation>
<center>
<x-m>-0.844</x-m>
<y-m> 0.9575</y-m>
<z-m>-1.1582</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>RightSkiWireF</object-name>
<property>fdm/jsbsim/ski/atan-actual</property>
<interpolation>
<entry>
<ind>0.6517</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.493</ind>
<dep>6</dep>
</entry>
</interpolation>
<center>
<x-m>-0.844</x-m>
<y-m> 0.9575</y-m>
<z-m>-1.1582</z-m>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- rotate right rear ski wire -->
<animation>
<type>rotate</type>
<object-name>RightSkiWireB</object-name>
<property>fdm/jsbsim/ski/atan-actual</property>
<interpolation>
<entry>
<ind>0.6517</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.493</ind>
<dep>-3.5</dep>
</entry>
</interpolation>
<center>
<x-m>1.4278</x-m>
<y-m>0.9737</y-m>
<z-m>-1.3889</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- MOD: Spin to gears -->
<animation>
<type>spin</type>
<object-name>RightWheel</object-name>
<!-- Bushkit Mod -->
<object-name>RightWheelBK</object-name>
<object-name>RightWheelBKs</object-name>
<expression>
<product>
<property alias="/params/gear/right-rollspeed-ms"/>
<property>fdm/jsbsim/gear/gear-spin-right</property>
</product>
</expression>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>0.53015</x-m>
<y-m>1.127</y-m>
<z-m>-1.14693</z-m>
</center>
</animation>
<animation>
<type>spin</type>
<object-name>LeftWheel</object-name>
<!-- Bushkit Mod -->
<object-name>LeftWheelBK</object-name>
<object-name>LeftWheelBKs</object-name>
<expression>
<product>
<property alias="/params/gear/left-rollspeed-ms"/>
<property>fdm/jsbsim/gear/gear-spin-left</property>
</product>
</expression>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>0.53015</x-m>
<y-m>-1.127</y-m>
<z-m>-1.14693</z-m>
</center>
</animation>
<animation>
<type>spin</type>
<object-name>NoseWheel</object-name>
<!-- Bushkit Mod -->
<object-name>NoseWheelBK</object-name>
<expression>
<product>
<property alias="/params/gear/nose-rollspeed-ms"/>
<property>fdm/jsbsim/gear/gear-spin-nose</property>
</product>
</expression>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>-1.1149</x-m>
<y-m>0.00000</y-m>
<z-m>-1.1889</z-m>
</center>
</animation>
<!-- Spin to Ski Wheels -->
<animation>
<type>spin</type>
<object-name>NoseSkiWheel</object-name>
<property alias="/params/gear-ski/ski-nose-rollspeed-ms"/>
<factor>125</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>-0.56607</x-m>
<y-m>-0.00027</y-m>
<z-m>-1.34917</z-m>
</center>
</animation>
<animation>
<type>spin</type>
<object-name>LeftSkiWheel</object-name>
<property alias="/params/gear-ski/ski-left-rollspeed-ms"/>
<factor>100</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>1.24648</x-m>
<y-m>-1.30575</y-m>
<z-m>-1.48968</z-m>
</center>
</animation>
<animation>
<type>spin</type>
<object-name>RightSkiWheel</object-name>
<property alias="/params/gear-ski/ski-right-rollspeed-ms"/>
<factor>100</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>1.24648</x-m>
<y-m>1.33153</y-m>
<z-m>-1.48274</z-m>
</center>
</animation>
<!-- MODEND: Spin to gears -->
<!-- Damage Mod -->
<!-- Props Not Damaged -->
<animation>
<type>select</type>
<object-name>Propeller</object-name>
<condition>
<and>
<less-than>
<property alias="/params/engine/rpm"/>
<value>500</value>
</less-than>
<not>
<property alias="/params/securing/cowl-plugs"/>
</not>
<not>
<property alias="/params/engine/crashed"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Spinner</object-name>
<condition>
<not>
<property alias="/params/engine/crashed"/>
</not>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Propeller.Fast</object-name>
<nopreview/>
<condition>
<and>
<greater-than>
<property alias="/params/engine/rpm"/>
<value>400</value>
</greater-than>
<not>
<property alias="/params/securing/cowl-plugs"/>
</not>
<not>
<property alias="/params/engine/crashed"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>blend</type>
<object-name>Propeller.Fast</object-name>
<property alias="/params/engine/rpm"/>
<factor>0.0004</factor>
<max>0.5</max>
<min>0.0</min>
</animation>
<animation>
<type>spin</type>
<object-name>Propeller</object-name>
<object-name>Spinner</object-name>
<property alias="/params/engine/rpm"/>
<factor>-1</factor>
<center>
<x-m>-1.96139</x-m>
<y-m>0.00127</y-m>
<z-m>-0.0519</z-m>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>spin</type>
<object-name>Propeller.Fast</object-name>
<object-name>Spinner</object-name>
<property alias="/params/engine/rpm"/>
<factor>-0.001</factor>
<center>
<x-m>-1.96139</x-m>
<y-m>0.00127</y-m>
<z-m>-0.0519</z-m>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Prop Damaged -->
<animation>
<type>select</type>
<object-name>PropellerD</object-name>
<object-name>SpinnerD</object-name>
<condition>
<property alias="/params/engine/crashed"/>
</condition>
</animation>
<!-- Left Wing No Damage -->
<animation>
<type>select</type>
<object-name>wing_left</object-name>
<object-name>wing_leading_edge_left</object-name>
<object-name>wing_0</object-name>
<object-name>leftaileron</object-name>
<object-name>LeftNavLight</object-name>
<object-name>landinglightcover</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>0</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- Right Wing No Damage -->
<animation>
<type>select</type>
<object-name>wing_right</object-name>
<object-name>wing_leading_edge_right</object-name>
<object-name>rightaileron</object-name>
<object-name>RightNavLight</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>0</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- Wings Collapsed -->
<animation>
<type>select</type>
<object-name>wing_collapse_group</object-name>
<condition>
<property alias="/params/crash/property"/>
</condition>
</animation>
<!-- Wings Broken -->
<animation>
<type>select</type>
<object-name>wing_center_broke_left</object-name>
<object-name>wingblockerleft</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>1</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>wing_center_broke_right</object-name>
<object-name>wingblockerright</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>1</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- Wings Right Damaged -->
<animation>
<type>select</type>
<object-name>wing_right_damage_group</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>2</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- Wings Left Damaged -->
<animation>
<type>select</type>
<object-name>wing_left_damage_group</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>2</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- Left Wing Damaged or Not -->
<animation>
<type>select</type>
<object-name>lighttaxi</object-name>
<object-name>lightlanding</object-name>
<condition>
<and>
<or>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>2</value>
</equals>
</or>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>translate</type>
<object-name>lighttaxi</object-name>
<object-name>lighttaxi1</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>2</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
<axis>
<x>0.02062</x>
<y>0.0</y>
<z>0.00613</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>lightlanding</object-name>
<object-name>lightlanding1</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>2</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
<axis>
<x>0.03181</x>
<y>0.0</y>
<z>0.01843</z>
</axis>
</animation>
<!-- Left Pontoons Not Damaged -->
<animation>
<type>select</type>
<object-name>L-FloatC</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>3</value>
</equals>
</and>
</condition>
</animation>
<!-- Right Pontoons Not Damaged -->
<animation>
<type>select</type>
<object-name>R-FloatC</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>3</value>
</equals>
</and>
</condition>
</animation>
<!-- Left Amphibious Not Damaged -->
<animation>
<type>select</type>
<object-name>L-Float</object-name>
<object-name>LRwheel</object-name>
<object-name>LRAxle</object-name>
<object-name>LFrontWheel</object-name>
<object-name>LAxle</object-name>
<object-name>LRtarm</object-name>
<object-name>Ldamper</object-name>
<object-name>Lstrut.001</object-name>
<object-name>Lstrut.002</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>4</value>
</equals>
</and>
</condition>
</animation>
<!-- Right Amphibious Not Damaged -->
<animation>
<type>select</type>
<object-name>R-Float</object-name>
<object-name>RRwheel</object-name>
<object-name>RRAxle</object-name>
<object-name>RFrontWheel</object-name>
<object-name>RAxle</object-name>
<object-name>RRtarm</object-name>
<object-name>Rdamper</object-name>
<object-name>Rstrut.001</object-name>
<object-name>Rstrut.002</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>4</value>
</equals>
</and>
</condition>
</animation>
<!-- Left Float Not Damaged -->
<animation>
<type>select</type>
<object-name>LHrudder</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>0</value>
</equals>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>4</value>
</equals>
</or>
</and>
</condition>
</animation>
<!--Right Float Not Damaged -->
<animation>
<type>select</type>
<object-name>RHrudder</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>0</value>
</equals>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>4</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Pontoon and Amphibious -->
<animation>
<type>select</type>
<object-name>RuddWires</object-name>
<object-name>FloatStruts</object-name>
<object-name>FloatReinforceLeft</object-name>
<object-name>FloatReinforceRight</object-name>
<object-name>FloatReinforceJoin</object-name>
<object-name>RudderCatch</object-name>
<object-name>RudderHandle</object-name>
<object-name>RudderScrews</object-name>
<object-name>RudderTube</object-name>
<condition>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>4</value>
</equals>
</or>
</condition>
</animation>
<!-- Rudder cable -->
<animation>
<type>select</type>
<object-name>RudderCable</object-name>
<condition>
<and>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>4</value>
</equals>
</or>
<not>
<property>controls/gear/water-rudder</property>
</not>
</and>
</condition>
</animation>
<animation>
<type>pick</type>
<object-name>RudderHandle</object-name>
<visible>true</visible>
<action>
<button>0</button>
<binding>
<command>property-toggle</command>
<property>controls/gear/water-rudder</property>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<label>Water rudders: %s</label>
<property>controls/gear/water-rudder</property>
<tooltip-id>water-rudders</tooltip-id>
<mapping>down-up</mapping>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>RudderHandle</object-name>
<property alias="/params/controls/water-rudder-animation"/>
<factor>-0.21348</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Left Pontoon Damaged -->
<animation>
<type>select</type>
<object-name>L-FloatCD</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>3</value>
</equals>
</and>
</condition>
</animation>
<!--Right Pontoon Damaged -->
<animation>
<type>select</type>
<object-name>R-FloatCD</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>3</value>
</equals>
</and>
</condition>
</animation>
<!--Left Pontoon Broken -->
<animation>
<type>select</type>
<object-name>L-FloatCB</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>3</value>
</equals>
</and>
</condition>
</animation>
<!--Right Pontoon Broken -->
<animation>
<type>select</type>
<object-name>R-FloatCB</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>3</value>
</equals>
</and>
</condition>
</animation>
<!-- Left Amphibious Damaged -->
<animation>
<type>select</type>
<object-name>L-FloatOD</object-name>
<object-name>LRwheelOD</object-name>
<object-name>LdamperOD</object-name>
<object-name>LstrutOD.001</object-name>
<object-name>LstrutOD.002</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>4</value>
</equals>
</and>
</condition>
</animation>
<!--Right Amphibious Damaged -->
<animation>
<type>select</type>
<object-name>R-FloatOD</object-name>
<object-name>RRwheelOD</object-name>
<object-name>RdamperOD</object-name>
<object-name>RstrutOD.001</object-name>
<object-name>RstrutOD.002</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>4</value>
</equals>
</and>
</condition>
</animation>
<!--Left Amphibious Broken -->
<animation>
<type>select</type>
<object-name>L-FloatOB</object-name>
<object-name>LRwheelOB</object-name>
<object-name>LdamperOB</object-name>
<object-name>LstrutOB.001</object-name>
<object-name>LstrutOB.002</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>4</value>
</equals>
</and>
</condition>
</animation>
<!--Right Amphibious Broken -->
<animation>
<type>select</type>
<object-name>R-FloatOB</object-name>
<object-name>RRwheelOB</object-name>
<object-name>RdamperOB</object-name>
<object-name>RstrutOB.001</object-name>
<object-name>RstrutOB.002</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>4</value>
</equals>
</and>
</condition>
</animation>
<!-- Left Float Damaged -->
<animation>
<type>select</type>
<object-name>LHrudderD</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>2</value>
</equals>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>4</value>
</equals>
</or>
</and>
</condition>
</animation>
<!--Right Float Damaged -->
<animation>
<type>select</type>
<object-name>RHrudderD</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>2</value>
</equals>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>4</value>
</equals>
</or>
</and>
</condition>
</animation>
<!--Left Float Broken -->
<animation>
<type>select</type>
<object-name>LHrudderB</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>1</value>
</equals>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>4</value>
</equals>
</or>
</and>
</condition>
</animation>
<!--Right Float Broken -->
<animation>
<type>select</type>
<object-name>RHrudderB</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>1</value>
</equals>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>4</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Nose Gear No Damage -->
<animation>
<type>select</type>
<object-name>NoseWheel</object-name>
<object-name>Axle</object-name>
<object-name>NoseWheelStrut</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_nose_broken/property"/>
</not>
<equals>
<property alias="/params/bushkit"/>
<value>0</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>NoseWheelBK</object-name>
<object-name>NoseWheelStrutBK</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_nose_broken/property"/>
</not>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</or>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>AxleBK.001</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_nose_broken/property"/>
</not>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>2</value>
</equals>
</or>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>TopLink</object-name>
<object-name>BottomLink</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_nose_broken/property"/>
</not>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Nose Gear Damage -->
<animation>
<type>select</type>
<object-name>NoseWheelD</object-name>
<object-name>AxleD.001</object-name>
<object-name>NoseWheelStrutD</object-name>
<object-name>TopLinkD</object-name>
<object-name>BottomLinkD</object-name>
<condition>
<and>
<property alias="/params/gear_nose_broken/property"/>
<equals>
<property alias="/params/bushkit"/>
<value>0</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>NoseWheelBKD</object-name>
<object-name>AxleBKD.001</object-name>
<object-name>NoseWheelStrutBKD</object-name>
<object-name>TopLinkBKD</object-name>
<object-name>BottomLinkBKD</object-name>
<condition>
<and>
<property alias="/params/gear_nose_broken/property"/>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Left Gear No Damage -->
<animation>
<type>select</type>
<object-name>LeftWheel</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_left_broken/property"/>
</not>
<equals>
<property alias="/params/bushkit"/>
<value>0</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>LeftWheelBKs</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_left_broken/property"/>
</not>
<equals>
<property alias="/params/bushkit"/>
<value>1</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>LeftWheelBK</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_left_broken/property"/>
</not>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</or>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>LeftWheelStrut</object-name>
<object-name>LeftWheelBrake</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_left_broken/property"/>
</not>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Left Gear Damage -->
<animation>
<type>select</type>
<object-name>LeftWheelD</object-name>
<condition>
<and>
<property alias="/params/gear_left_broken/property"/>
<equals>
<property alias="/params/bushkit"/>
<value>0</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>LeftWheelBKsD</object-name>
<condition>
<and>
<property alias="/params/gear_left_broken/property"/>
<equals>
<property alias="/params/bushkit"/>
<value>1</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>LeftWheelBKD</object-name>
<condition>
<and>
<property alias="/params/gear_left_broken/property"/>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</or>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>LeftWheelStrutBKD</object-name>
<object-name>LeftWheelBrakeD</object-name>
<condition>
<and>
<property alias="/params/gear_left_broken/property"/>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Right Gear No Damage -->
<animation>
<type>select</type>
<object-name>RightWheel</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_right_broken/property"/>
</not>
<equals>
<property alias="/params/bushkit"/>
<value>0</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>RightWheelBKs</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_right_broken/property"/>
</not>
<equals>
<property alias="/params/bushkit"/>
<value>1</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>RightWheelBK</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_right_broken/property"/>
</not>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</or>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>RightWheelStrut</object-name>
<object-name>RightWheelBrake</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_right_broken/property"/>
</not>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Right Gear Damage -->
<animation>
<type>select</type>
<object-name>RightWheelD</object-name>
<condition>
<and>
<property alias="/params/gear_right_broken/property"/>
<equals>
<property alias="/params/bushkit"/>
<value>0</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>RightWheelBKsD</object-name>
<condition>
<and>
<property alias="/params/gear_right_broken/property"/>
<equals>
<property alias="/params/bushkit"/>
<value>1</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>RightWheelBKD</object-name>
<condition>
<and>
<property alias="/params/gear_right_broken/property"/>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</or>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>RightWheelStrutBKD</object-name>
<object-name>RightWheelBrakeD</object-name>
<condition>
<and>
<property alias="/params/gear_right_broken/property"/>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Nose Ski No Damage -->
<animation>
<type>select</type>
<object-name>NoseSki</object-name>
<object-name>NoseSkiAxle</object-name>
<object-name>NoseSkiAxleBl</object-name>
<object-name>NoseSkiAxleBr</object-name>
<object-name>NoseSkiBraceL</object-name>
<object-name>NoseSkiBraceR</object-name>
<object-name>NoseSkiWireF</object-name>
<object-name>NoseCableConnect</object-name>
<object-name>NoseSkiWheel</object-name>
<object-name>NoseSkiWheelAxleL</object-name>
<object-name>NoseSkiWheelAxleR</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_nose_broken/property"/>
</not>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</and>
</condition>
</animation>
<!-- Nose Ski Damage -->
<animation>
<type>select</type>
<object-name>NoseSkid</object-name>
<object-name>NoseSkiAxled</object-name>
<object-name>NoseSkiAxleBld</object-name>
<object-name>NoseSkiAxleBrd</object-name>
<object-name>NoseSkiBraceLd</object-name>
<object-name>NoseSkiBraceRd</object-name>
<object-name>NoseSkiWireFd</object-name>
<object-name>NoseCableConnectd</object-name>
<object-name>NoseSkiWheeld</object-name>
<object-name>NoseSkiWheelAxleLd</object-name>
<object-name>NoseSkiWheelAxleRd</object-name>
<condition>
<and>
<property alias="/params/gear_nose_broken/property"/>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</and>
</condition>
</animation>
<!-- Left Ski No Damage -->
<animation>
<type>select</type>
<object-name>LeftSki</object-name>
<object-name>LeftSkiAxle</object-name>
<object-name>LeftSkiAxleBl</object-name>
<object-name>LeftSkiAxleBr</object-name>
<object-name>LeftSkiBraceL</object-name>
<object-name>LeftSkiBraceR</object-name>
<object-name>LeftSkiWireF</object-name>
<object-name>LeftSkiWireB</object-name>
<object-name>LeftCableConnectF</object-name>
<object-name>LeftCableConnectB</object-name>
<object-name>LeftSkiWheel</object-name>
<object-name>LeftCableConnectT</object-name>
<object-name>LeftSkiSpring</object-name>
<object-name>LeftSkiWheelAxle</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_left_broken/property"/>
</not>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</and>
</condition>
</animation>
<!-- Left Ski Damage -->
<animation>
<type>select</type>
<object-name>LeftSkid</object-name>
<object-name>LeftSkiAxled</object-name>
<object-name>LeftSkiAxleBld</object-name>
<object-name>LeftSkiAxleBrd</object-name>
<object-name>LeftSkiBraceLd</object-name>
<object-name>LeftSkiBraceRd</object-name>
<object-name>LeftSkiWireFd</object-name>
<object-name>LeftSkiWireBd</object-name>
<object-name>LeftCableConnectFd</object-name>
<object-name>LeftCableConnectBd</object-name>
<object-name>LeftCableConnectTd</object-name>
<object-name>LeftSkiWheeld</object-name>
<object-name>LeftSkiSpringd</object-name>
<object-name>LeftSkiWheelAxled</object-name>
<condition>
<and>
<property alias="/params/gear_left_broken/property"/>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</and>
</condition>
</animation>
<!-- Right Ski No Damage -->
<animation>
<type>select</type>
<object-name>RightSki</object-name>
<object-name>RightSkiAxle</object-name>
<object-name>RightSkiAxleBl</object-name>
<object-name>RightSkiAxleBr</object-name>
<object-name>RightSkiBraceL</object-name>
<object-name>RightSkiBraceR</object-name>
<object-name>RightSkiWireF</object-name>
<object-name>RightSkiWireB</object-name>
<object-name>RightCableConnectF</object-name>
<object-name>RightCableConnectB</object-name>
<object-name>RightSkiWheel</object-name>
<object-name>RightCableConnectT</object-name>
<object-name>RightSkiSpring</object-name>
<object-name>RightSkiWheelAxle</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_right_broken/property"/>
</not>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</and>
</condition>
</animation>
<!-- End Damage Mod-->
<!-- Right Ski Damage -->
<animation>
<type>select</type>
<object-name>RightSkid</object-name>
<object-name>RightSkiAxled</object-name>
<object-name>RightSkiAxleBld</object-name>
<object-name>RightSkiAxleBrd</object-name>
<object-name>RightSkiBraceLd</object-name>
<object-name>RightSkiBraceRd</object-name>
<object-name>RightCableConnectTd</object-name>
<object-name>RightSkiWireFd</object-name>
<object-name>RightSkiWireBd</object-name>
<object-name>RightCableConnectFd</object-name>
<object-name>RightCableConnectBd</object-name>
<object-name>RightSkiWheeld</object-name>
<object-name>RightSkiSpringd</object-name>
<object-name>RightSkiWheelAxled</object-name>
<condition>
<and>
<property alias="/params/gear_right_broken/property"/>
<equals>
<property alias="/params/bushkit"/>
<value>5</value>
</equals>
</and>
</condition>
</animation>
<!-- End Damage Mod-->
<animation>
<type>select</type>
<object-name>fairing1</object-name>
<condition>
<and>
<property>sim/model/c172p/fairing1</property>
<not>
<property alias="/params/gear_nose_broken/property"/>
</not>
<not>
<property alias="/params/bushkit"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fairing2</object-name>
<condition>
<and>
<property>sim/model/c172p/fairing2</property>
<not>
<property alias="/params/gear_left_broken/property"/>
</not>
<not>
<property alias="/params/bushkit"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fairing3</object-name>
<condition>
<and>
<property>sim/model/c172p/fairing3</property>
<not>
<property alias="/params/gear_right_broken/property"/>
</not>
<not>
<property alias="/params/bushkit"/>
</not>
</and>
</condition>
</animation>
<!-- Damage Mod -->
<animation>
<type>select</type>
<object-name>fairing1D</object-name>
<condition>
<and>
<property>sim/model/c172p/fairing1</property>
<property alias="/params/gear_nose_broken/property"/>
<not>
<property alias="/params/bushkit"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fairing2D</object-name>
<condition>
<and>
<property>sim/model/c172p/fairing2</property>
<property alias="/params/gear_left_broken/property"/>
<not>
<property alias="/params/bushkit"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fairing3D</object-name>
<condition>
<and>
<property>sim/model/c172p/fairing3</property>
<property alias="/params/gear_right_broken/property"/>
<not>
<property alias="/params/bushkit"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>RightWheelStrut</object-name>
<object-name>LeftWheelStrut</object-name>
<object-name>fairing1</object-name>
<object-name>fairing2</object-name>
<object-name>fairing3</object-name>
<object-name>fuselage</object-name>
<object-name>fuselage_cowling</object-name>
<object-name>fuselage_cowling_top</object-name>
<object-name>charniere1</object-name>
<object-name>charniere2</object-name>
<object-name>charniere3</object-name>
<object-name>charniere4</object-name>
<object-name>leftdoor</object-name>
<object-name>leftdoorhandle</object-name>
<object-name>rightdoor</object-name>
<object-name>rightdoorhandle</object-name>
<object-name>baggagedoorexterior</object-name>
<object-name>baggagedoorhandle</object-name>
<object-name>Spinner</object-name>
<object-name>Propeller</object-name>
<object-name>PropellerCowlPlugs</object-name>
<object-name>LeftNavLight</object-name>
<object-name>RightNavLight</object-name>
<object-name>radi_box</object-name>
<object-name>ruddercableports</object-name>
<object-name>windowframeleftext</object-name>
<object-name>windowframerightext</object-name>
<object-name>oildoor</object-name>
<object-name>vent</object-name>
<object-name>handle</object-name>
<object-name>airvent</object-name>
<object-name>TransponderAntenna</object-name>
<object-name>MarkerAntenna</object-name>
<object-name>Antenna_ADF</object-name>
<object-name>Antenna_VOR</object-name>
<object-name>VHFAntenna</object-name>
<object-name>ELTAntenna</object-name>
<!-- damage mod -->
<object-name>RightWheelStrutBKD</object-name>
<object-name>LeftWheelStrutBKD</object-name>
<object-name>RightNavLight_C</object-name>
<object-name>LeftNavLight_C</object-name>
<object-name>RightNavLight_D</object-name>
<object-name>LeftNavLight_D</object-name>
<object-name>fairing1D</object-name>
<object-name>fairing2D</object-name>
<object-name>fairing3D</object-name>
<object-name>PropellerD</object-name>
<object-name>SpinnerD</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage.png </texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>wing_left</object-name>
<object-name>wing_center</object-name>
<object-name>wing_right</object-name>
<object-name>wing_leading_edge_left</object-name>
<object-name>wing_leading_edge_right</object-name>
<object-name>wing_leading_edge_center</object-name>
<object-name>flaps</object-name>
<object-name>rightaileron</object-name>
<object-name>leftaileron</object-name>
<object-name>wing_1Ledge</object-name>
<object-name>wing_1Redge</object-name>
<object-name>courtesyoff</object-name>
<!-- damage mod -->
<object-name>wing_right_C</object-name>
<object-name>rightaileron_C</object-name>
<object-name>wing_leading_edge_right_C</object-name>
<object-name>wing_left_C</object-name>
<object-name>leftaileron_C</object-name>
<object-name>wing_leading_edge_left_C</object-name>
<object-name>wing_center_broke_left</object-name>
<object-name>wing_center_broke_right</object-name>
<object-name>wing_left_D</object-name>
<object-name>leftaileron_D</object-name>
<object-name>wing_leading_edge_left_D</object-name>
<object-name>wing_right_D</object-name>
<object-name>rightaileron_D</object-name>
<object-name>wing_leading_edge_right_D</object-name>
<property-base>sim/model/liverywing/</property-base>
<texture-prop>texture</texture-prop>
<texture>wing.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>vstab</object-name>
<object-name>hstab</object-name>
<object-name>rudder_1</object-name>
<object-name>elevatorleft</object-name>
<object-name>elevatorright</object-name>
<object-name>elevatortrim</object-name>
<property-base>sim/model/liverytail/</property-base>
<texture-prop>texture</texture-prop>
<texture>tail.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>Propeller.Fast</object-name>
<property-base>sim/model/liveryprop/</property-base>
<texture-prop>texture</texture-prop>
<texture>prop.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>L-Float</object-name>
<object-name>R-Float</object-name>
<object-name>L-FloatC</object-name>
<object-name>R-FloatC</object-name>
<object-name>LHrudder</object-name>
<object-name>RHrudder</object-name>
<object-name>FloatStruts</object-name>
<!-- damage mod -->
<object-name>L-FloatCD</object-name>
<object-name>R-FloatCD</object-name>
<object-name>L-FloatCB</object-name>
<object-name>R-FloatCB</object-name>
<object-name>L-FloatOD</object-name>
<object-name>R-FloatOD</object-name>
<object-name>L-FloatOB</object-name>
<object-name>R-FloatOB</object-name>
<object-name>LHrudderD</object-name>
<object-name>RHrudderD</object-name>
<object-name>LHrudderB</object-name>
<object-name>RHrudderB</object-name>
<property-base>sim/model/liveryfloat/</property-base>
<texture-prop>texture</texture-prop>
<texture>floats.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>GROUP_Interior</object-name>
<object-name>Firewall</object-name>
<property-base>sim/model/liveryinterior/</property-base>
<texture-prop>texture</texture-prop>
<texture>interior.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>GROUP_FrontPanels</object-name>
<property-base>sim/model/liverypanel/</property-base>
<texture-prop>texture</texture-prop>
<texture>panel.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>GROUP_InteriorParts</object-name>
<property-base>sim/model/liveryparts/</property-base>
<texture-prop>texture</texture-prop>
<texture>panel_parts.png</texture>
</animation>
<!-- Pilot, co-pilot, and passengers -->
<model>
<name>Pilot</name>
<path>Human/female-pilot.xml</path>
<offsets>
<x-m> 0.2 </x-m>
<y-m> -0.251 </y-m>
<z-m> -1.4 </z-m>
</offsets>
</model>
<model>
<name>Copilot</name>
<path>Human/male-copilot.xml</path>
<offsets>
<x-m> 0.2 </x-m>
<y-m> 0.251 </y-m>
<z-m> -1.4 </z-m>
</offsets>
</model>
<model>
<name>LeftPassenger</name>
<path>Human/male-copilot.xml</path>
<offsets>
<x-m> 0.9 </x-m>
<y-m> -0.2 </y-m>
<z-m> -1.45 </z-m>
</offsets>
</model>
<model>
<name>RightPassenger</name>
<path>Human/male-copilot.xml</path>
<offsets>
<x-m> 0.9 </x-m>
<y-m> 0.2 </y-m>
<z-m> -1.45 </z-m>
</offsets>
</model>
<!-- Pilot visible only when not in the cockpit, the walker is not activated and if there is enough weight on his seat -->
<animation>
<type>select</type>
<object-name>Pilot</object-name>
<condition>
<and>
<!-- Note: the sim/ properties do NOT start with a /,
which means that FlightGear tries to find them in
either:
(a) the root (/) for the local aircraft, or:
(b) in /ai/models/multiplayer[i]
In the case of (b), the properties do not exist, thus
the <not-equals> gets evaluated to true (always), which
is what we want, but this behavior is error-prone.
-->
<not-equals>
<property>sim/current-view/name</property>
<value>Cockpit View</value>
</not-equals>
<not-equals>
<property>sim/current-view/name</property>
<value>IFR Training View</value>
</not-equals>
<not>
<property>sim/walker/outside</property>
</not>
<property>pax/pilot/present</property>
<property>sim/model/occupants</property>
</and>
</condition>
</animation>
<!-- Co-pilot not visible if not enough weight on his seat or if using Cockpit Right Seat View-->
<animation>
<type>select</type>
<object-name>Copilot</object-name>
<condition>
<and>
<not-equals>
<property>sim/current-view/name</property>
<value>Cockpit Right Seat View</value>
</not-equals>
<property>pax/co-pilot/present</property>
<property>sim/model/occupants</property>
</and>
</condition>
</animation>
<!-- Passangers not visible if not enough weight on their seats or if using their view -->
<animation>
<type>select</type>
<object-name>LeftPassenger</object-name>
<condition>
<and>
<not-equals>
<property>sim/current-view/name</property>
<value>Left Passenger Seat View</value>
</not-equals>
<property>pax/left-passenger/present</property>
<property>sim/model/occupants</property>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>RightPassenger</object-name>
<condition>
<and>
<not-equals>
<property>sim/current-view/name</property>
<value>Right Passenger Seat View</value>
</not-equals>
<property>pax/right-passenger/present</property>
<property>sim/model/occupants</property>
</and>
</condition>
</animation>
<!-- MOD: Pontoon Gear -->
<animation>
<name>LeftFrontGear</name>
<object-name>Lstrut.001</object-name>
<object-name>Ldamper</object-name>
<object-name>LAxle</object-name>
<object-name>LFrontWheel</object-name>
</animation>
<animation>
<name>RightFrontGear</name>
<object-name>Rstrut.001</object-name>
<object-name>Rdamper</object-name>
<object-name>RAxle</object-name>
<object-name>RFrontWheel</object-name>
</animation>
<!-- Retractable Gear -->
<animation>
<type>rotate</type>
<object-name>Ldamper</object-name>
<object-name>LAxle</object-name>
<object-name>LFrontWheel</object-name>
<property alias="/params/gear-amphibious/front-left-compression-ft"/>
<factor>8</factor>
<center>
<x-m>-3.599</x-m>
<y-m>1.434</y-m>
<z-m>-2.189</z-m>
</center>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>LeftFrontGear</object-name>
<property alias="/params/gear-amphibious/front-left-position-norm"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.220</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.0</dep>
</entry>
</interpolation>
<center>
<x-m>-3.553</x-m>
<y-m>1.430</y-m>
<z-m>-1.901</z-m>
</center>
<axis>
<x>0.342</x>
<y>0</y>
<z>0.940</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Lstrut.002</object-name>
<property alias="/params/gear-amphibious/front-left-position-norm"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.115</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.0</dep>
</entry>
</interpolation>
<center>
<x-m>-3.553</x-m>
<y-m>1.430</y-m>
<z-m>-1.901</z-m>
</center>
<axis>
<x>0.342</x>
<y>0</y>
<z>0.940</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Rdamper</object-name>
<object-name>RAxle</object-name>
<object-name>RFrontWheel</object-name>
<property alias="/params/gear-amphibious/front-right-compression-ft"/>
<factor>8</factor>
<center>
<x-m>-3.599</x-m>
<y-m>-1.434</y-m>
<z-m>-2.189</z-m>
</center>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>RightFrontGear</object-name>
<property alias="/params/gear-amphibious/front-right-position-norm"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.220</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.0</dep>
</entry>
</interpolation>
<center>
<x-m>-3.553</x-m>
<y-m>-1.430</y-m>
<z-m>-1.901</z-m>
</center>
<axis>
<x>0.342</x>
<y>0</y>
<z>0.940</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Rstrut.002</object-name>
<property alias="/params/gear-amphibious/front-right-position-norm"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.115</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.0</dep>
</entry>
</interpolation>
<center>
<x-m>-3.553</x-m>
<y-m>-1.430</y-m>
<z-m>-1.901</z-m>
</center>
<axis>
<x>0.342</x>
<y>0</y>
<z>0.940</z>
</axis>
</animation>
<animation>
<type>spin</type>
<object-name>LFrontWheel</object-name>
<property alias="/params/gear-amphibious/front-left-rollspeed-ms"/>
<factor>75</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>-2.1152</x-m>
<y-m>-1.14871</y-m>
<z-m>-2.07563</z-m>
</center>
</animation>
<animation>
<type>spin</type>
<object-name>RFrontWheel</object-name>
<property alias="/params/gear-amphibious/front-right-rollspeed-ms"/>
<factor>75</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>-2.10993</x-m>
<y-m>1.16615</y-m>
<z-m>-2.06557</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>LRtarm</object-name>
<object-name>LRAxle</object-name>
<object-name>LRwheel</object-name>
<expression>
<sum>
<product>
<sum>
<value>0.07</value>
<property alias="/params/gear-amphibious/rear-left-compression-ft"/>
</sum>
<value>15</value>
</product>
<product>
<table>
<property alias="/params/gear-amphibious/rear-left-position-norm"/>
<entry>
<ind>1</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0</ind>
<dep>10</dep>
</entry>
</table>
</product>
</sum>
</expression>
<center>
<x-m>-0.6019</x-m>
<y-m>-1.1513</y-m>
<z-m>-1.8621</z-m>
</center>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>RRtarm</object-name>
<object-name>RRAxle</object-name>
<object-name>RRwheel</object-name>
<expression>
<sum>
<product>
<sum>
<value>0.07</value>
<property alias="/params/gear-amphibious/rear-right-compression-ft"/>
</sum>
<value>15</value>
</product>
<product>
<table>
<property alias="/params/gear-amphibious/rear-right-position-norm"/>
<entry>
<ind>1</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0</ind>
<dep>10</dep>
</entry>
</table>
</product>
</sum>
</expression>
<center>
<x-m>-0.6019</x-m>
<y-m>1.1676</y-m>
<z-m>-1.8621</z-m>
</center>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>spin</type>
<object-name>LRwheel</object-name>
<property alias="/params/gear-amphibious/rear-left-rollspeed-ms"/>
<factor>52</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>0.88361</x-m>
<y-m>-1.15147</y-m>
<z-m>-2.14853</z-m>
</center>
</animation>
<animation>
<type>spin</type>
<object-name>RRwheel</object-name>
<property alias="/params/gear-amphibious/rear-right-rollspeed-ms"/>
<factor>52</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>0.88416</x-m>
<y-m>1.16754</y-m>
<z-m>-2.14826</z-m>
</center>
</animation>
<animation>
<type>translate</type>
<object-name>RHrudder</object-name>
<property alias="/params/water-rudder-norm"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.09</dep>
</entry>
</interpolation>
<center>
<x-m> 3.48832</x-m>
<y-m> 1.15971</y-m>
<z-m>-1.61943</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>-1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>RHrudder</object-name>
<expression>
<product>
<value>30</value>
<property>surface-positions/rudder-pos-norm</property>
<property alias="/params/water-rudder-norm"/>
</product>
</expression>
<center>
<x-m> 3.5172</x-m>
<y-m> 1.1571</y-m>
<z-m>-1.4308</z-m>
</center>
<axis>
<x>-0.087</x>
<y> 0</y>
<z> 0.996</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>RHrudder</object-name>
<property alias="/params/water-rudder-norm"/>
<factor>90</factor>
<center>
<x-m> 3.47</x-m>
<y-m> 1.434</y-m>
<z-m>-1.63</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>LHrudder</object-name>
<property alias="/params/water-rudder-norm"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.09</dep>
</entry>
</interpolation>
<center>
<x-m> 3.48777</x-m>
<y-m>-1.15794</y-m>
<z-m>-1.6197</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>-1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>LHrudder</object-name>
<expression>
<product>
<value>30</value>
<property>surface-positions/rudder-pos-norm</property>
<property alias="/params/water-rudder-norm"/>
</product>
</expression>
<center>
<x-m> 3.5172</x-m>
<y-m>-1.1571</y-m>
<z-m>-1.4308</z-m>
</center>
<axis>
<x>-0.087</x>
<y> 0</y>
<z> 0.996</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>LHrudder</object-name>
<property alias="/params/water-rudder-norm"/>
<factor>90</factor>
<center>
<x-m> 3.47</x-m>
<y-m>-1.434</y-m>
<z-m>-1.63</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- Baggage models -->
<model>
<name>suitcase1</name>
<path>Interior/Baggages/suitcase1.xml</path>
<offsets>
<x-m>1.68</x-m>
<y-m>-0.14</y-m>
<z-m>-0.59</z-m>
</offsets>
</model>
<model>
<name>suitcase2</name>
<path>Interior/Baggages/suitcase2.xml</path>
<offsets>
<x-m>1.68</x-m>
<y-m>0.14</y-m>
<z-m>-0.59</z-m>
</offsets>
</model>
<animation>
<type>select</type>
<object-name>suitcase1</object-name>
<condition>
<greater-than>
<property>payload/weight[4]/weight-lb</property>
<value>70.0</value>
</greater-than>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>suitcase2</object-name>
<condition>
<greater-than>
<property>payload/weight[4]/weight-lb</property>
<value>20.0</value>
</greater-than>
</condition>
</animation>
<!-- Pitot tube cover "remove before flight" -->
<model>
<name>rbf-pitot</name>
<path>Exterior/rbf/rbf.xml</path>
<offsets>
<x-m>-0.19</x-m>
<y-m>-1.525</y-m>
<z-m> 0.300</z-m>
</offsets>
</model>
<animation>
<type>select</type>
<object-name>rbf-pitot</object-name>
<condition>
<property alias="/params/securing/pitot-cover"/>
</condition>
</animation>
<animation>
<type>pick</type>
<object-name>rbf-pitot</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<property>sim/model/c172p/securing/pitot-cover-removable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>property-assign</command>
<property alias="/params/securing/pitot-cover"/>
<value>false</value>
</binding>
</action>
<hovered>
<binding>
<condition>
<and>
<property>sim/model/c172p/securing/pitot-cover-removable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>set-tooltip</command>
<tooltip-id>remove-pitot-tube-cap</tooltip-id>
<label>Remove Pitot Tube Cap</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>PitotTube</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<property>sim/model/c172p/securing/pitot-cover-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>property-assign</command>
<property alias="/params/securing/pitot-cover"/>
<value>true</value>
</binding>
<binding>
<command>property-assign</command>
<property>instrumentation/airspeed-indicator/indicated-speed-kt</property>
<value>0.0</value>
</binding>
</action>
<hovered>
<binding>
<condition>
<and>
<property>sim/model/c172p/securing/pitot-cover-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>set-tooltip</command>
<tooltip-id>put-pitot-tube-cap</tooltip-id>
<label>Put Pitot Tube Cap</label>
</binding>
</hovered>
</animation>
<!-- Cowl Plugs -->
<model>
<name>CowlPlugs</name>
<path>Exterior/cowlplugs/cowlplugs.xml</path>
</model>
<animation>
<type>select</type>
<object-name>CowlPlugs</object-name>
<condition>
<and>
<property alias="/params/securing/cowl-plugs"/>
<not>
<property alias="/params/engine/crashed"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>CowlPlugHotSpot</object-name>
<condition>
<property>sim/model/c172p/securing/cowl-plugs-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
</animation>
<animation>
<type>pick</type>
<object-name>CowlPlugs</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<property>sim/model/c172p/securing/cowl-plugs-removable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
<command>property-assign</command>
<property>sim/model/c172p/securing/cowl-plugs-visible</property>
<value>false</value>
</binding>
</action>
<hovered>
<binding>
<condition>
<property>sim/model/c172p/securing/cowl-plugs-removable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
<command>set-tooltip</command>
<tooltip-id>remove-cowl-plugs</tooltip-id>
<label>Remove Cowl Plugs</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>CowlPlugHotSpot</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<property>sim/model/c172p/securing/cowl-plugs-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
<command>property-assign</command>
<property>sim/model/c172p/securing/cowl-plugs-visible</property>
<value>true</value>
</binding>
</action>
<hovered>
<binding>
<condition>
<property>sim/model/c172p/securing/cowl-plugs-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
<command>set-tooltip</command>
<tooltip-id>put-cowl-plugs</tooltip-id>
<label>Put Cowl Plugs</label>
</binding>
</hovered>
</animation>
<!-- Small wheel chock -->
<model>
<name>chock1</name>
<path>Exterior/chock/chock.xml</path>
<offsets>
<x-m>-0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.008</z-m>
</offsets>
</model>
<model>
<name>chock2</name>
<path>Exterior/chock/chock.xml</path>
<offsets>
<x-m>0.32</x-m>
<y-m>0.0</y-m>
<z-m>0.020</z-m>
</offsets>
</model>
<animation>
<type>translate</type>
<object-name>chock1</object-name>
<object-name>chock2</object-name>
<property>gear/gear[0]/compression-norm</property>
<factor>0.30</factor>
<axis>
<x>0.3</x>
<y>0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>select</type>
<object-name>chock1</object-name>
<object-name>chock2</object-name>
<condition>
<and>
<property alias="/params/securing/chocks"/>
<equals>
<property alias="/params/bushkit"/>
<value>0</value>
</equals>
</and>
</condition>
</animation>
<!-- Wooden chocks -->
<model>
<name>woodenchock</name>
<path>Exterior/wooden-chock/woodenchock.xml</path>
<offsets>
<x-m>-0.029</x-m>
<y-m>0.0</y-m>
<z-m>-0.08</z-m>
</offsets>
</model>
<animation>
<type>translate</type>
<object-name>woodenchock</object-name>
<property>gear/gear[0]/compression-norm</property>
<factor>0.30</factor>
<axis>
<x>0.3</x>
<y>0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>select</type>
<object-name>woodenchock</object-name>
<condition>
<and>
<property alias="/params/securing/chocks"/>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>2</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Pick animations to show/hide chocks -->
<animation>
<type>pick</type>
<object-name>chock1</object-name>
<object-name>chock2</object-name>
<object-name>woodenchock</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
<command>property-assign</command>
<property>sim/model/c172p/securing/chock</property>
<value>false</value>
</binding>
</action>
<hovered>
<binding>
<condition>
<property>sim/model/c172p/securing/chock</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
<command>set-tooltip</command>
<tooltip-id>remove-wheel-chock</tooltip-id>
<label>Remove Wheel Chock</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>NoseWheel</object-name>
<object-name>NoseWheelBK</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<property>sim/model/c172p/securing/chock-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>property-assign</command>
<property>sim/model/c172p/securing/chock</property>
<value>true</value>
</binding>
</action>
<hovered>
<binding>
<condition>
<and>
<property>sim/model/c172p/securing/chock-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>set-tooltip</command>
<tooltip-id>secure-with-wheel-chock</tooltip-id>
<label>Secure With Wheel Chock</label>
</binding>
</hovered>
</animation>
<!-- Left Tiedowns -->
<model>
<name>tiedownL</name>
<path>Exterior/tiedowns/tiedownL.xml</path>
<offsets>
<x-m> 0.108 </x-m>
<y-m>-2.2422</y-m>
<z-m> 0.3528</z-m>
<heading-deg>-90.0</heading-deg>
</offsets>
</model>
<animation>
<type>select</type>
<object-name>tiedownL</object-name>
<condition>
<property alias="/params/securing/tiedowns/left/visible"/>
</condition>
</animation>
<animation>
<type>pick</type>
<object-name>tiedownL</object-name>
<object-name>TieDownLeft</object-name> <!-- tiedown handle -->
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
<command>property-assign</command>
<property alias="/params/securing/tiedowns/left/visible"/>
<value>false</value>
</binding>
</action>
<hovered>
<binding>
<condition>
<property alias="/params/securing/tiedowns/left/visible"/>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
<command>set-tooltip</command>
<tooltip-id>remove-left-tiedowns</tooltip-id>
<label>Remove Left Tie-Down</label>
</binding>
</hovered>
</animation>
<animation>
<type>select</type>
<object-name>TiedownHotSpotLeft</object-name>
<condition>
<property>sim/model/c172p/securing/tiedownL-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
</animation>
<animation>
<type>pick</type>
<object-name>TiedownHotSpotLeft</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<property>sim/model/c172p/securing/tiedownL-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>property-assign</command>
<property alias="/params/securing/tiedowns/left/visible"/>
<value>true</value>
</binding>
</action>
<hovered>
<binding>
<condition>
<and>
<property>sim/model/c172p/securing/tiedownL-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>set-tooltip</command>
<tooltip-id>secure-with-left-tiedowns</tooltip-id>
<label>Secure With Tie-Down</label>
</binding>
</hovered>
</animation>
<!-- Right Tiedowns -->
<model>
<name>tiedownR</name>
<path>Exterior/tiedowns/tiedownR.xml</path>
<offsets>
<x-m>0.09974</x-m>
<y-m>2.24654</y-m>
<z-m>0.35544</z-m>
<heading-deg>90.0</heading-deg>
</offsets>
</model>
<animation>
<type>select</type>
<object-name>tiedownR</object-name>
<condition>
<property alias="/params/securing/tiedowns/right/visible"/>
</condition>
</animation>
<animation>
<type>pick</type>
<object-name>tiedownR</object-name>
<object-name>TieDownRight</object-name> <!-- tiedown handle -->
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
<command>property-assign</command>
<property alias="/params/securing/tiedowns/right/visible"/>
<value>false</value>
</binding>
</action>
<hovered>
<binding>
<condition>
<property alias="/params/securing/tiedowns/right/visible"/>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
<command>set-tooltip</command>
<tooltip-id>remove-right-tiedowns</tooltip-id>
<label>Remove Right Tie-Down</label>
</binding>
</hovered>
</animation>
<animation>
<type>select</type>
<object-name>TiedownHotSpotRight</object-name>
<condition>
<property>sim/model/c172p/securing/tiedownR-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
</animation>
<animation>
<type>pick</type>
<object-name>TiedownHotSpotRight</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<property>sim/model/c172p/securing/tiedownR-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>property-assign</command>
<property alias="/params/securing/tiedowns/right/visible"/>
<value>true</value>
</binding>
</action>
<hovered>
<binding>
<condition>
<and>
<property>sim/model/c172p/securing/tiedownR-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>set-tooltip</command>
<tooltip-id>secure-with-right-tiedowns</tooltip-id>
<label>Secure With Tie-Down</label>
</binding>
</hovered>
</animation>
<!-- Tail Tiedowns -->
<model>
<name>tiedownT</name>
<path>Exterior/tiedowns/tiedownT.xml</path>
<offsets>
<x-m> 4.6955 </x-m>
<y-m>-0.00184</y-m>
<z-m>-0.677 </z-m>
<heading-deg>180.0</heading-deg>
</offsets>
</model>
<animation>
<type>select</type>
<object-name>tiedownT</object-name>
<condition>
<property alias="/params/securing/tiedowns/tail/visible"/>
</condition>
</animation>
<animation>
<type>pick</type>
<object-name>tiedownT</object-name>
<object-name>TieDownTail</object-name> <!-- tiedown handle -->
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
<command>property-assign</command>
<property alias="/params/securing/tiedowns/tail/visible"/>
<value>false</value>
</binding>
</action>
<hovered>
<binding>
<condition>
<property alias="/params/securing/tiedowns/tail/visible"/>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
<command>set-tooltip</command>
<tooltip-id>remove-tail-tiedowns</tooltip-id>
<label>Remove Tail Tie-Down</label>
</binding>
</hovered>
</animation>
<animation>
<type>select</type>
<object-name>TiedownHotSpotTail</object-name>
<condition>
<property>sim/model/c172p/securing/tiedownT-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</condition>
</animation>
<animation>
<type>pick</type>
<object-name>TiedownHotSpotTail</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<property>sim/model/c172p/securing/tiedownT-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>property-assign</command>
<property alias="/params/securing/tiedowns/tail/visible"/>
<value>true</value>
</binding>
</action>
<hovered>
<binding>
<condition>
<and>
<property>sim/model/c172p/securing/tiedownT-addable</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>set-tooltip</command>
<tooltip-id>secure-with-tail-tiedowns</tooltip-id>
<label>Secure With Tie-Down</label>
</binding>
</hovered>
</animation>
<!-- Left Tank Drain Sump -->
<animation>
<type>select</type>
<object-name>SumpHotSpotLeft</object-name>
<condition>
<and>
<property>consumables/fuel/contamination_allowed</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
</animation>
<animation>
<type>pick</type>
<object-name>SumpHotSpotLeft</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<property>consumables/fuel/contamination_allowed</property>
<not>
<property>engines/active-engine/running</property>
</not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>property-toggle</command>
<property>sim/model/open-pfuel-sump</property>
</binding>
<binding>
<command>nasal</command>
<script>
var show = getprop("sim/model/open-pfuel-sump");
if (show)
fgcommand("dialog-show", props.Node.new({"dialog-name": "c172p-left-fuel-sample-dialog"}));
else
fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-left-fuel-sample-dialog"}));
</script>
</binding>
<binding>
<condition>
<and>
<property>engines/active-engine/running</property>
<property>consumables/fuel/contamination_allowed</property>
</and>
</condition>
<command>nasal</command>
<script>
gui.popupTip("You can't check for fuel contamination with the engine running!", 2);
</script>
</binding>
<binding>
<condition>
<and>
<not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
</not>
<property>consumables/fuel/contamination_allowed</property>
</and>
</condition>
<command>nasal</command>
<script>
gui.popupTip("You can't check for fuel contamination while in the air!", 2);
</script>
</binding>
</action>
<hovered>
<binding>
<condition>
<and>
<property>consumables/fuel/contamination_allowed</property>
<not>
<property>engines/active-engine/running</property>
</not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>set-tooltip</command>
<tooltip-id>left-tank-drain-sump</tooltip-id>
<label>Left Tank Drain Sump</label>
</binding>
</hovered>
</animation>
<!-- Right Tank Drain Sump -->
<animation>
<type>select</type>
<object-name>SumpHotSpotRight</object-name>
<condition>
<and>
<property>consumables/fuel/contamination_allowed</property>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
</animation>
<animation>
<type>pick</type>
<object-name>SumpHotSpotRight</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<property>consumables/fuel/contamination_allowed</property>
<not>
<property>engines/active-engine/running</property>
</not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>property-toggle</command>
<property>sim/model/open-sfuel-sump</property>
</binding>
<binding>
<command>nasal</command>
<script>
var show = getprop("sim/model/open-sfuel-sump");
if (show)
fgcommand("dialog-show", props.Node.new({"dialog-name": "c172p-right-fuel-sample-dialog"}));
else
fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-right-fuel-sample-dialog"}));
</script>
</binding>
<binding>
<condition>
<and>
<property>engines/active-engine/running</property>
<property>consumables/fuel/contamination_allowed</property>
</and>
</condition>
<command>nasal</command>
<script>
gui.popupTip("You can't check for fuel contamination with the engine running!", 2);
</script>
</binding>
<binding>
<condition>
<and>
<not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
</not>
<property>consumables/fuel/contamination_allowed</property>
</and>
</condition>
<command>nasal</command>
<script>
gui.popupTip("You can't check for fuel contamination while in the air!", 2);
</script>
</binding>
</action>
<hovered>
<binding>
<condition>
<and>
<property>consumables/fuel/contamination_allowed</property>
<not>
<property>engines/active-engine/running</property>
</not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>set-tooltip</command>
<tooltip-id>right-tank-drain-sump</tooltip-id>
<label>Right Tank Drain Sump</label>
</binding>
</hovered>
</animation>
<!-- oil level check -->
<animation>
<type>pick</type>
<object-name>OilCap</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<property>engines/active-engine/oil_consumption_allowed</property>
<not>
<property>engines/active-engine/running</property>
</not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
<equals>
<property>sim/model/door-positions/oilDoor/position-norm</property>
<value>1</value>
</equals>
</and>
</condition>
<command>property-toggle</command>
<property>sim/model/show-dip-stick</property>
</binding>
<binding>
<condition>
<and>
<property>engines/active-engine/oil_consumption_allowed</property>
<not>
<property>engines/active-engine/running</property>
</not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>nasal</command>
<script>
var show = getprop("sim/model/show-dip-stick");
var engine = getprop("controls/engines/active-engine");
if (show) {
if (!engine)
fgcommand("dialog-show", props.Node.new({"dialog-name": "c172p-oil-dialog-160"}));
else
fgcommand("dialog-show", props.Node.new({"dialog-name": "c172p-oil-dialog-180"}));
} else {
if (!engine)
fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-oil-dialog-160"}));
else
fgcommand("dialog-close", props.Node.new({"dialog-name": "c172p-oil-dialog-180"}));
}
</script>
</binding>
<binding>
<condition>
<and>
<property>engines/active-engine/running</property>
<property>engines/active-engine/oil_consumption_allowed</property>
</and>
</condition>
<command>nasal</command>
<script>
gui.popupTip("You can't check the oil level with the engine running!", 2);
</script>
</binding>
<binding>
<condition>
<and>
<not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
</not>
<property>engines/active-engine/oil_consumption_allowed</property>
</and>
</condition>
<command>nasal</command>
<script>
gui.popupTip("You can't check the oil level while in the air!", 2);
</script>
</binding>
</action>
<hovered>
<binding>
<condition>
<and>
<not>
<property>engines/active-engine/running</property>
</not>
<or>
<property>fdm/jsbsim/gear/unit[1]/WOW</property>
<property>fdm/jsbsim/gear/unit[19]/WOW</property>
<property>fdm/jsbsim/gear/unit[23]/WOW</property>
<property>fdm/jsbsim/hydro/active-norm</property>
</or>
<property>engines/active-engine/oil_consumption_allowed</property>
</and>
</condition>
<command>set-tooltip</command>
<tooltip-id>oil-sump</tooltip-id>
<label>Oil Sump</label>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>OilCap</object-name>
<property>sim/model/show-dip-stick</property>
<factor>0.3</factor>
<axis>
<x>0.01</x>
<y>0.15</y>
<z>1.0</z>
</axis>
</animation>
<model>
<name>extinguisher</name>
<path>Interior/FE-ELT/fe.xml</path>
<offsets>
<x-m>-1.3</x-m>
<y-m>0.15</y-m>
<z-m>-0.2</z-m>
<roll-deg>-90.0</roll-deg>
<heading-deg>0.0</heading-deg>
</offsets>
</model>
<animation>
<type>select</type>
<object-name>extinguisher</object-name>
<condition>
<and>
<not-equals>
<property alias="/params/bushkit"/>
<value>3</value>
</not-equals>
<not-equals>
<property alias="/params/bushkit"/>
<value>4</value>
</not-equals>
</and>
</condition>
</animation>
<model>
<name>extinguisher-amphibious</name>
<path>Interior/FE-ELT/fe2.xml</path>
<offsets>
<x-m>-1.3</x-m>
<y-m>-0.075</y-m>
<z-m>-0.2</z-m>
<roll-deg>-90.0</roll-deg>
<heading-deg>0.0</heading-deg>
</offsets>
</model>
<animation>
<type>select</type>
<object-name>extinguisher-amphibious</object-name>
<condition>
<or>
<equals>
<property alias="/params/bushkit"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit"/>
<value>4</value>
</equals>
</or>
</condition>
</animation>
<!-- Preflight surface checks -->
<!-- elevator surface check -->
<animation>
<type>pick</type>
<object-name>elevatorleft</object-name>
<object-name>elevatorright</object-name>
<object-name>elevatortrim</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<not>
<property>engines/active-engine/running</property>
</not>
<not>
<property>sim/model/c172p/cockpit/control-lock-placed</property>
</not>
<less-than>
<property>velocities/groundspeed-kt</property>
<value>1.0</value>
</less-than>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>nasal</command>
<script>c172p.control_surface_check_elevator();</script>
</binding>
<binding>
<condition>
<and>
<not>
<property>engines/active-engine/running</property>
</not>
<not>
<property>sim/model/c172p/cockpit/control-lock-placed</property>
</not>
<less-than>
<property>velocities/groundspeed-kt</property>
<value>1.0</value>
</less-than>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>property-assign</command>
<property>sim/model/c172p/control-surfaces/elevator-checked</property>
<value>true</value>
</binding>
</action>
</animation>
<!-- left aileron surface check -->
<animation>
<type>pick</type>
<object-name>leftaileron</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<not>
<property>engines/active-engine/running</property>
</not>
<not>
<property>sim/model/c172p/cockpit/control-lock-placed</property>
</not>
<less-than>
<property>velocities/groundspeed-kt</property>
<value>1.0</value>
</less-than>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>nasal</command>
<script>c172p.control_surface_check_left_aileron();</script>
</binding>
<binding>
<condition>
<and>
<not>
<property>engines/active-engine/running</property>
</not>
<not>
<property>sim/model/c172p/cockpit/control-lock-placed</property>
</not>
<less-than>
<property>velocities/groundspeed-kt</property>
<value>1.0</value>
</less-than>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>property-assign</command>
<property>sim/model/c172p/control-surfaces/left-aileron-checked</property>
<value>true</value>
</binding>
</action>
</animation>
<!-- right aileron surface check -->
<animation>
<type>pick</type>
<object-name>rightaileron</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<not>
<property>engines/active-engine/running</property>
</not>
<not>
<property>sim/model/c172p/cockpit/control-lock-placed</property>
</not>
<less-than>
<property>velocities/groundspeed-kt</property>
<value>1.0</value>
</less-than>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>nasal</command>
<script>c172p.control_surface_check_right_aileron();</script>
</binding>
<binding>
<condition>
<and>
<not>
<property>engines/active-engine/running</property>
</not>
<not>
<property>sim/model/c172p/cockpit/control-lock-placed</property>
</not>
<less-than>
<property>velocities/groundspeed-kt</property>
<value>1.0</value>
</less-than>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>property-assign</command>
<property>sim/model/c172p/control-surfaces/right-aileron-checked</property>
<value>true</value>
</binding>
</action>
</animation>
<!-- rudder surface check -->
<animation>
<type>pick</type>
<object-name>rudder</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<condition>
<and>
<not>
<property>engines/active-engine/running</property>
</not>
<not>
<property>sim/model/c172p/cockpit/control-lock-placed</property>
</not>
<less-than>
<property>velocities/groundspeed-kt</property>
<value>1.0</value>
</less-than>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>nasal</command>
<script>c172p.control_surface_check_rudder();</script>
</binding>
<binding>
<condition>
<and>
<not>
<property>engines/active-engine/running</property>
</not>
<not>
<property>sim/model/c172p/cockpit/control-lock-placed</property>
</not>
<less-than>
<property>velocities/groundspeed-kt</property>
<value>1.0</value>
</less-than>
<or>
<not>
<property>sim/current-view/internal</property>
</not>
<property>nasal/tutorial/loaded</property>
</or>
</and>
</condition>
<command>property-assign</command>
<property>sim/model/c172p/control-surfaces/rudder-checked</property>
<value>true</value>
</binding>
</action>
</animation>
</PropertyList>