1
0
Fork 0
fgdata/Materials/regions/latin_american_cities.xml
Stuart Buchanan 97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00

128 lines
3.5 KiB
XML

<?xml version="1.0"?>
<!-- Regional definitions for all cities in Latin America (from half of Mexico all the way down) -->
<PropertyList>
<name>Latin American cities</name>
<area>
<lat1>32.55</lat1>
<lat2>-57.0</lat2>
<lon1>-117.5</lon1>
<lon2>-116.71</lon2>
</area>
<area>
<lat1>32.71</lat1>
<lat2>-57.0</lat2>
<lon1>-116.71</lon1>
<lon2>-114.83</lon2>
</area>
<area>
<lat1>31.77</lat1>
<lat2>-57.0</lat2>
<lon1>-114.83</lon1>
<lon2>-106.32</lon2>
</area>
<area>
<lat1>29.09</lat1>
<lat2>-57.0</lat2>
<lon1>-106.32</lon1>
<lon2>-100.70</lon2>
</area>
<area>
<lat1>26.06</lat1>
<lat2>-57.0</lat2>
<lon1>-100.70</lon1>
<lon2>-95.70</lon2>
</area>
<area>
<lat1>23.93</lat1>
<lat2>-57.0</lat2>
<lon1>-95.70</lon1>
<lon2>-78.94</lon2>
</area>
<area>
<lat1>27.47</lat1>
<lat2>-57.0</lat2>
<lon1>-78.94</lon1>
<lon2>-56.46</lon2>
</area>
<area>
<lat1>9.18</lat1>
<lat2>-57.0</lat2>
<lon1>-56.46</lon1>
<lon2>-30.0</lon2>
</area>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/latin_american_city1.png</texture>
<texture n="2">Terrain/latin_american_city1-relief-light.png</texture>
<texture n="13">Terrain/rock_brown.png</texture>
</texture-set>
<object-mask>Terrain/latin_american_city1.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<wood-coverage>250000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material>
<name>Town</name>
<name>SubUrban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/latin_american_city1.png</texture>
<texture n="2">Terrain/latin_american_city1-relief-light.png</texture>
<texture n="13">Terrain/rock_brown.png</texture>
</texture-set>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
</PropertyList>