97d54bf17f
Now based on /sim/rendering/static-lod/rough. This commit removes a large number of range settings that should in general be set by the user.
200 lines
5.8 KiB
XML
200 lines
5.8 KiB
XML
<?xml version="1.0"?>
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<!-- General settings for all North Atlantic (Faroe, Shetland, Greenland,...) materials -->
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<PropertyList>
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<name>North Atlantic Islands</name>
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<area>
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<lon1>-60.0</lon1>
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<lon2>0.0</lon2>
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<lat1>55.0</lat1>
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<lat2>85.0</lat2>
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</area>
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<material>
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<name>GrassCover</name>
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<name>HerbTundraCover</name>
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<name>HerbTundra</name>
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<name>BareTundraCover</name>
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<name>MixedTundraCover</name>
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<name>Cemetery</name>
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<effect>Effects/landmass-nowood</effect>
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<texture-set>
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<texture>Terrain/tundra2-autumn.png</texture>
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<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
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<texture n="12">Terrain/rock_dark.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.8</grain_strength>
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<transition_model>0.8</transition_model>
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<hires_overlay_bias>-0.05</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.15</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>DeciduousBroadCover</name>
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<name>DeciduousForest</name>
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<name>Marsh</name>
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<name>Littoral</name>
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<name>FloodLand</name>
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<name>SaltMarsh</name>
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<name>HerbWetlandCover</name>
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<name>WoodedWetlandCover</name>
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<name>Bog</name>
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<name>Heath</name>
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<texture-set>
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<texture>Terrain/marsh4a-autumn.png</texture>
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<texture n="12">Terrain/rock_dark.png</texture>
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<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
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<texture n="15">Terrain/grass_hires.png</texture>
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</texture-set>
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<parameters>
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<intrinsic_wetness>0.1</intrinsic_wetness>
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<hires_overlay_bias>-0.07</hires_overlay_bias>
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<grain_strength>0.9</grain_strength>
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<transition_model>1.0</transition_model>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<light-coverage>40000000.0</light-coverage>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<texture-set>
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<texture>Terrain/iceland_grass-autumn.png</texture>
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<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
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<texture n="12">Terrain/rock_dark.png</texture>
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</texture-set>
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<parameters>
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<transition_model>0.8</transition_model>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<light-coverage>2000000.0</light-coverage>
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</material>
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<material>
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>IrrCropPastureCover</name>
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<name>IrrCrop</name>
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<name>Orchard</name>
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<name>Olives</name>
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<name>Vineyard</name>
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<name>Rice</name>
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<texture-set>
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<texture>Terrain/cropgrass-hires-autumn.png</texture>
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<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
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</texture-set>
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<object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/mixed-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>Landmass</name>
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<name>EvergreenBroadCover</name>
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<name>EvergreenForest</name>
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<name>MixedForestCover</name>
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<name>MixedForest</name>
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<name>SomeSort</name>
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<name>Island</name>
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<name>Default</name>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<name>Sclerophyllous</name>
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<texture-set>
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<texture>Terrain/shrub1-autumn.png</texture>
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<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
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<texture n="12">Terrain/rock_dark.png</texture>
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<texture n="15">Terrain/rock_dark.png</texture>
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</texture-set>
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<parameters>
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<dot_density>0.1</dot_density>
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<transition_model>0.7</transition_model>
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<hires_overlay_bias>-0.05</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<diffuse>
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<r>0.86</r>
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<g>0.86</g>
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<b>0.86</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.1</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<light-coverage>20000000.0</light-coverage>
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<wood-coverage>12000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>2.0</tree-height-m>
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<tree-width-m>2.0</tree-width-m>
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<rolling-friction>0.6</rolling-friction>
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<bumpiness>0.4</bumpiness>
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</material>
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</PropertyList>
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