bd1fa5b201
a small patch here that uses math.round() instead of int() for "percent" mapping in Canvas tooltip.
396 lines
9 KiB
Text
396 lines
9 KiB
Text
var Tooltip = {
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# default delay (in seconds)
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DELAY: 4.0,
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# Constructor
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#
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# @param size ([width, height])
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new: func(size, id = nil)
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{
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var m = {
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parents: [Tooltip, PropertyElement.new(["/sim/gui/canvas", "window"], id)],
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_listener: nil,
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_property: nil,
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_mapping: "",
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_mappingFunc: nil,
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_width: 0,
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_height: 0,
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_tipId: nil,
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_slice: 17,
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_measureText: nil,
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_measureBB: nil,
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_hideTimer: nil,
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_hiding: nil
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};
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m.setInt("size[0]", size[0]);
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m.setInt("size[1]", size[1]);
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m.setBool("visible", 0);
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m.setInt("z-index", gui.STACK_INDEX["tooltip"]);
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m._hideTimer = maketimer(m.DELAY, m, Tooltip._hideTimeout);
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m._hideTimer.singleShot = 1;
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return m;
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},
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# Destructor
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del: func
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{
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me.parents[1].del();
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if( me["_canvas"] != nil )
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me._canvas.del();
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},
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# Create the canvas to be used for this Tooltip
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#
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# @return The new canvas
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createCanvas: func()
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{
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var size = [
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me.get("size[0]"),
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me.get("size[1]")
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];
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me._canvas = new({
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size: [2 * size[0], 2 * size[1]],
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view: size,
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placement: {
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type: "window",
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index: me._node.getIndex()
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}
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});
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# don't do anything with mouse events ourselves
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me.set("capture-events", 0);
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me.set("fill", "rgba(255,255,255,0.8)");
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# transparent background
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me._canvas.setColorBackground(0.0, 0.0, 0.0, 0.0);
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var root = me._canvas.createGroup();
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me._root = root;
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me._frame =
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root.createChild("image", "background")
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.set("src", "gui/images/tooltip.png")
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.set("slice", me._slice ~ " fill")
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.setSize(size);
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me._text =
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root.createChild("text", "tooltip-caption")
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.setText("Aircraft Help")
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.setAlignment("left-top")
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.setFontSize(14)
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.setFont("LiberationFonts/LiberationSans-Bold.ttf")
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.setColor(1,1,1)
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.setDrawMode(Text.TEXT)
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.setTranslation(me._slice, me._slice)
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.setMaxWidth(size[0]);
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return me._canvas;
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},
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setLabel: func(msg)
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{
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me._label = msg;
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me._updateText();
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},
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setProperty: func(prop)
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{
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if (me._property != nil)
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removelistener(me._listener);
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me._property = prop;
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if (me._property != nil)
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me._listener = setlistener(me._property, func { me._updateText(); });
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me._updateText();
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},
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# specify a string used to compute the width of the tooltip
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setWidthText: func(txt)
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{
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me._measureBB = me._text.setText(txt)
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.update()
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.getBoundingBox();
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me._updateBounds();
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},
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_updateText: func
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{
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var msg = me._label;
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if (me._property != nil) {
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var val = me._property.getValue() or 0;
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# https://code.google.com/p/flightgear-bugs/issues/detail?id=1454
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# wrap mapping in 'call' to catch conversion errors
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var val_mapped = call(me._remapValue, [val], me, nil, var err = []);
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if( size(err) )
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printlog(
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"warn",
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"Tooltip: failed to remap " ~ debug.string(me._property, 0) ~ ":\n"
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~ debug.string(err, 0)
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);
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msg = sprintf(me._label, val_mapped or val);
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}
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me._text.setText(msg);
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me._updateBounds();
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},
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_updateBounds: func
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{
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var max_width = me.get("size[0]") - 2 * me._slice;
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me._text.setMaxWidth(max_width);
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# compute the bounds
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var text_bb = me._text.update().getBoundingBox();
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var width = text_bb[2];
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var height = text_bb[3];
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if( me._measureBB != nil )
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{
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width = math.max(width, me._measureBB[2]);
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height = math.max(height, me._measureBB[3]);
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}
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if( width > max_width )
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width = max_width;
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me._width = width + 2 * me._slice;
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me._height = height + 2 * me._slice;
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me._frame.setSize(me._width, me._height)
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.update();
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},
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_remapValue: func(val)
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{
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if (me._mapping == "") return val;
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if (me._mapping == "percent") return math.round(val * 100);
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# TODO - translate me!
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if (me._mapping == "on-off") return (val == 1) ? "ON" : "OFF";
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if (me._mapping == "arm-disarm") return (val == 1) ? "ARMED" : "DISARMED";
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# provide both 'senses' of the flag here
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if (me._mapping == "up-down") return (val == 1) ? "UP" : "DOWN";
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if (me._mapping == "down-up") return (val == 1) ? "DOWN" : "UP";
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if (me._mapping == "open-close") return (val == 1) ? "OPEN" : "CLOSED";
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if (me._mapping == "close-open") return (val == 1) ? "CLOSED" : "OPEN";
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if (me._mapping == "heading") return geo.normdeg(val);
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if (me._mapping == "nasal") return me._mappingFunc(val);
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return val;
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},
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setMapping: func(mapping, f = nil)
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{
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me._mapping = mapping;
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me._mappingFunc = f;
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me._updateText();
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},
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setTooltipId: func(tipId)
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{
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me._tipId = tipId;
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if ((tipId != nil) and me._hiding) {
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me._hideTimer.stop();
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me._hiding = 0;
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}
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},
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getTooltipId: func { me._tipId; },
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# Get the displayed canvas
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getCanvas: func()
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{
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return me['_canvas'];
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},
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setPosition: func(x, y)
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{
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me.setInt("x", x + 10);
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me.setInt("y", y + 10);
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},
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show: func()
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{
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# don't show if undefined
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if (me._tipId == nil) return;
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if (me._hiding) {
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me._hideTimer.stop();
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me._hiding = 0;
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}
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if (!me.isVisible()) {
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me.setBool("visible", 1);
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}
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},
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showMessage: func(timeout = nil, node = nil)
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{
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if(var y = me._haveNode(node, 'y') != nil ) {
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me.setInt("y", y);
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} else {
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me.setInt("y", getprop('/sim/startup/ysize') * 0.2);
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}
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if(var x = me._haveNode(node, 'x') != nil) {
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me.setInt("x", x);
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} else {
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var screenW = getprop('/sim/startup/xsize');
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me.setInt("x", (screenW - me._width) * 0.5);
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}
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me.show();
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# https://code.google.com/p/flightgear-bugs/issues/detail?id=1273
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# when tooltip is shown for some other reason, ensure it stays for
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# the full delay (unless replaced). Don't allow the update-hover
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# code path to hide() with the shorter delay.
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me._hiding = 1;
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me._hideTimer.restart(timeout or me.DELAY);
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},
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_haveNode: func(node, key) {
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if(node == nil ) return nil;
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var value = num(node.getValue(key) );
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return value;
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},
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hide: func()
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{
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# this gets run repeatedly during mouse-moves
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if (me._hiding) return;
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me._hiding = 1;
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me._hideTimer.restart(0.5);
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},
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hideNow: func()
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{
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me._hideTimer.stop();
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me._hideTimeout();
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},
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isVisible: func
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{
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return me.getBool("visible");
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},
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fadeIn: func()
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{
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me.show();
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},
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fadeOut: func()
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{
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me.hide();
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},
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# private:
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_hideTimeout: func()
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{
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me.setBool("visible", 0);
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me._hiding = 0;
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}
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};
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var tooltip = canvas.Tooltip.new([300, 100]);
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tooltip.createCanvas();
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var innerSetTooltip = func(node)
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{
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tooltip.setLabel(cmdarg().getNode('label').getValue());
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var measure = cmdarg().getNode('measure-text');
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if (measure != nil) {
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tooltip.setWidthText(measure.getValue());
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} else {
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tooltip.setWidthText(nil);
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}
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var propPath = cmdarg().getNode('property');
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if (propPath != nil) {
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var n = props.globals.getNode(propPath.getValue());
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tooltip.setProperty(n);
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} else {
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tooltip.setProperty(nil);
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}
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var mapping = cmdarg().getNode('mapping');
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if (mapping != nil) {
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var m = mapping.getValue();
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var f = nil;
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if (m == 'nasal') {
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f = compile(cmdarg().getNode('script').getValue());
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}
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tooltip.setMapping(m, f);
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} else {
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tooltip.setMapping(nil);
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}
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}
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var setTooltip = func(node)
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{
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var tipId = cmdarg().getNode('tooltip-id').getValue();
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if (tooltip.getTooltipId() == tipId) {
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return; # nothing more to do
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}
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var x = cmdarg().getNode('x').getValue();
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var y = cmdarg().getNode('y').getValue();
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var screenHeight = getprop('/sim/startup/ysize');
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tooltip.setPosition(x, screenHeight - y);
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tooltip.setTooltipId(tipId);
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innerSetTooltip(node);
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# don't actually show here, we do that response to tooltip-timeout
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# so this is just getting ready
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}
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var showTooltip = func(node)
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{
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var r = node.getNode("reason");
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if ((r != nil) and (r.getValue() == "click")) {
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# click triggering tooltip, show immediately
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tooltip.show();
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} else {
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tooltip.fadeIn();
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}
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}
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var updateHover = func(node)
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{
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tooltip.setTooltipId(nil);
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# if not shown, nothing to do here
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if (!tooltip.isVisible()) return;
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# reset cursor to standard
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tooltip.fadeOut();
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}
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var showMessage = func(node)
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{
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var msgId = node.getNode("id");
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tooltip.setTooltipId((msgId == nil) ? 'msg' : msgId.getValue());
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innerSetTooltip(node);
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var timeout = node.getNode("delay");
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tooltip.showMessage( timeout != nil ? timeout.getValue() : nil, node);
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}
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var clearMessage = func(node)
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{
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var msgId = node.getNode("id");
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if (tooltip.getTooltipId() != msgId.getValue()) return;
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tooltip.hideNow();
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}
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addcommand("update-hover", updateHover);
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addcommand("set-tooltip", setTooltip);
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addcommand("tooltip-timeout", showTooltip);
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addcommand("show-message", showMessage);
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addcommand("clear-message", clearMessage);
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