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fgdata/Materials/regions/brazil_mata_atlantica.xml
Stuart Buchanan 97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00

215 lines
5.3 KiB
XML

<?xml version="1.0"?>
<!-- Regional definitions for the Brazilian Mata Atlantica, based on Tropical South America regions -->
<PropertyList>
<name>Mata Atlantica</name>
<area>
<lat1>-29.11</lat1>
<lat2>-25.03</lat2>
<lon1>-41.09</lon1>
<lon2>-49.25</lon2>
</area>
<area>
<lat1>-29.11</lat1>
<lat2>-23.58</lat2>
<lon1>-41.09</lon1>
<lon2>-48.33</lon2>
</area>
<area>
<lat1>-29.11</lat1>
<lat2>-23.45</lat2>
<lon1>-41.09</lon1>
<lon2>-46.53</lon2>
</area>
<area>
<lat1>-29.11</lat1>
<lat2>-23.34</lat2>
<lon1>-41.09</lon1>
<lon2>-46.25</lon2>
</area>
<area>
<lat1>-29.11</lat1>
<lat2>-23.19</lat2>
<lon1>-41.09</lon1>
<lon2>-45.34</lon2>
</area>
<area>
<lat1>-29.11</lat1>
<lat2>-22.60</lat2>
<lon1>-41.09</lon1>
<lon2>-45.07</lon2>
</area>
<area>
<lat1>-29.11</lat1>
<lat2>-22.27</lat2>
<lon1>-41.09</lon1>
<lon2>-44.47</lon2>
</area>
<area>
<lat1>-29.11</lat1>
<lat2>-22.06</lat2>
<lon1>-41.09</lon1>
<lon2>-42.08</lon2>
</area>
<area>
<lon1>-33.30</lon1>
<lon2>-41.26</lon2>
<lat1>-20.06</lat1>
<lat2>-25.00</lat2>
</area>
<area>
<lon1>-33.30</lon1>
<lon2>-40.51</lon2>
<lat1>-19.46</lat1>
<lat2>-25.00</lat2>
</area>
<area>
<lon1>-33.30</lon1>
<lon2>-39.89</lon2>
<lat1>-12.22</lat1>
<lat2>-25.00</lat2>
</area>
<area>
<lon1>-33.30</lon1>
<lon2>-38.06</lon2>
<lat1>-10.14</lat1>
<lat2>-25.00</lat2>
</area>
<area>
<lon1>-33.30</lon1>
<lon2>-36.39</lon2>
<lat1>-9.13</lat1>
<lat2>-25.00</lat2>
</area>
<area>
<lon1>-31.00</lon1>
<lon2>-35.63</lon2>
<lat1>-3.00</lat1>
<lat2>-25.00</lat2>
</area>
<area>
<lon1>-90.0</lon1>
<lon2>-30.0</lon2>
<lat1>-23.0</lat1>
<lat2>23.0</lat2>
</area>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>DeciduousNeedleCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="11">Terrain/rainforest-patch.png</texture>
<texture n="12">Terrain/rainforest-patch.png</texture>
<texture n="13">Terrain/rock_brown.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>7000.0</wood-coverage>
<tree-texture>Trees/tropical-alt2.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<name>Grassland</name>
<name>GrassCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/rainforest-hawaii.png</texture>
<texture n="11">Terrain/grass_dry2a.png</texture>
<texture n="13">Terrain/rock_brown.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.3</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/tropical-alt2.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material>
<name>MixedCrop</name>
<name>MixedCropPastureCover</name>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="11">Terrain/rainforest-patch.png</texture>
<texture n="12">Terrain/dirtrock.png</texture>
<texture n="13">Terrain/rock_brown.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>7000.0</wood-coverage>
<tree-texture>Trees/tropical-alt2.png</tree-texture> <!-- modified by gsagostinho -->
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>30.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<texture-set>
<texture>Terrain/rock_brown2.png</texture>
<texture n="13">Terrain/rock_brown.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>9999000.0</wood-coverage>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
</PropertyList>