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fgdata/Materials/regions/united_kingdom.xml
Stuart Buchanan 97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00

390 lines
12 KiB
XML

<?xml version="1.0"?>
<!-- Regional definitions for the United Kingdom -->
<PropertyList>
<name>United Kingdom</name>
<area>
<lon1>-20.0</lon1>
<lon2>2.0</lon2>
<lat1>49.8</lat1>
<lat2>61.0</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<name>Heath</name>
<texture>Terrain/shrub1.png</texture>
<texture>Terrain/shrub2.png</texture>
<texture>Terrain/shrub3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<effect>Effects/forest</effect>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<texture>Terrain/deciduous-hires.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<effect>Effects/forest</effect>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<name>Bog</name>
<texture>Terrain/marsh2a.png</texture>
<texture>Terrain/marsh3a.png</texture>
<texture>Terrain/marsh4a.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<!--<effect>Effects/transition-base-dirt</effect>-->
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture>Terrain/uk_countryside1.png</texture>
<texture>Terrain/uk_countryside2.png</texture>
<object-mask>Terrain/countryside1.green.mask.png</object-mask>
<object-mask>Terrain/countryside2.green.mask.png</object-mask>
<!--<object-mask>Terrain/countryside3.green.mask.png</object-mask>
<object-mask>Terrain/countryside4.green.mask.png</object-mask>-->
<xsize>1800</xsize>
<ysize>1800</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<!--<effect>Effects/transition-base-dirt</effect>-->
<!--<name>MixedCropPastureCover</name>-->
<name>MixedCrop</name>
<name>ComplexCrop</name>
<name>IrrCrop</name>
<name>Default</name>
<texture>Terrain/countryside1.green.png</texture>
<texture>Terrain/countryside2.green.png</texture>
<texture>Terrain/countryside3.green.png</texture>
<texture>Terrain/countryside4.green.png</texture>
<object-mask>Terrain/countryside1.green.mask.png</object-mask>
<object-mask>Terrain/countryside2.green.mask.png</object-mask>
<object-mask>Terrain/countryside3.green.mask.png</object-mask>
<object-mask>Terrain/countryside4.green.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<effect>Effects/cropgrass</effect>
<!--<name>GrassCover</name>-->
<name>CropGrassCover</name>
<name>CropGrass</name>
<name>Grassland</name>
<texture>Terrain/cropgrass-hires.png</texture>
<object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>5000.0</wood-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<name>GrassCover</name>
<texture>Terrain/grass.png</texture>
<texture>Terrain/iceland_grass.png</texture>
<!--<texture>Terrain/grass_green_hires.png</texture>-->
<texture>Terrain/dry_pasture4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<effect>Effects/crop</effect>
<name>MixedCropPastureCover</name>
<name>IrrCropPastureCover</name>
<name>ComplexCrop</name>
<texture>Terrain/irrcrop-europe.png</texture>
<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<effect>Effects/crop</effect>
<name>Orchard</name>
<name>Vineyard</name>
<texture>Terrain/orchard.png</texture>
<object-mask>Terrain/orchard.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.9</rolling-friction>
<bumpiness>0.95</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<texture>Terrain/town-europe.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<building-texture>Textures/buildings.png</building-texture>
<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
<wood-coverage>25000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain/town-europe.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<building-texture>Textures/buildings.png</building-texture>
<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
<wood-coverage>1500.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>Littoral</name>
<effect>Effects/water</effect>
<texture>Terrain/tidal.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Dirt</name>
<effect>Effects/transition-base-dirt</effect>
<texture>Terrain/mud.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
</PropertyList>