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fgdata/Nasal/canvas/map/DME.lcontroller
Philosopher f0d44ae8fe Lots lots more MapStructure changes
Fix the main bugs, add features and convert most of the layers.
Move/refactor some things as well. Add a canvas map dialog next to the
built-in one -- it's not 100% functional but it's quite close actually.

As before, the excitement has been taking place at our team clone.
https://gitorious.org/fg/canvas-hackers-fgdata/commits/0b4cc84
(topics/canvas-map-dialog branch this time, current HEAD in above URL.)
2014-05-25 14:27:11 -05:00

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# See: http://wiki.flightgear.org/MapStructure
# Class things:
var name = 'DME';
var parents = [SymbolLayer.Controller];
var __self__ = caller(0)[0];
SymbolLayer.Controller.add(name, __self__);
SymbolLayer.add(name, {
parents: [NavaidSymbolLayer],
type: name, # Symbol type
df_controller: __self__, # controller to use by default -- this one
df_style: {
line_width: 3,
scale_factor: 1,
animation_test: 0,
debug: 1,
color_default: [0,0.6,0.85],
color_tuned: [0,1,0],
}
});
var new = func(layer) {
var m = {
parents: [__self__],
layer: layer,
map: layer.map,
listeners: [],
query_type:'dme',
};
m.addVisibilityListener();
return m;
};
## TODO: also move this to generator helper
var del = func() {
foreach (var l; me.listeners)
removelistener(l);
};
var searchCmd = NavaidSymbolLayer.make(query:'dme');