97d54bf17f
Now based on /sim/rendering/static-lod/rough. This commit removes a large number of range settings that should in general be set by the user.
126 lines
3.8 KiB
XML
126 lines
3.8 KiB
XML
<?xml version="1.0"?>
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<!-- REGIONAL DEFINITION FLORIDA-->
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<PropertyList>
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<name>Florida</name>
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<area>
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<lon1>-85.0</lon1>
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<lon2>-75.0</lon2>
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<lat1>24.0</lat1>
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<lat2>30.0</lat2>
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</area>
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<material>
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<name>Grassland</name>
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<texture-set>
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<texture>Terrain/rainforest-hawaii.png</texture>
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<texture n="11">Terrain/grass_marsh_hires.png</texture>
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<texture n="12">Terrain/shrub-hawaii.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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<load-resistance>1e30</load-resistance>
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<wood-coverage>150000.0</wood-coverage>
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<tree-texture>Trees/tropical.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>ComplexCrop</name>
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<texture-set>
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<texture>Terrain/rainforest-hawaii.png</texture>
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<texture n="11">Terrain/grass_marsh_hires.png</texture>
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<texture n="12">Terrain/grass-caribbean.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<object-mask>Terrain/mixedcrop1.mask.png</object-mask>
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<object-mask>Terrain/mixedcrop4.mask.png</object-mask>
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<object-mask>Terrain/mixedcrop3.mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>10000.0</wood-coverage>
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<tree-texture>Trees/tropical.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>EvergreenBroadCover</name>
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<name>EvergreenForest</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/rainforest-hawaii.png</texture>
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<texture n="11">Terrain/grass_marsh_hires.png</texture>
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<texture n="12">Terrain/marsh4a.png</texture>
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</texture-set>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<wood-coverage>4000.0</wood-coverage>
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<tree-texture>Trees/tropical.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>18.0</tree-width-m>
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<rolling-friction>1</rolling-friction>
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<bumpiness>1</bumpiness>
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</material>
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<material>
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<name>DryLake</name>
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<name>IntermittentReservoir</name>
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<name>IntermittentLake</name>
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<texture-set>
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<texture>Terrain/marsh2a.png</texture>
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<texture n="11">Terrain/grass_marsh_hires.png</texture>
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<texture n="12">Terrain/marsh4a.png</texture>
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</texture-set>
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<parameters>
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<intrinsic_wetness>0.4</intrinsic_wetness>
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<hires_overlay_bias>0.2</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.04</rolling-friction>
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<bumpiness>0.1</bumpiness>
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</material>
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</PropertyList>
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