97d54bf17f
Now based on /sim/rendering/static-lod/rough. This commit removes a large number of range settings that should in general be set by the user.
224 lines
6.7 KiB
XML
224 lines
6.7 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<name>Southeast Asia</name>
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<area>
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<lon1>90.0</lon1>
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<lon2>170.0</lon2>
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<lat1>-11.5</lat1>
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<lat2>27.0</lat2>
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</area>
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<material>
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<name>pa_shoulder</name>
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<texture>Runway/pa_shoulder_latin_america.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pa_shoulder_f</name>
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<texture>Runway/pa_shoulder_f_latin_america.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pc_shoulder</name>
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<texture>Runway/pc_shoulder_latin_america.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pc_shoulder_f</name>
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<texture>Runway/pc_shoulder_f_latin_america.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>Grass</name>
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<name>Airport</name>
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<name>AirportKeep</name>
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<name>Greenspace</name>
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<effect>Effects/airfield</effect>
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<texture-set>
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<texture>Terrain/california-grass.png</texture>
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<texture n="13">Terrain/california-grass.png</texture>
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<texture n="14">Terrain/airport_grass_overlay.png</texture>
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</texture-set>
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<parameters>
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<grit_alpha>0.4</grit_alpha>
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<use_overlay>1</use_overlay>
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<overlay_bias>0.5</overlay_bias>
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<use_color_overlay>0</use_color_overlay>
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<base_layer_magnification>1.0</base_layer_magnification>
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<overlay_layer_magnification>4.0</overlay_layer_magnification>
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</parameters>
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<xsize>128</xsize>
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<ysize>128</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.1</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<effect>Effects/forest</effect>
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<name>MixedForestCover</name>
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<name>MixedForest</name>
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<name>RainForest</name>
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<name>EvergreenBroadCover</name>
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<name>EvergreenForest</name>
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<name>DeciduousBroadCover</name>
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<name>DeciduousForest</name>
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<name>DeciduousNeedleCover</name>
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<texture-set>
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<texture>Terrain/rainforest-hawaii.png</texture>
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<texture n="11">Terrain/rainforest-hawaii.png</texture>
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<texture n="12">Terrain/shrub-hawaii.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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</texture-set>
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<parameters>
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<transition_model>0.8</transition_model>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>5000000.0</light-coverage>
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<wood-coverage>4000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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<rolling-friction>1</rolling-friction>
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<bumpiness>0.95</bumpiness>
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</material>
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<material>
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<name>GrassCover</name>
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<name>BareTundraCover</name>
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<name>MixedTundraCover</name>
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<name>Cemetery</name>
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<name>HerbTundra</name>
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<name>HerbTundraCover</name>
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<effect>Effects/landmass-nowood</effect>
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<texture-set>
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<texture>Terrain/tundra-hawaii-green.png</texture>
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<texture n="11">Terrain/rainforest-hawaii.png</texture>
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<texture n="12">Terrain/shrub-hawaii.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<wood-coverage>25000.0</wood-coverage>
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<tree-texture>Trees/tropical.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.15</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>IrrCropPastureCover</name>
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<name>IrrCrop</name>
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<name>Orchard</name>
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<name>Olives</name>
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<name>Vineyard</name>
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<name>Rice</name>
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<texture-set>
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<texture>Terrain/rice1.png</texture>
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<texture n="11">Terrain/rainforest-hawaii.png</texture>
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<texture n="12">Terrain/shrub-hawaii.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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<transition_model>1.0</transition_model>
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</parameters>
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<!--<object-mask>Terrain/rice1.mask.png</object-mask>-->
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<!--<object-group include="Materials/base/farm-buildings.xml"/>-->
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<wood-coverage>120000.0</wood-coverage>
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<tree-texture>Trees/tropical.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>DryCropPastureCover</name>
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<name>MixedCropPastureCover</name>
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<name>DryCrop</name>
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<name>MixedCrop</name>
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<name>ComplexCrop</name>
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<texture-set>
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<texture>Terrain/dry_pasture4.png</texture>
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<texture n="11">Terrain/rainforest-hawaii.png</texture>
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<texture n="12">Terrain/shrub-hawaii.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<light-coverage>2000000.0</light-coverage>
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<wood-coverage>80000.0</wood-coverage>
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<tree-texture>Trees/tropical.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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</PropertyList>
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