97d54bf17f
Now based on /sim/rendering/static-lod/rough. This commit removes a large number of range settings that should in general be set by the user.
70 lines
1.9 KiB
XML
70 lines
1.9 KiB
XML
<?xml version="1.0"?>
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<!-- Regional definitions for all cities in the Mediterranean (as well as Middle East and Northern Africa) -->
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<PropertyList>
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<name>Mediterranean cities</name>
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<area>
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<lon1>10.6</lon1>
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<lon2>21.6</lon2>
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<lat1>-13.0</lat1>
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<lat2>-31.6</lat2>
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</area>
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<area>
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<lon1>39.4</lon1>
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<lon2>60.1</lon2>
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<lat1>15.0</lat1>
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<lat2>-2.4</lat2>
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</area>
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<area>
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<lon1>18.9</lon1>
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<lon2>60.3</lon2>
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<lat1>15.0</lat1>
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<lat2>40.9</lat2>
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</area>
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<area>
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<lon1>-20.2</lon1>
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<lon2>18.9</lon2>
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<lat1>15.0</lat1>
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<lat2>38.3</lat2>
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</area>
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<material>
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<name>BuiltUpCover</name>
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<name>Urban</name>
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<name>Town</name>
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<name>SubUrban</name>
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<effect>Effects/urban</effect>
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<texture-set>
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<texture>Terrain/mediterranean_city1.png</texture>
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<texture n="2">Terrain/mediterranean_city1-relief-light.png</texture>
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</texture-set>
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<object-mask>Terrain/mediterranean_city1.mask.png</object-mask>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>50000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/urban-buildings.xml"/>
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<building-coverage>5000.0</building-coverage>
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<building-small-ratio>0.8</building-small-ratio>
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<building-small-min-floors>1</building-small-min-floors>
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<building-small-max-width-m>30.0</building-small-max-width-m>
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<building-small-min-depth-m>10.0</building-small-min-depth-m>
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<building-small-max-depth-m>30.0</building-small-max-depth-m>
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<building-medium-ratio>0.2</building-medium-ratio>
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<building-large-ratio>0</building-large-ratio>
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<wood-coverage>250000.0</wood-coverage>
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<tree-texture>Trees/mixed-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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</material>
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</PropertyList>
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