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fgdata/Materials/regions/iceland.xml
Stuart Buchanan 97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00

213 lines
6.1 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<name>Iceland</name>
<area>
<lon1>-25.0</lon1>
<lon2>-10.0</lon2>
<lat1>60.0</lat1>
<lat2>70.0</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<name>BarrenCover</name>
<name>Rock</name>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rocks-lava.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/rocks-lava.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>CropGrass</name>
<name>Grassland</name>
<texture-set>
<texture>Terrain/iceland_grass-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/dry_pasture4.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/rock.png</texture>
</texture-set>
<parameters>
<dot_density>0.1</dot_density>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<!--<wood-coverage>800000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>-->
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<name>Sand</name>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="11">Terrain/lava_hires.png</texture>
<texture n="12">Terrain/rocks-desert.png</texture>
<texture n="13">Terrain/rocks-desert.png</texture>
<texture n="15">Terrain/rocks-lava.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Heath</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/herbtundra_iceland.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/rock.png</texture>
</texture-set>
<parameters>
<dot_density>0.1</dot_density>
<transition_model>0.7</transition_model>
<hires_overlay_bias>-0.05</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture-set>
<texture>Terrain/lava_drylake.png</texture>
<texture n="11">Terrain/lava_drylake.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>Marsh</name>
<name>Littoral</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<name>Bog</name>
<texture-set>
<texture>Terrain/marsh4a-autumn.png</texture>
<texture n="12">Terrain/marsh4a-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
</texture-set>
<parameters>
<grain_strength>0.9</grain_strength>
<intrinsic_wetness>0.3</intrinsic_wetness>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<effect>Effects/herbtundra</effect>
<texture-set>
<texture>Terrain/herbtundra_iceland.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/grass_hires.png</texture>
</texture-set>
<parameters>
<dot_size>5.0</dot_size>
<grain_strength>0.9</grain_strength>
<hires_overlay_bias>-0.15</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>