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fgdata/Materials/regions/brazil_southern_cerrado.xml
Stuart Buchanan 97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00

123 lines
3.9 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<name>Brazil: Southern Cerrado</name>
<area>
<lon1>-64.26</lon1>
<lon2>-34.50</lon2>
<lat1>-20.00</lat1>
<lat2>-25.86</lat2>
</area>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>DeciduousNeedleCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/cerrado-generic.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>900000000.0</light-coverage>
<wood-coverage>6000.0</wood-coverage>
<tree-texture>Trees/tropical-alt2.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>Grassland</name>
<name>GrassCover</name>
<effect>Effects/forest</effect>
<texture>Terrain/cerrado-generic.png</texture>
<object-mask>Terrain/cerrado-generic-mask.png</object-mask>
<xsize>4000</xsize>
<ysize>4000</ysize>
<light-coverage>900000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/tropical-alt2.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>10.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<effect>Effects/forest</effect>
<texture>Terrain/cerrado-scrub.png</texture>
<object-mask>Terrain/cerrado-scrub-mask.png</object-mask>
<xsize>4000</xsize>
<ysize>4000</ysize>
<light-coverage>900000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/tropical-alt2.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>10.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/cerrado-crop2.png</texture>
<texture n="11">Terrain/cerrado-shrub-green.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.18</hires_overlay_bias>
</parameters>
<object-mask>Terrain/cerrado-crop2-mask.png</object-mask>
<xsize>4000</xsize>
<ysize>4000</ysize>
<light-coverage>900000000.0</light-coverage>
<wood-coverage>15000.0</wood-coverage>
<tree-texture>Trees/tropical-alt2.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>10.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
<rolling-friction>0.7</rolling-friction>
<bumpiness>0.8</bumpiness>
</material>
<material>
<name>ComplexCrop</name>
<name>MixedCrop</name>
<name>MixedCropPastureCover</name>
<texture>Terrain/cerrado-crop.png</texture>
<object-mask>Terrain/cerrado-crop-mask.png</object-mask>
<xsize>4000</xsize>
<ysize>4000</ysize>
<light-coverage>900000000.0</light-coverage>
<wood-coverage>3500.0</wood-coverage>
<tree-texture>Trees/tropical-alt2.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>10.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
<rolling-friction>0.7</rolling-friction>
<bumpiness>0.8</bumpiness>
</material>
</PropertyList>