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fgdata/Materials/regions/caribbean-common.xml
Stuart Buchanan 97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00

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1 KiB
XML

<?xml version="1.0"?>
<!-- General settings for all caribbean materials -->
<PropertyList>
<!-- Caribbean buildings definitions. Notes that these will be used for -->
<!-- both towns and cities -->
<building-texture>Textures/buildings-caribbean.png</building-texture>
<building-lightmap>Textures/buildings-caribbean-lightmap.png</building-lightmap>
<building-small-min-floors>1</building-small-min-floors>
<building-small-max-floors>2</building-small-max-floors>
<building-small-max-width-m>20.0</building-small-max-width-m>
<building-small-min-depth-m>8.0</building-small-min-depth-m>
<building-small-max-depth-m>20.0</building-small-max-depth-m>
<building-medium-min-floors>1</building-medium-min-floors>
<building-medium-max-floors>3</building-medium-max-floors>
<!-- Appropriate tropical trees -->
<tree-texture>Trees/tropical-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</PropertyList>