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fgdata/Shaders/HDR/trivial.vert
2021-08-31 18:02:38 +02:00

10 lines
193 B
GLSL

#version 330 core
out vec2 texCoord;
void main()
{
vec2 pos = vec2(gl_VertexID % 2, gl_VertexID / 2) * 4.0 - 1.0;
texCoord = pos * 0.5 + 0.5;
gl_Position = vec4(pos, 0.0, 1.0);
}