1
0
Fork 0
fgdata/Materials/regions/brazil_caatinga.xml
Stuart Buchanan 97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00

278 lines
8.6 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<name>Brazil: Caatinga</name>
<area>
<lon1>-42.00</lon1>
<lon2>-34.00</lon2>
<lat1>-2.00</lat1>
<lat2>-14.0</lat2>
</area>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder2.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f2.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder2.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f2.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/california-airport.png</texture>
<texture n="13">Terrain/california-airport.png</texture>
<texture n="14">Terrain/gravel_overlay.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>16.0</overlay_layer_magnification>
</parameters>
<xsize>128</xsize>
<ysize>128</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>DeciduousNeedleCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/tundra-hawaii.png</texture>
<texture n="11">Terrain/dry_pasture4.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.18</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>900000000.0</light-coverage>
<wood-coverage>20000.0</wood-coverage>
<tree-texture>Trees/caatinga-trees.png</tree-texture>
<tree-varieties>4</tree-varieties>
<tree-height-m>8.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/gravel_red.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>900000000.0</light-coverage>
<!-- <wood-coverage>30000.0</wood-coverage> --> <!-- use this value if mask works -->
<wood-coverage>300000.0</wood-coverage>
<tree-texture>Trees/caatinga-trees.png</tree-texture>
<tree-varieties>4</tree-varieties>
<tree-height-m>8.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>Grassland</name>
<name>GrassCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/gravel_red.png</texture>
<texture n="11">Terrain/grass_dry2.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>900000000.0</light-coverage>
<!-- <wood-coverage>6500.0</wood-coverage> --> <!-- use this value if mask works -->
<wood-coverage>65000.0</wood-coverage>
<tree-texture>Trees/caatinga-trees.png</tree-texture>
<tree-varieties>4</tree-varieties>
<tree-height-m>8.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/tundra-hawaii.png</texture>
<texture n="11">Terrain/gravel_red.png</texture>
<texture n="12">Terrain/grass_dry2.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.07</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>900000000.0</light-coverage>
<!-- <wood-coverage>5000.0</wood-coverage> --> <!-- use this value if mask works -->
<wood-coverage>50000.0</wood-coverage>
<tree-texture>Trees/caatinga-trees.png</tree-texture>
<tree-varieties>4</tree-varieties>
<tree-height-m>10.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/caatinga-crop.png</texture>
<texture n="11">Terrain/gravel_red.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.12</hires_overlay_bias>
</parameters>
<object-mask>Terrain/caatinga-crop-mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>900000000.0</light-coverage>
<!-- <wood-coverage>15000.0</wood-coverage> --> <!-- use this value if mask works -->
<wood-coverage>1500000.0</wood-coverage>
<tree-texture>Trees/caatinga-trees.png</tree-texture>
<tree-varieties>4</tree-varieties>
<tree-height-m>8.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>0.7</rolling-friction>
<bumpiness>0.8</bumpiness>
</material>
<material>
<name>ComplexCrop</name>
<name>MixedCrop</name>
<name>MixedCropPastureCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/caatinga-crop.png</texture>
<texture n="11">Terrain/gravel_red.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.12</hires_overlay_bias>
</parameters>
<object-mask>Terrain/caatinga-crop-mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>900000000.0</light-coverage>
<!-- <wood-coverage>12000.0</wood-coverage> --> <!-- use this value if mask works -->
<wood-coverage>120000.0</wood-coverage>
<tree-texture>Trees/caatinga-trees.png</tree-texture>
<tree-varieties>4</tree-varieties>
<tree-height-m>8.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>0.7</rolling-friction>
<bumpiness>0.8</bumpiness>
</material>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>DeciduousNeedleCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="13">Terrain/rock_brown.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>7000.0</wood-coverage>
<tree-texture>Trees/tropical-alt2.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
</PropertyList>