77fa7b108f
It adds a command line options to enable/disbale distance attenuation using a property rather than using a #define inside the code. It also adds a small change for systems that don't support the OpenGL extension, so that the lights *do* fade away as they get furher away but they don't get smaller in size.
234 lines
12 KiB
XML
234 lines
12 KiB
XML
<?xml version="1.0"?>
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<!-- FlightGear menu and options tranlations for English -->
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<PropertyList>
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<!-- Fall back -->
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<null>No tranlation available for this text</null>
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<!-- -->
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<!-- General -->
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<!-- -->
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<system-time>system time</system-time>
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<gmt>Greenwich Mean Time</gmt>
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<locale-aricraft-time>Local Aircraft Time</locale-aricraft-time>
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<units-feet>(in feet unless --units-meters specified)</units-feet>
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<multiple-instance>multiple instances can be used</multiple-instance>
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<!-- -->
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<!-- Menu -->
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<!-- -->
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<!-- File menu -->
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<file>File</file>
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<save-flight>Save Flight</save-flight>
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<load-flight>Load Flight</load-flight>
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<reset>Reset</reset>
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<hi-res-snap-shot>Hires Snap Shot</hi-res-snap-shot>
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<snap-shot>Snap Shot</snap-shot>
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<print>Print</print>
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<exit>Exit</exit>
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<!-- View menu -->
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<view>View</view>
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<toggle-panel>Toggle Panel</toggle-panel>
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<pilot-offset>Pilot Offset</pilot-offset>
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<hud-alpha>HUD Alpha</hud-alpha>
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<properties>Properties</properties>
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<!-- Environment menu -->
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<presets>Presets</presets>
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<preset-airport>New Airport</preset-airport>
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<preset-runway>New Runway</preset-runway>
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<preset-offset-distance>Set Offset Distance</preset-offset-distance>
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<preset-altitude>Set Altitude</preset-altitude>
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<preset-glideslope>Set Glideslope (degrees)</preset-glideslope>
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<preset-airspeed>Set Airspeed (kts)</preset-airspeed>
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<preset-commit>Commit Changes</preset-commit>
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<!-- Autopilot menu -->
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<autopilot>Autopilot</autopilot>
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<set-heading>Set Heading</set-heading>
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<set-altitude>Set Altitude</set-altitude>
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<add-waypoint>Add Waypoint</add-waypoint>
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<skip-current-waypoint>Skip Current Waypoint</skip-current-waypoint>
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<clear-route>Clear Route</clear-route>
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<adjust-ap-settings>Adjust AP Settings</adjust-ap-settings>
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<toggle-hud-format>Toggle HUD Format</toggle-hud-format>
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<!-- Help menu -->
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<help>Help</help>
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<!-- -->
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<!-- options file -->
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<!-- -->
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<usage>fgfs [ option ... ]</usage>
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<verbose-help>For a complete list of options use --help --verbose</verbose-help>
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<!-- General options -->
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<general-options>General Options</general-options>
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<help-desc>Show the most relevant command line options</help-desc>
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<verbose-desc>Show all command line options when combined with --help or -h</verbose-desc>
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<fg-root-desc>Specify the root data path</fg-root-desc>
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<fg-scenery-desc n="0">Specify the base scenery path;</fg-scenery-desc>
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<fg-scenery-desc n="1">Defaults to $FG_ROOT/Scenery</fg-scenery-desc>
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<language-desc>Select the language for this session</language-desc>
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<disable-game-mode-desc>Disable full-screen game mode</disable-game-mode-desc>
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<enable-game-mode-desc>Enable full-screen game mode</enable-game-mode-desc>
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<disable-splash-screen-desc>Disable splash screen</disable-splash-screen-desc>
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<enable-splash-screen-desc>Enable splash screen</enable-splash-screen-desc>
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<disable-intro-music-desc>Disable introduction music</disable-intro-music-desc>
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<enable-intro-music-desc>Enable introduction music</enable-intro-music-desc>
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<disable-mouse-pointer-desc>Disable extra mouse pointer</disable-mouse-pointer-desc>
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<enable-mouse-pointer-desc n="0">Enable extra mouse pointer</enable-mouse-pointer-desc>
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<enable-mouse-pointer-desc n="1">(i.e. for full screen Voodoo based cards)</enable-mouse-pointer-desc>
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<disable-random-objects-desc>Exclude random scenery objects</disable-random-objects-desc>
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<enable-random-objects-desc>Include random scenery objects</enable-random-objects-desc>
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<random-objects-desc>(buildings, etc.)</random-objects-desc>
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<disable-freeze-desc>Start in a running state</disable-freeze-desc>
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<enable-freeze-desc>Start in a frozen state</enable-freeze-desc>
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<disable-fuel-freeze-desc>Fuel is consumed normally</disable-fuel-freeze-desc>
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<enable-fuel-freeze-desc>Fuel tank quantity forced to remain constant</enable-fuel-freeze-desc>
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<disable-clock-freeze-desc>Clock advances normally</disable-clock-freeze-desc>
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<enable-clock-freeze-desc>Do not advance clock</enable-clock-freeze-desc>
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<control-desc>Primary control mode (joystick, keyboard, mouse)</control-desc>
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<enable-auto-coordination-desc>Enable auto coordination</enable-auto-coordination-desc>
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<disable-auto-coordination-desc>Disable auto coordination</disable-auto-coordination-desc>
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<browser-app-desc>Specify path to your web browser</browser-app-desc>
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<prop-desc>Set property <name> to <value></prop-desc>
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<config-desc>Load additional properties from path</config-desc>
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<units-feet-desc>Use feet for distances</units-feet-desc>
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<units-meters-desc>Use meters for distances</units-meters-desc>
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<!-- Features options -->
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<features-options>Features</features-options>
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<disable-hud-desc>Disable Heads Up Display (HUD)</disable-hud-desc>
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<enable-hud-desc>Enable Heads Up Display (HUD)</enable-hud-desc>
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<disable-panel-desc>Disable instrument panel</disable-panel-desc>
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<enable-panel-desc>Enable instrument panel</enable-panel-desc>
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<disable-sound-desc>Disable sound effects</disable-sound-desc>
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<enable-sound-desc>Enable sound effects</enable-sound-desc>
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<disable-anti-alias-hud-desc>Disable anti-aliased HUD</disable-anti-alias-hud-desc>
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<enable-anti-alias-hud-desc>Enable anti-aliased HUD</enable-anti-alias-hud-desc>
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<!-- Aircraft options -->
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<aircraft-options>Aircraft</aircraft-options>
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<aircraft-desc>Select an aircraft profile as defined by a top level <name>-set.xml</aircraft-desc>
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<show-aircraft-desc>Print a list of the currently available aircraft types</show-aircraft-desc>
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<!-- Flight Dynamics Model options -->
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<fdm-options>Flight Model</fdm-options>
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<fdm-desc n="0">Select the core flight dynamics model</fdm-desc>
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<fdm-desc n="1">Can be one of jsb, larcsim, yasim, magic, balloon, ada, external, or null</fdm-desc>
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<aero-desc>Select aircraft aerodynamics model to load</aero-desc>
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<model-hz-desc>Run the FDM this rate (iterations per second)</model-hz-desc>
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<speed-desc>Run the FDM 'n' times faster than real time</speed-desc>
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<notrim-desc n="0">Do NOT attempt to trim the model</notrim-desc>
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<notrim-desc n="1">(only with fdm=jsbsim)</notrim-desc>
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<on-ground-desc>Start at ground level (default)</on-ground-desc>
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<in-air-desc>Start in air (implied when using --altitude)</in-air-desc>
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<wind-desc>Specify wind coming from DIR (degrees) at SPEED (knots)</wind-desc>
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<aircraft-dir-desc>Aircraft directory relative to the path of the executable</aircraft-dir-desc>
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<aircraft-model-options>Aircraft model directory (UIUC FDM ONLY)</aircraft-model-options>
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<!-- Position and Orientation options -->
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<position-options>Initial Position and Orientation</position-options>
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<airport-id-desc>Specify starting position by airport ID</airport-id-desc>
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<runway-no-desc>Specify starting runway (must also specify an aiport)</runway-no-desc>
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<offset-distance-desc>Specify distance to threshold</offset-distance-desc>
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<offset-azimuth-desc>Specify heading to threshold</offset-azimuth-desc>
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<lon-desc>Starting longitude (west = -)</lon-desc>
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<lat-desc>Starting latitude (south = -)</lat-desc>
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<altitude-desc>Starting altitude</altitude-desc>
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<heading-desc>Specify heading (yaw) angle (Psi)</heading-desc>
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<roll-desc>Specify roll angle (Phi)</roll-desc>
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<pitch-desc>Specify pitch angle (Theta)</pitch-desc>
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<uBody-desc>Specify velocity along the body X axis</uBody-desc>
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<vBody-desc>Specify velocity along the body Y axis</vBody-desc>
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<wBody-desc>Specify velocity along the body Z axis</wBody-desc>
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<vc-desc>Specify initial airspeed</vc-desc>
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<mach-desc>Specify initial mach number</mach-desc>
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<glideslope-desc>Specify flight path angle (can be positive)</glideslope-desc>
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<roc-desc>Specify initial climb rate (can be negative)</roc-desc>
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<!-- Rendering options -->
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<rendering-options>Rendering Options</rendering-options>
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<bpp-desc>Specify the bits per pixel</bpp-desc>
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<fog-disable-desc>Disable fog/haze</fog-disable-desc>
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<fog-fastest-desc>Enable fastest fog/haze</fog-fastest-desc>
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<fog-nicest-desc>Enable nicest fog/haze</fog-nicest-desc>
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<disable-distance-attenuation>Disable runway light distance attenuation</disable-distance-attenuation>
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<enable-distance-attenuation>Enable runway light distance attenuation</enable-distance-attenuation>
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<enable-clouds-desc>Enable 2D (flat) cloud layers</enable-clouds-desc>
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<disable-clouds-desc>Disable 2D (flat) cloud layers</disable-clouds-desc>
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<enable-clouds3d-desc>Enable 3D (volumetric) cloud layers</enable-clouds3d-desc>
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<disable-clouds3d-desc>Disable 3D (volumetric) cloud layers</disable-clouds3d-desc>
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<fov-desc>Specify field of view angle</fov-desc>
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<disable-fullscreen-desc>Disable fullscreen mode</disable-fullscreen-desc>
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<enable-fullscreen-desc>Enable fullscreen mode</enable-fullscreen-desc>
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<shading-flat-desc>Enable flat shading</shading-flat-desc>
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<shading-smooth-desc>Enable smooth shading</shading-smooth-desc>
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<disable-skyblend-desc>Disable sky blending</disable-skyblend-desc>
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<enable-skyblend-desc>Enable sky blending</enable-skyblend-desc>
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<disable-textures-desc>Disable textures</disable-textures-desc>
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<enable-textures-desc>Enable textures</enable-textures-desc>
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<disable-wireframe-desc>Disable wireframe drawing mode</disable-wireframe-desc>
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<enable-wireframe-desc>Enable wireframe drawing mode</enable-wireframe-desc>
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<geometry-desc>Specify window geometry (640x480, etc)</geometry-desc>
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<view-offset-desc>Specify the default forward view direction as an offset from straight ahead. Allowable values are LEFT, RIGHT, CENTER, or a specific number in degrees</view-offset-desc>
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<visibility-desc>Specify initial visibility</visibility-desc>
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<visibility-miles-desc>Specify initial visibility in miles</visibility-miles-desc>
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<!-- Hud options -->
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<hud-options>Hud Options</hud-options>
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<hud-tris-desc>Hud displays number of triangles rendered</hud-tris-desc>
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<hud-culled-desc>Hud displays percentage of triangles culled</hud-culled-desc>
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<!-- Time options -->
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<time-options>Time Options</time-options>
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<time-offset-desc>Add this time offset</time-offset-desc>
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<time-match-real-desc>Synchronize time with real-world time</time-match-real-desc>
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<time-match-local-desc>Synchronize time with local real-world time</time-match-local-desc>
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<start-date-desc>Specify a starting date/time with respect to</start-date-desc>
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<!-- Network options -->
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<network-options>Network Options</network-options>
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<httpd-desc>Enable http server on the specified port</httpd-desc>
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<telnet-desc>Enable telnet server on the specified port</telnet-desc>
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<jpg-httpd-desc>Enable screen shot http server on the specified port</jpg-httpd-desc>
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<disable-network-olk-desc>Disable Multipilot mode (default)</disable-network-olk-desc>
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<enable-network-olk-desc>Enable Multipilot mode</enable-network-olk-desc>
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<net-hud-desc>Hud displays network info</net-hud-desc>
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<net-id-desc>Specify your own call sign</net-id-desc>
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<!-- Route/Way Point Options -->
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<route-options>Route/Way Point Options</route-options>
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<wp-desc>Specify a waypoint for the GC autopilot;</wp-desc>
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<flight-plan-desc>Read all waypoints from a file</flight-plan-desc>
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<!-- IO Options -->
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<io-options>IO Options</io-options>
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<garmin-desc>Open connection using the Garmin GPS protocol</garmin-desc>
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<joyclient-desc>Open connection to an Agwagon joystick</joyclient-desc>
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<native-ctrls-desc>Open connection using the FG Native Controls protocol</native-ctrls-desc>
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<native-fdm-desc>Open connection using the FG Native FDM protocol</native-fdm-desc>
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<native-desc>Open connection using the FG Native protocol</native-desc>
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<nmea-desc>Open connection using the NMEA protocol</nmea-desc>
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<opengc-desc>Open connection using the OpenGC protocol</opengc-desc>
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<props-desc>Open connection using the interactive property manager</props-desc>
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<pve-desc>Open connection using the PVE protocol</pve-desc>
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<ray-desc>Open connection using the Ray Woodworth motion chair protocol</ray-desc>
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<rul-desc>Open connection using the RUL protocol</rul-desc>
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<atc610x-desc>Enable atc610x interface</atc610x-desc>
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<!-- Debugging Options -->
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<debugging-options>Debugging Options</debugging-options>
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<trace-read-desc>Trace the reads for a property;</trace-read-desc>
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<trace-write-desc>Trace the writes for a property;</trace-write-desc>
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</PropertyList>
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