1
0
Fork 0
fgdata/gui/shaders/canvas_pipeline.vert
2023-04-13 08:25:07 +02:00

19 lines
320 B
GLSL

// -*-C++-*-
#version 330 core
out vec2 texImageCoord;
out vec2 paintCoord;
in vec2 pos;
in vec2 textureUV;
uniform mat4 sh_Model;
uniform mat4 sh_Ortho;
uniform mat3 paintInverted;
void main()
{
gl_Position = vec4(pos, 0, 1);
texImageCoord = textureUV;
paintCoord = (paintInverted * vec3(pos, 1)).xy;
}