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fgdata/Nasal/redout.nas

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# Damped G value - starts at 1.
var GDamped = 1.0;
var previousG = 1.0;
var running_compression = 0;
var fdm = "jsb";
var compression_rate = nil;
var internal = nil;
var lp_black = nil;
var lp_red = nil;
var run = func {
if (running_compression)
{
var GCurrent = 1.0;
if (fdm == "jsb")
{
GCurrent = getprop("/accelerations/pilot/z-accel-fps_sec");
if (GCurrent != nil) GCurrent = - GCurrent / 32;
}
else
{
GCurrent = getprop("/accelerations/pilot-g[0]");
}
if (GCurrent == nil)
{
GCurrent = 1.0;
}
# Updated the GDamped using a filter.
if (GDamped < 0)
{
# Redout happens faster and clears quicker
GDamped = lp_red.filter(GCurrent);
}
else
{
GDamped = lp_black.filter(GCurrent);
}
setprop("/accelerations/pilot-gdamped", GDamped);
if (internal)
{
if (running_compression)
{
# Apply any compression due to G-forces
if (GDamped != previousG)
{
var current_y_offset = getprop("/sim/current-view/y-offset-m");
setprop("/sim/current-view/y-offset-m", current_y_offset - (GDamped - previousG) * compression_rate);
previousG = GDamped;
}
}
}
settimer(run, 0);
}
}
var fdm_init_listener = _setlistener("/sim/signals/fdm-initialized",
func {
removelistener(fdm_init_listener); # uninstall, so we're only called once
fdm = getprop("/sim/flight-model");
running_compression = getprop("/sim/rendering/headshake/enabled");
internal = getprop("/sim/current-view/internal");
lp_black = aircraft.lowpass.new(0.2);
lp_red = aircraft.lowpass.new(0.25);
setlistener("/sim/current-view/internal", func(n) {
internal = n.getBoolValue();
});
setlistener("/sim/rendering/headshake/rate-m-g", func(n) {
compression_rate = n.getValue();
}, 1);
setlistener("/sim/rendering/headshake/enabled", func(n) {
if ((running_compression == 0) and n.getBoolValue())
{
running_compression = 1;
# start new timer now
run();
}
else
{
running_compression = n.getBoolValue();
}
}, 1);
# Now we've set up the listeners (which will have triggered), run it.
run();
}
);