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fgdata/Nasal/canvas/map/taxiways.draw

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# WARNING: *.draw files will be deprecated, see: http://wiki.flightgear.org/MapStructure
var draw_taxiways = func(group, apt, lod) { # TODO: the LOD arg isn't stricly needed here,
# the layer is a conventional canvas group, so it can access its map
# parent and just read the "range" property to do LOD handling
group.set("z-index",-100) # HACK: we need to encapsulate this
.set("stroke", "none");
# print("drawing taxiways for:", apt.id);
# Taxiways drawn first so the runways and parking positions end up on top.
# Preallocate all paths at once to gain some speed
var taxi_paths = group.createChildren("path", size(apt.taxiways));
var i = 0;
foreach(var taxi; apt.taxiways) {
var clr = SURFACECOLORS[taxi.surface];
if (clr == nil) { clr = SURFACECOLORS[0]};
var txi = Runway.new(taxi);
var beg1 = txi.pointOffCenterline(0, 0.5 * taxi.width);
var beg2 = txi.pointOffCenterline(0, -0.5 * taxi.width);
var end1 = txi.pointOffCenterline(taxi.length, 0.5 * taxi.width);
var end2 = txi.pointOffCenterline(taxi.length, -0.5 * taxi.width);
taxi_paths[i].setColorFill(clr.r, clr.g, clr.b)
.setDataGeo
(
[ canvas.Path.VG_MOVE_TO,
canvas.Path.VG_LINE_TO,
canvas.Path.VG_LINE_TO,
canvas.Path.VG_LINE_TO,
canvas.Path.VG_CLOSE_PATH ],
[ beg1[0], beg1[1],
beg2[0], beg2[1],
end2[0], end2[1],
end1[0], end1[1] ]
);
i += 1;
}
}