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fgdata/Materials/regions/california.xml
Stuart Buchanan 97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00

410 lines
11 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<name>California</name>
<area>
<lon1>-125.25</lon1>
<lon2>-120.06</lon2>
<lat1>42.0</lat1>
<lat2>31.9</lat2>
</area>
<area>
<lon1>-120.06</lon1>
<lon2>-116.7</lon2>
<lat1>37.6</lat1>
<lat2>31.9</lat2>
</area>
<area>
<lon1>-116.7</lon1>
<lon2>-114.6</lon2>
<lat1>35.3</lat1>
<lat2>31.9</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material include="Materials/base/runway_effect.xml">
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder2.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f2.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Greenspace</name>
<name>Grassland</name>
<name>NaturalCrop</name>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<texture-set>
<texture>Terrain/california-grass.png</texture>
<texture n="13">Terrain/california-rock.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/california-airport.png</texture>
<texture n="13">Terrain/california-airport.png</texture>
<texture n="14">Terrain/grass_dry2.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.2</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>-0.2</overlay_bias>
</parameters>
<xsize>250</xsize>
<ysize>250</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<texture-set>
<texture>Terrain/california-rock.png</texture>
<texture n="11">Terrain/gravel_gray.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<grain_strength>0.7</grain_strength>
</parameters>
<xsize>3000</xsize>
<ysize>3000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<name>Landmass</name>
<name>SomeSort</name>
<name>Default</name>
<name>GrassCover</name>
<name>HerbTundra</name>
<name>HerbTundraCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<texture-set>
<texture>Terrain/california-shrub2.png</texture>
<texture n="11">Terrain/california-grass-hires.png</texture>
<texture n="12">Terrain/california-shrub3.png</texture>
<texture n="13">Terrain/california-rock.png</texture>
<texture n="15">Terrain/grass_hires.png</texture>
</texture-set>
<!--<texture-set>
<texture>Terrain/california-shrub2.png</texture>
<texture n="13">Terrain/california-rock.png</texture>
<texture n="15">Terrain/gravel_red.png</texture>
</texture-set>-->
<parameters>
<grain_strength>0.2</grain_strength>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<transition_model>0.7</transition_model>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/california-drycrop.png</texture>
</texture-set>
<object-mask>Terrain/california-drycrop-mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>900000000.0</light-coverage>
<wood-coverage>1500000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>8.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>0.7</rolling-friction>
<bumpiness>0.8</bumpiness>
</material>
<material>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<effect>Effects/agriculture</effect>
<texture-set>
<texture>Terrain/california-drycrop2.png</texture>
</texture-set>
<parameters>
<rotation_flag>1</rotation_flag>
<rotation_scale>2000.0</rotation_scale>
<uv_xoffset>0.0</uv_xoffset>
<uv_yoffset>0.0</uv_yoffset>
</parameters>
<object-mask>Terrain/california-drycrop2-mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>900000000.0</light-coverage>
<wood-coverage>1500000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>8.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>0.7</rolling-friction>
<bumpiness>0.8</bumpiness>
</material>
<material>
<name>ComplexCrop</name>
<name>MixedCrop</name>
<name>MixedCropPastureCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/california-mixedcrop.png</texture>
</texture-set>
<object-mask>Terrain/california-mixedcrop-mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>900000000.0</light-coverage>
<!-- <wood-coverage>12000.0</wood-coverage> --> <!-- use this value if mask works -->
<wood-coverage>120000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>8.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>0.7</rolling-friction>
<bumpiness>0.8</bumpiness>
</material>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>DeciduousNeedleCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/california-forest.png</texture>
<texture n="13">Terrain/california-rock.png</texture>
<texture n="12">Terrain/california-shrub2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.2</grain_strength>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>7000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material>
<name>Construction</name>
<name>Industrial</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/california-industry.png</texture>
<texture n="2">Terrain/california-industry-relief-light.png</texture>
</texture-set>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml"/>
</material>
<material>
<name>Transport</name>
<name>Port</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/california-port.png</texture>
</texture-set>
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>1000000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml"/>
</material>
<material>
<name>GolfCourse</name>
<texture>Terrain/california-golf.png</texture>
<object-mask>Terrain/california-golf-mask.png</object-mask>
<xsize>800</xsize>
<ysize>800</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>Sand</name>
<texture-set>
<texture>Terrain/california-sand.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>Lava</name>
<name>Burnt</name>
<texture-set>
<texture>Terrain/california-rock.png</texture>
<texture n="11">Terrain/lava2.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<grain_strength>0.7</grain_strength>
</parameters>
<xsize>3000</xsize>
<ysize>3000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
</PropertyList>