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fgdata/gui/dialogs/scenery_sources.xml
Stuart Buchanan 9e6bb54bca Scenery attribute - Scenery Sources dialog
Displays a set of properties under /scenery/sources

This property tree is populated with the contents
of sources.xml files in Scenery directories.  Such
files should have the following format:

<?xml version="1.0"?>
<PropertyList>
    <source>
        <name>Corine Land Cover (CLC) 2018, Version 2020_20u1</name>
        <link>http://web.archive.org/web/20221112175615/https://land.copernicus.eu/pan-european/corine-land-cover/clc2018?tab=metadata%2A</link>
        <license>GMES Open License</license>
    </source>
    <source>
        <name>NASADEM Merged DEM Global 1 arc second V001</name>
        <link>https://www.earthdata.nasa.gov/</link>
        <license>Public Domain</license>
    </source>
    <source>
        <name>OpenStreetMap</name>
        <link>https://www.openstreetmap.org/copyright</link>
        <license>Open Data Commons Open Database License</license>
    </source>
</PropertyList>
2022-11-12 20:47:50 +00:00

131 lines
3.1 KiB
XML

<?xml version="1.0"?>
<!-- Sound control dialog -->
<PropertyList>
<name>scenery-sources</name>
<modal>false</modal>
<width>1000</width>
<layout>vbox</layout>
<group>
<layout>hbox</layout>
<empty><stretch>1</stretch></empty>
<text>
<label>Scenery Sources</label>
</text>
<empty><stretch>1</stretch></empty>
<button>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<legend></legend>
<keynum>27</keynum>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<hrule/>
<group>
<name>source-table</name>
<layout>table</layout>
<halign>fill</halign>
<text>
<row>0</row>
<col>0</col>
<label>Directory</label>
<padding>10</padding>
</text>
<text>
<row>0</row>
<col>1</col>
<label>Source</label>
<padding>10</padding>
</text>
<text>
<row>0</row>
<col>2</col>
<label>License</label>
<padding>10</padding>
</text>
<text>
<row>0</row>
<col>3</col>
<label>URL</label>
<padding>10</padding>
</text>
</group>
<hrule/>
<group>
<layout>hbox</layout>
<default-padding>10</default-padding>
<button>
<legend>Close</legend>
<default>true</default>
<key>Esc</key>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<nasal>
<open><![CDATA[
var dlg_root = cmdarg();
# Fill the table of scenery sources
var table = gui.findElementByName( dlg_root, "source-table" );
var row = 1;
var sources = props.globals.getNode( "scenery/sources" );
if( sources != nil ) {
var dirs = sources.getChildren("directory");
forindex (var i; dirs ) {
var path = dirs[i].getValue("path");
var path_txt = table.addChild("text");
path_txt.setValues( { row: row, col: 0, label: path, padding: 5, halign: "left"} );
var source = dirs[i].getChildren("source");
forindex (var j; source) {
var name = source[j].getValue("name");
var link = source[j].getValue("link");
var license = source[j].getValue("license");
var name_txt = table.addChild("text");
name_txt.setValues( { row: row, col: 1, label: name, padding: 5, halign: "left"} );
var license_txt = table.addChild("text");
license_txt.setValues( { row: row, col: 2, label: license, padding: 5, halign: "left"} );
if (link != "") {
var button = table.addChild("button");
button.setValues( { row: row, col: 3, legend: "Website", padding: 5, halign: "left",
binding: { command: "open-browser", url: link }
} );
}
row +=1;
}
}
} else {
var txt = table.addChild("text");
txt.setValues( { row: row, col: 0, colspan: 4, label: "No scenery source attributions found", padding: 10, halign: "center"} );
}
]]></open>
</nasal>
</PropertyList>