35 lines
1.1 KiB
XML
35 lines
1.1 KiB
XML
<?xml version="1.0"?>
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<!--
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Declare behaviour of various graphics properties. This captures
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information common to all the different graphics presets, and
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avoids hard-coding these lists in C++.
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Various lists need to be defined:
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- the 'scenery reload required' list : properties which do not take effect until
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the scenery is reloaded
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- the 'restart required' list : properties which only take ffect upon restarting
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the simulator.
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In each case, the property paths are treated as prefixes; i.e any concrete property
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whose full path matches one of these prefixes, will be considered as within that
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particular list.
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-->
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<PropertyList>
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<scenery-reload-required>
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<property></property>
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</scenery-reload-required>
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<restart-required>
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<property></property>
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</restart-required>
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<save-to-file>
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<property>/sim/rendering/shadows/enabled</property>
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<property>/sim/rendering/shaders/*</property>
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<property>/sim/rendering/clouds3d-enable</property>
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<property>/sim/rendering/shaders/skydome</property>
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<property>/sim/rendering/particles</property>
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</save-to-file>
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</PropertyList>
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