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fgdata/Materials/regions/global.xml
Erik Hofman 7736e9ab80 agsagostinho:
the fixes missing from FGDATA are:

- fixing the Portuguese and Spanish islands in the Atlantic (Madeira, etc.) which had been erroneously assigned to Africa given their proximity. Now they belong to European Mediterranean region, which makes them look better
- improvements to autumn textures in Europe
- huge improvement of the airport grasses all over the world, including hi-res overlays
- matching runway shoulders for the whole globe
- Asian capitals added to list of large cities so they get more density of road lights
- Emirates region

and possibly more.
2016-03-24 14:17:50 +01:00

928 lines
25 KiB
XML

<?xml version="1.0"?>
<!-- FlightGear Materials File. See Docs/README.materials for details. -->
<PropertyList include="Materials/base/materials-base.xml">
<material>
<name>grass_rwy</name>
<!--<effect>Effects/airfield</effect>-->
<effect>Effects/dirt-runway</effect>
<texture-set>
<texture>Runway/dirt_rwy.png</texture>
<texture n="16">Terrain/sand_hires_ochre.png</texture>
<texture n="17">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<strength_05m>0.3</strength_05m>
<strength_1m>0.4</strength_1m>
<strength_2m>0.0</strength_2m>
<strength_5m>0.1</strength_5m>
<strength_10m>0.2</strength_10m>
<filter_threshold>0.15</filter_threshold>
<filter_transition>0.1</filter_transition>
<bias_center>1</bias_center>
<bias_center_strength>0.6</bias_center_strength>
<relief_strength>0.35</relief_strength>
<size_base>25.0</size_base>
<size_overlay>30.0</size_overlay>
<size_grain>50.0</size_grain>
<grain_strength>0.8</grain_strength>
</parameters>
<texture-set>
<texture>Runway/grass_rwy.png</texture>
<texture n="16">Terrain/airport_grass2.png</texture>
<texture n="17">Terrain/sand_hires_ochre.png</texture>
</texture-set>
<xsize>75</xsize>
<ysize>75</ysize>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.05</rolling-friction>
<bumpiness>0.05</bumpiness>
<load-resistance>1e5</load-resistance>
</material>
<material>
<name>dirt_rwy</name>
<effect>Effects/dirt-runway</effect>
<!--<texture>Runway/dirt_rwy.png</texture>-->
<!--<texture-set>
<texture>Runway/dirt_rwy.png</texture>
<texture n="16">Runway/dirt_rwy.png</texture>
<texture n="17">Terrain/sand_hires_ochre.png</texture>
</texture-set>
<parameters>
<strength_05m>0.0</strength_05m>
<strength_1m>0.4</strength_1m>
<strength_2m>0.3</strength_2m>
<strength_5m>0.2</strength_5m>
<strength_10m>0.1</strength_10m>
<filter_threshold>0.2</filter_threshold>
<filter_transition>0.2</filter_transition>
<bias_center>1</bias_center>
<bias_center_strength>0.6</bias_center_strength>
<relief_strength>0.35</relief_strength>
<size_base>25.0</size_base>
<size_overlay>25.0</size_overlay>
<size_grain>25.0</size_grain>
<grain_strength>0.4</grain_strength>
</parameters>-->
<!--<texture-set>
<texture>Runway/dirt_rwy.png</texture>
<texture n="16">Runway/lakebed_taxiway.png</texture>
<texture n="17">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<strength_05m>0.2</strength_05m>
<strength_1m>0.6</strength_1m>
<strength_2m>0.2</strength_2m>
<strength_5m>0.0</strength_5m>
<strength_10m>0.0</strength_10m>
<filter_threshold>0.2</filter_threshold>
<filter_transition>0.1</filter_transition>
<bias_center>1</bias_center>
<bias_center_strength>0.8</bias_center_strength>
<relief_strength>0.35</relief_strength>
<size_base>25.0</size_base>
<size_overlay>25.0</size_overlay>
<size_grain>20.0</size_grain>
<grain_strength>0.6</grain_strength>
</parameters>-->
<texture-set>
<texture>Runway/dirt_rwy.png</texture>
<texture n="16">Runway/lakebed_taxiway.png</texture>
<texture n="17">Terrain/sand_hires.png</texture>
</texture-set>
<parameters>
<strength_05m>0.0</strength_05m>
<strength_1m>0.2</strength_1m>
<strength_2m>0.3</strength_2m>
<strength_5m>0.3</strength_5m>
<strength_10m>0.2</strength_10m>
<filter_threshold>0.2</filter_threshold>
<filter_transition>0.4</filter_transition>
<bias_center>1</bias_center>
<bias_center_strength>0.5</bias_center_strength>
<relief_strength>0.35</relief_strength>
<size_base>25.0</size_base>
<size_overlay>25.0</size_overlay>
<size_grain>20.0</size_grain>
<grain_strength>0.2</grain_strength>
</parameters>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<effect>Effects/dirt-runway</effect>
<name>lakebed_taxiway</name>
<texture-set>
<texture>Runway/lakebed_taxiway.png</texture>
<texture n="16">Terrain/sand_hires.png</texture>
<texture n="17">Terrain/sand1.png</texture>
</texture-set>
<parameters>
<strength_05m>0.0</strength_05m>
<strength_1m>0.4</strength_1m>
<strength_2m>0.3</strength_2m>
<strength_5m>0.2</strength_5m>
<strength_10m>0.1</strength_10m>
<filter_threshold>0.2</filter_threshold>
<filter_transition>0.2</filter_transition>
<bias_center>1</bias_center>
<bias_center_strength>0.6</bias_center_strength>
<relief_strength>0.35</relief_strength>
<size_base>25.0</size_base>
<size_overlay>100.0</size_overlay>
<size_grain>100.0</size_grain>
<grain_strength>0.3</grain_strength>
</parameters>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.05</bumpiness>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_taxiway</name>
<texture>Runway/pa_taxiway.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tiedown</name>
<texture>Runway/pa_tiedown.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_dspl_thresh</name>
<texture>Runway/pa_dspl_thresh.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_dspl_arrows</name>
<texture>Runway/pa_dspl_arrows.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_threshold</name>
<texture>Runway/pa_threshold.png</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_no_threshold</name>
<texture>Runway/pa_no_threshold.png</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_stopway</name>
<texture>Runway/pa_stopway.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_L</name>
<texture>Runway/pa_L.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_R</name>
<texture>Runway/pa_R.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_C</name>
<texture>Runway/pa_C.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_0l</name>
<texture>Runway/pa_0l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_0r</name>
<texture>Runway/pa_0r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_1c</name>
<texture>Runway/pa_1c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_1l</name>
<texture>Runway/pa_1l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_1r</name>
<texture>Runway/pa_1r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_11</name>
<texture>Runway/pa_11.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_2c</name>
<texture>Runway/pa_2c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_2l</name>
<texture>Runway/pa_2l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_2r</name>
<texture>Runway/pa_2r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_3c</name>
<texture>Runway/pa_3c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_3l</name>
<texture>Runway/pa_3l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_3r</name>
<texture>Runway/pa_3r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_4c</name>
<texture>Runway/pa_4c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_4r</name>
<texture>Runway/pa_4r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_5c</name>
<texture>Runway/pa_5c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_5r</name>
<texture>Runway/pa_5r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_6c</name>
<texture>Runway/pa_6c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_6r</name>
<texture>Runway/pa_6r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_7c</name>
<texture>Runway/pa_7c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_7r</name>
<texture>Runway/pa_7r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_8c</name>
<texture>Runway/pa_8c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_8r</name>
<texture>Runway/pa_8r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_9c</name>
<texture>Runway/pa_9c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_9r</name>
<texture>Runway/pa_9r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tz_three</name>
<parameters>
<overlay_flag type="int">1</overlay_flag>
</parameters>
<texture>Runway/pa_tz_three.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_aim</name>
<parameters>
<overlay_flag type="int">2</overlay_flag>
</parameters>
<texture>Runway/pa_aim.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_aim_uk</name>
<texture>Runway/pa_aim_uk.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tz_two_a</name>
<parameters>
<overlay_flag type="int">3</overlay_flag>
</parameters>
<texture>Runway/pa_tz_two_a.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tz_two_b</name>
<parameters>
<overlay_flag type="int">3</overlay_flag>
</parameters>
<texture>Runway/pa_tz_two_b.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tz_one_a</name>
<parameters>
<overlay_flag type="int">3</overlay_flag>
</parameters>
<texture>Runway/pa_tz_one_a.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tz_one_b</name>
<parameters>
<overlay_flag type="int">3</overlay_flag>
</parameters>
<texture>Runway/pa_tz_one_b.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_centerline</name>
<parameters>
<overlay_flag type="int">1</overlay_flag>
</parameters>
<texture>Runway/pa_centerline.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_rest</name>
<parameters>
<overlay_flag type="int">3</overlay_flag>
</parameters>
<texture>Runway/pa_rest.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_heli</name>
<texture>Runway/pa_helipad.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_taxiway</name>
<name>dirt_rwytaxiway</name>
<texture>Runway/pc_taxiway.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tiedown</name>
<name>dirt_rwytiedown</name>
<texture>Runway/pc_tiedown.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_dspl_thresh</name>
<texture>Runway/pc_dspl_thresh.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_dspl_arrows</name>
<texture>Runway/pc_dspl_arrows.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_threshold</name>
<name>dirt_rwythreshold</name>
<texture>Runway/pc_threshold.png</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_no_threshold</name>
<texture>Runway/pc_no_threshold.png</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_stopway</name>
<texture>Runway/pc_stopway.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_L</name>
<name>dirt_rwyL</name>
<texture>Runway/pc_L.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_R</name>
<name>dirt_rwyR</name>
<texture>Runway/pc_R.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_C</name>
<name>dirt_rwyC</name>
<texture>Runway/pc_C.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_0l</name>
<name>dirt_rwy0l</name>
<texture>Runway/pc_0l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_0r</name>
<name>dirt_rwy0r</name>
<texture>Runway/pc_0r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_1c</name>
<name>dirt_rwy1c</name>
<texture>Runway/pc_1c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_1l</name>
<name>dirt_rwy1l</name>
<texture>Runway/pc_1l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_1r</name>
<name>dirt_rwy1r</name>
<texture>Runway/pc_1r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_11</name>
<name>dirt_rwy11</name>
<texture>Runway/pc_11.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_2c</name>
<name>dirt_rwy2c</name>
<texture>Runway/pc_2c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_2l</name>
<name>dirt_rwy2l</name>
<texture>Runway/pc_2l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_2r</name>
<name>dirt_rwy2r</name>
<texture>Runway/pc_2r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_3c</name>
<name>dirt_rwy3c</name>
<texture>Runway/pc_3c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_3l</name>
<name>dirt_rwy3l</name>
<texture>Runway/pc_3l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_3r</name>
<name>dirt_rwy3r</name>
<texture>Runway/pc_3r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_4c</name>
<name>dirt_rwy4c</name>
<texture>Runway/pc_4c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_4r</name>
<name>dirt_rwy4r</name>
<texture>Runway/pc_4r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_5c</name>
<name>dirt_rwy5c</name>
<texture>Runway/pc_5c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_5r</name>
<name>dirt_rwy5r</name>
<texture>Runway/pc_5r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_6c</name>
<name>dirt_rwy6c</name>
<texture>Runway/pc_6c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_6r</name>
<name>dirt_rwy6r</name>
<texture>Runway/pc_6r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_7c</name>
<name>dirt_rwy7c</name>
<texture>Runway/pc_7c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_7r</name>
<name>dirt_rwy7r</name>
<texture>Runway/pc_7r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_8c</name>
<name>dirt_rwy8c</name>
<texture>Runway/pc_8c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_8r</name>
<name>dirt_rwy8r</name>
<texture>Runway/pc_8r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_9c</name>
<name>dirt_rwy9c</name>
<texture>Runway/pc_9c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_9r</name>
<name>dirt_rwy9r</name>
<texture>Runway/pc_9r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tz_three</name>
<name>dirt_rwytz_three</name>
<parameters>
<overlay_flag type="int">1</overlay_flag>
</parameters>
<texture>Runway/pc_tz_three.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_aim</name>
<name>dirt_rwyaim</name>
<parameters>
<overlay_flag type="int">2</overlay_flag>
</parameters>
<texture>Runway/pc_aim.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_aim_uk</name>
<name>dirt_rwyaim_uk</name>
<texture>Runway/pc_aim_uk.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tz_two_a</name>
<name>dirt_rwytz_two_a</name>
<parameters>
<overlay_flag type="int">3</overlay_flag>
</parameters>
<texture>Runway/pc_tz_two_a.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tz_two_b</name>
<name>dirt_rwytz_two_b</name>
<parameters>
<overlay_flag type="int">3</overlay_flag>
</parameters>
<texture>Runway/pc_tz_two_b.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tz_one_a</name>
<name>dirt_rwytz_one_a</name>
<parameters>
<overlay_flag type="int">3</overlay_flag>
</parameters>
<texture>Runway/pc_tz_one_a.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tz_one_b</name>
<name>dirt_rwytz_one_b</name>
<parameters>
<overlay_flag type="int">3</overlay_flag>
</parameters>
<texture>Runway/pc_tz_one_b.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_centerline</name>
<name>dirt_rwycenterline</name>
<parameters>
<overlay_flag type="int">1</overlay_flag>
</parameters>
<texture>Runway/pc_centerline.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_rest</name>
<name>dirt_rwyrest</name>
<parameters>
<overlay_flag type="int">3</overlay_flag>
</parameters>
<texture>Runway/pc_rest.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_heli</name>
<texture>Runway/pc_helipad.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/rock.xml">
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<texture>Terrain/rock.png</texture>
</material>
<!-- runway and taxiway signs -->
<material include="Materials/base/glyphs-yellow.xml">
<name>YellowSign</name>
<texture-set>
<texture>Signs/yellow.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-red.xml">
<name>RedSign</name>
<texture-set>
<texture>Signs/red.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-black.xml">
<name>BlackSign</name>
<texture-set>
<texture>Signs/black.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-framed.xml">
<name>FramedSign</name>
<texture-set>
<texture>Signs/framed.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-special.xml">
<name>SpecialSign</name>
<texture-set>
<texture>Signs/special.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>1024</xsize>
<ysize>128</ysize>
</material>
<material>
<name>UnidirectionalTaper</name>
<texture-set>
<texture>Symbols/unidirectional.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>UnidirectionalTaperRed</name>
<texture-set>
<texture>Symbols/unidirectionalred.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>UnidirectionalTaperGreen</name>
<texture-set>
<texture>Symbols/unidirectionalgreen.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>BidirectionalTaper</name>
<texture-set>
<texture>Symbols/bidirectional.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
</PropertyList>