8b16a71d50
- A simple assert() function is added to the globals namespace. - io.include() marks the target namespace to avoid dependency loops. If the namespace is marked before the script to be included is compiled, a parse error leaves the target namespace marked while the script has not been loaded. This patch fixes this problem.
191 lines
5.7 KiB
Text
191 lines
5.7 KiB
Text
##
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# Constants.
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#
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var D2R = math.pi / 180; # degree to radian
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var R2D = 180 / math.pi; # radian to degree
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var FT2M = 0.3048; # feet to meter
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var M2FT = 1 / FT2M;
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var IN2M = FT2M / 12;
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var M2IN = 1 / IN2M;
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var NM2M = 1852; # nautical miles to meter
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var M2NM = 1 / NM2M;
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var KT2MPS = 0.5144444444; # knots to m/s
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var MPS2KT = 1 / KT2MPS;
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var FPS2KT = 0.5924838012958964; # fps to knots
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var KT2FPS = 1 / FPS2KT;
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var LB2KG = 0.45359237; # pounds to kg
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var KG2LB = 1 / LB2KG;
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var GAL2L = 3.785411784; # US gallons to liter
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var L2GAL = 1 / GAL2L;
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# container for local variables, so as not to clutter the global namespace
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var __ = {};
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##
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# Aborts execution if <condition> evaluates to false.
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# Prints an optional message if present, or just "assertion failed!"
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#
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var assert = func (condition, message=nil) {
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message != nil or (message = "assertion failed!");
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condition or die(message);
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}
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##
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# Returns true if the first object is an instance of the second
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# (class) object. Example: isa(someObject, props.Node)
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#
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var isa = func(obj, class) {
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if(typeof(obj) == "hash" and obj["parents"] != nil)
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foreach(var c; obj.parents)
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if(c == class or isa(c, class))
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return 1;
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return 0;
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}
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##
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# Invokes a FlightGear command specified by the first argument. The
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# second argument specifies the property tree to be passed to the
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# command as its argument. It may be either a props.Node object or a
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# string, in which case it specifies a path in the global property
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# tree.
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#
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var fgcommand = func(cmd, node=nil) {
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if(isa(node, props.Node)) node = node._g;
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elsif(typeof(node) == 'hash')
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node = props.Node.new(node)._g;
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_fgcommand(cmd, node);
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}
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##
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# Returns the SGPropertyNode argument to the currently executing
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# function. Wrapper for the internal _cmdarg function that retrieves
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# the ghost handle to the argument and wraps it in a
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# props.Node object.
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#
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var cmdarg = func { props.wrapNode(_cmdarg()) }
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##
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# Utility. Does what you think it does.
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#
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var abs = func(v) { return v < 0 ? -v : v }
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##
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# Convenience wrapper for the _interpolate function. Takes a
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# single string or props.Node object in arg[0] indicating a target
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# property, and a variable-length list of time/value pairs. Example:
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#
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# interpolate("/animations/radar/angle",
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# 180, 1, 360, 1, 0, 0,
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# 180, 1, 360, 1, 0, 0,
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# 180, 1, 360, 1, 0, 0,
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# 180, 1, 360, 1, 0, 0,
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# 180, 1, 360, 1, 0, 0,
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# 180, 1, 360, 1, 0, 0,
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# 180, 1, 360, 1, 0, 0,
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# 180, 1, 360, 1, 0, 0);
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#
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# This will swing the "radar dish" smoothly through 8 revolutions over
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# 16 seconds. Note the use of zero-time interpolation between 360 and
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# 0 to wrap the interpolated value properly.
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#
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var interpolate = func(node, val...) {
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if(isa(node, props.Node)) node = node._g;
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elsif(typeof(node) != "scalar" and typeof(node) != "ghost")
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die("bad argument to interpolate()");
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_interpolate(node, val);
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}
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##
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# Wrapper for the _setlistener function. Takes a property path string
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# or props.Node object in arg[0] indicating the listened to property,
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# a function in arg[1], an optional bool in arg[2], which triggers the
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# function initially if true, and an optional integer in arg[3], which
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# sets the listener's runtime behavior to "only trigger on change" (0),
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# "always trigger on write" (1), and "trigger even when children are
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# written to" (2).
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#
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var setlistener = func(node, fn, init = 0, runtime = 1) {
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if(isa(node, props.Node)) node = node._g;
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elsif(typeof(node) != "scalar" and typeof(node) != "ghost")
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die("bad argument to setlistener()");
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var id = _setlistener(node, func(chg, lst, mode, is_child) {
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fn(props.wrapNode(chg), props.wrapNode(lst), mode, is_child);
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}, init, runtime);
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if(__.log_level <= 2) {
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var c = caller(1);
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printf("setting listener #%d in %s, line %s", id, c[2], c[3]);
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}
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return id;
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}
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##
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# Returns true if the symbol name is defined in the caller, or the
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# caller's lexical namespace. (i.e. defined("varname") tells you if
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# you can use varname in an expression without a undefined symbol
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# error.
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#
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var defined = func(sym) {
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if (contains(caller(1)[0], sym)) return 1;
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var fn = caller(1)[1];
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for (var l=0; (var frame = closure(fn, l)) != nil; l+=1)
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if (contains(frame, sym)) return 1;
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return 0;
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}
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##
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# Returns reference to calling function. This allows a function to
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# reliably call itself from a closure, rather than the global function
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# with the same name.
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#
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var thisfunc = func caller(1)[1];
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##
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# Just what it says it is.
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#
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var printf = func print(call(sprintf, arg));
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##
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# Returns vector of hash values.
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#
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var values = func(hash) {
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var vec = [];
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foreach(var key; keys(hash)) append(vec, hash[key]);
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return vec;
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}
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##
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# Print log messages in appropriate --log-level.
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# Usage: printlog("warn", "...");
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# The underscore hash prevents helper functions/variables from
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# needlessly polluting the global namespace.
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#
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__.dbg_types = { none:0, bulk:1, debug:2, info:3, warn:4, alert:5 };
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__.log_level = __.dbg_types[getprop("/sim/logging/priority")];
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var printlog = func(level) {
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if(__.dbg_types[level] >= __.log_level) call(print, arg);
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}
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##
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# Load and execute ~/.fgfs/Nasal/*.nas files in alphabetic order
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# after all $FG_ROOT/Nasal/*.nas files were loaded.
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#
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settimer(func {
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var path = getprop("/sim/fg-home") ~ "/Nasal";
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if((var dir = directory(path)) == nil) return;
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foreach(var file; sort(dir, cmp))
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if(size(file) > 4 and substr(file, -4) == ".nas")
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io.load_nasal(path ~ "/" ~ file, substr(file, 0, size(file) - 4));
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}, 0);
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