97d54bf17f
Now based on /sim/rendering/static-lod/rough. This commit removes a large number of range settings that should in general be set by the user.
203 lines
6.2 KiB
XML
203 lines
6.2 KiB
XML
<?xml version="1.0"?>
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<!-- Regional definitions for Scandinavia -->
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<PropertyList>
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<name>Scandinavia</name>
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<area>
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<lon1>0.0</lon1>
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<lon2>35.0</lon2>
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<lat1>57.0</lat1>
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<lat2>90.0</lat2>
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</area>
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<material>
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<name>BuiltUpCover</name>
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<name>Urban</name>
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<texture>Terrain/town-europe-autumn.png</texture>
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<object-mask>Terrain/town-europe.mask.png</object-mask>
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<xsize>1024</xsize>
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<ysize>1024</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/town-buildings.xml"/>
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<building-coverage>500.0</building-coverage>
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<building-small-ratio>0.9</building-small-ratio>
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<building-medium-ratio>0.1</building-medium-ratio>
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<building-large-ratio>0.0</building-large-ratio>
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<building-medium-max-floors>4</building-medium-max-floors>
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<wood-coverage>8000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material>
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<name>EvergreenBroadCover</name>
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<name>EvergreenForest</name>
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<texture-set>
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<texture>Terrain/forest1a.png</texture>
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<texture n="11">Terrain/grass_hires.png</texture>
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<texture n="12">Terrain/rock.png</texture>
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<texture n="15">Terrain/rock.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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<transition_model>0.9</transition_model>
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<dot_density>0.2</dot_density>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<wood-coverage>4000.0</wood-coverage>
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<tree-texture>Trees/coniferous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>18.0</tree-width-m>
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<rolling-friction>1</rolling-friction>
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<bumpiness>1</bumpiness>
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</material>
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<material>
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<name>BarrenCover</name>
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<name>Dirt</name>
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<name>OpenMining</name>
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<name>Rock</name>
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<name>Dump</name>
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<texture-set>
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<texture>Terrain/rock.png</texture>
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<texture n="11">Terrain/grass_hires.png</texture>
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<texture n="12">Terrain/rock_alt.png</texture>
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<texture n="13">Terrain/rock.png</texture>
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<texture n="14">Terrain/grain_texture.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.7</grain_strength>
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<transition_model>0.3</transition_model>
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<hires_overlay_bias>-0.2</hires_overlay_bias>
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</parameters>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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</material>
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<material>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<name>Sclerophyllous</name>
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<name>Landmass</name>
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<name>SoneSort</name>
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<name>Default</name>
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<name>Island</name>
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<texture-set>
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<texture>Terrain/shrub1-autumn.png</texture>
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<texture n="11">Terrain/grass_hires.png</texture>
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<texture n="12">Terrain/rock.png</texture>
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<texture n="15">Terrain/rock.png</texture>
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</texture-set>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<diffuse>
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<r>0.86</r>
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<g>0.86</g>
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<b>0.86</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.1</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<light-coverage>20000000.0</light-coverage>
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<wood-coverage>48000.0</wood-coverage>
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<tree-texture>Trees/coniferous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>18.0</tree-width-m>
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<rolling-friction>0.6</rolling-friction>
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<bumpiness>0.4</bumpiness>
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</material>
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<material>
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<name>Marsh</name>
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<name>FloodLand</name>
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<name>SaltMarsh</name>
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<name>HerbWetlandCover</name>
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<name>WoodedWetlandCover</name>
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<name>DeciduousBroadCover</name>
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<name>DeciduousForest</name>
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<name>Bog</name>
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<name>Heath</name>
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<texture-set>
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<texture>Terrain/marsh4a-autumn.png</texture>
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<texture n="11">Terrain/grass_hires.png</texture>
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<texture n="12">Terrain/rock.png</texture>
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<texture n="15">Terrain/rock.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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<transition_model>0.9</transition_model>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<light-coverage>40000000.0</light-coverage>
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<wood-coverage>30000.0</wood-coverage>
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<tree-texture>Trees/coniferous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>18.0</tree-width-m>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<texture-set>
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<texture>Terrain/dry_pasture4.png</texture>
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<texture n="11">Terrain/grass_hires.png</texture>
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<texture n="12">Terrain/rock.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.07</hires_overlay_bias>
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<transition_model>0.9</transition_model>
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</parameters>
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<object-mask>Terrain/drycrop1.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<light-coverage>2000000.0</light-coverage>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>10000.0</wood-coverage>
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<tree-texture>Trees/mixed-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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</PropertyList>
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