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fgdata/Nasal/canvas/map/airports.model

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# WARNING: *.model files will be deprecated, see: http://wiki.flightgear.org/MapStructure
var AirportModel = {};
AirportModel.new = func make(AirportModel, LayerModel);
# FIXME: Just testing for now: This really shouldn't be part of the core LayerModel, needs to go to "AirportModel" instead
# FIXME: This will get called ONCE for EACH layer that uses the AirportModel, so VERY inefficient ATM! => should be shared among layers
AirportModel.init = func {
me._view.reset();
var id = getprop(me._input_property); # HACK: this needs to be handled via the controller - introduce "input_property"
#print("ID is:", id);
(id == "") and return;
var apt=airportinfo(id); # FIXME: replace with controller call to update the model
foreach(var a; [ apt ]) #FIXME: move to separate method: "populate"
# print("storing:", a.id) and
me.push(a);
#print("Work items in Model:", me.hasData() );
#print("Model updated!!");
# set RefPos and hdg to apt !!
me._map.setRefPos(apt.lat, apt.lon);
#TODO: Notify view on update - use proper NOTIFICATIONS (INIT; UPDATE etc)
me.notifyView();
}