97d54bf17f
Now based on /sim/rendering/static-lod/rough. This commit removes a large number of range settings that should in general be set by the user.
390 lines
12 KiB
XML
390 lines
12 KiB
XML
<?xml version="1.0"?>
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<!-- Regional definitions for the United Kingdom -->
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<PropertyList>
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<name>United Kingdom</name>
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<area>
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<lon1>-20.0</lon1>
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<lon2>2.0</lon2>
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<lat1>49.8</lat1>
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<lat2>61.0</lat2>
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</area>
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<material>
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<name>Sclerophyllous</name>
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<name>Heath</name>
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<texture>Terrain/shrub1.png</texture>
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<texture>Terrain/shrub2.png</texture>
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<texture>Terrain/shrub3.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<diffuse>
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<r>0.86</r>
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<g>0.86</g>
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<b>0.86</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.1</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<light-coverage>20000000.0</light-coverage>
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<wood-coverage>12000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>2.0</tree-height-m>
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<tree-width-m>2.0</tree-width-m>
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<rolling-friction>0.6</rolling-friction>
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<bumpiness>0.4</bumpiness>
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</material>
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<material>
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<effect>Effects/forest</effect>
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<name>DeciduousBroadCover</name>
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<name>DeciduousForest</name>
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<texture>Terrain/deciduous-hires.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<wood-coverage>4000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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<rolling-friction>1</rolling-friction>
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<bumpiness>0.85</bumpiness>
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</material>
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<material>
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<effect>Effects/forest</effect>
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<name>Marsh</name>
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<name>FloodLand</name>
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<name>SaltMarsh</name>
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<name>HerbWetlandCover</name>
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<name>WoodedWetlandCover</name>
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<name>Bog</name>
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<texture>Terrain/marsh2a.png</texture>
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<texture>Terrain/marsh3a.png</texture>
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<texture>Terrain/marsh4a.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<!--<effect>Effects/transition-base-dirt</effect>-->
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<texture>Terrain/uk_countryside1.png</texture>
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<texture>Terrain/uk_countryside2.png</texture>
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<object-mask>Terrain/countryside1.green.mask.png</object-mask>
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<object-mask>Terrain/countryside2.green.mask.png</object-mask>
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<!--<object-mask>Terrain/countryside3.green.mask.png</object-mask>
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<object-mask>Terrain/countryside4.green.mask.png</object-mask>-->
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<xsize>1800</xsize>
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<ysize>1800</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<light-coverage>2000000.0</light-coverage>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>2000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material>
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<!--<effect>Effects/transition-base-dirt</effect>-->
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<!--<name>MixedCropPastureCover</name>-->
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<name>MixedCrop</name>
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<name>ComplexCrop</name>
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<name>IrrCrop</name>
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<name>Default</name>
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<texture>Terrain/countryside1.green.png</texture>
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<texture>Terrain/countryside2.green.png</texture>
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<texture>Terrain/countryside3.green.png</texture>
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<texture>Terrain/countryside4.green.png</texture>
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<object-mask>Terrain/countryside1.green.mask.png</object-mask>
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<object-mask>Terrain/countryside2.green.mask.png</object-mask>
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<object-mask>Terrain/countryside3.green.mask.png</object-mask>
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<object-mask>Terrain/countryside4.green.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>2000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material>
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<effect>Effects/cropgrass</effect>
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<!--<name>GrassCover</name>-->
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<name>CropGrassCover</name>
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<name>CropGrass</name>
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<name>Grassland</name>
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<texture>Terrain/cropgrass-hires.png</texture>
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<object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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<load-resistance>1e30</load-resistance>
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<wood-coverage>5000.0</wood-coverage>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material>
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<name>GrassCover</name>
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<texture>Terrain/grass.png</texture>
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<texture>Terrain/iceland_grass.png</texture>
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<!--<texture>Terrain/grass_green_hires.png</texture>-->
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<texture>Terrain/dry_pasture4.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<effect>Effects/crop</effect>
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<name>MixedCropPastureCover</name>
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<name>IrrCropPastureCover</name>
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<name>ComplexCrop</name>
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<texture>Terrain/irrcrop-europe.png</texture>
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<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material>
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<effect>Effects/crop</effect>
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<name>Orchard</name>
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<name>Vineyard</name>
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<texture>Terrain/orchard.png</texture>
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<object-mask>Terrain/orchard.mask.png</object-mask>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.9</rolling-friction>
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<bumpiness>0.95</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>2000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material>
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<name>BuiltUpCover</name>
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<name>Urban</name>
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<texture>Terrain/town-europe.png</texture>
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<object-mask>Terrain/town-europe.mask.png</object-mask>
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<xsize>1024</xsize>
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<ysize>1024</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/urban-buildings.xml"/>
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<building-coverage>500.0</building-coverage>
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<building-small-ratio>0.4</building-small-ratio>
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<building-small-min-floors>3</building-small-min-floors>
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<building-small-max-width-m>30.0</building-small-max-width-m>
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<building-small-min-depth-m>10.0</building-small-min-depth-m>
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<building-small-max-depth-m>30.0</building-small-max-depth-m>
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<building-medium-ratio>0.6</building-medium-ratio>
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<building-large-ratio>0.2</building-large-ratio>
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<building-texture>Textures/buildings.png</building-texture>
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<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
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<wood-coverage>25000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material>
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<name>Town</name>
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<name>SubUrban</name>
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<texture>Terrain/town-europe.png</texture>
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<object-mask>Terrain/town-europe.mask.png</object-mask>
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<xsize>1024</xsize>
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<ysize>1024</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/town-buildings.xml"/>
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<building-coverage>500.0</building-coverage>
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<building-small-ratio>0.9</building-small-ratio>
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<building-medium-ratio>0.1</building-medium-ratio>
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<building-large-ratio>0.0</building-large-ratio>
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<building-medium-max-floors>4</building-medium-max-floors>
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<building-texture>Textures/buildings.png</building-texture>
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<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
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<wood-coverage>1500.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material>
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<name>Littoral</name>
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<effect>Effects/water</effect>
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<texture>Terrain/tidal.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<light-coverage>40000000.0</light-coverage>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>Dirt</name>
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<effect>Effects/transition-base-dirt</effect>
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<texture>Terrain/mud.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<shininess>2.5</shininess>
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<rolling-friction>0.1</rolling-friction>
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<friction-factor>0.7</friction-factor>
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<bumpiness>0.1</bumpiness>
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</material>
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</PropertyList>
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