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fgdata/Materials/regions/scandinavia.xml
Stuart Buchanan 97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00

203 lines
6.2 KiB
XML

<?xml version="1.0"?>
<!-- Regional definitions for Scandinavia -->
<PropertyList>
<name>Scandinavia</name>
<area>
<lon1>0.0</lon1>
<lon2>35.0</lon2>
<lat1>57.0</lat1>
<lat2>90.0</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<texture>Terrain/town-europe-autumn.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<wood-coverage>8000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<texture-set>
<texture>Terrain/forest1a.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="15">Terrain/rock.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<transition_model>0.9</transition_model>
<dot_density>0.2</dot_density>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<texture-set>
<texture>Terrain/rock.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock_alt.png</texture>
<texture n="13">Terrain/rock.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
</texture-set>
<parameters>
<grain_strength>0.7</grain_strength>
<transition_model>0.3</transition_model>
<hires_overlay_bias>-0.2</hires_overlay_bias>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<name>Landmass</name>
<name>SoneSort</name>
<name>Default</name>
<name>Island</name>
<texture-set>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="15">Terrain/rock.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>48000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/marsh4a-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="15">Terrain/rock.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<transition_model>0.9</transition_model>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<wood-coverage>30000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.07</hires_overlay_bias>
<transition_model>0.9</transition_model>
</parameters>
<object-mask>Terrain/drycrop1.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
</PropertyList>