97d54bf17f
Now based on /sim/rendering/static-lod/rough. This commit removes a large number of range settings that should in general be set by the user.
283 lines
8.1 KiB
XML
283 lines
8.1 KiB
XML
<?xml version="1.0"?>
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<!-- Regional definitions for the Brazilian Amazon Forest, based on Tropical South America regions -->
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<PropertyList>
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<name>Amazon Forest</name>
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<area>
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<lon1>-73.3</lon1>
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<lon2>-66.0</lon2>
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<lat1>6.00</lat1>
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<lat2>-11.3</lat2>
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</area>
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<area>
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<lon1>-66.0</lon1>
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<lon2>-59.5</lon2>
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<lat1>8.50</lat1>
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<lat2>-11.3</lat2>
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</area>
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<area>
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<lon1>-59.5</lon1>
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<lon2>-47.0</lon2>
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<lat1>11.0</lat1>
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<lat2>-13.0</lat2>
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</area>
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<area>
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<lon1>-47.0</lon1>
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<lon2>-43.5</lon2>
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<lat1>11.0</lat1>
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<lat2>-10.0</lat2>
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</area>
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<material>
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<name>pa_shoulder</name>
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<texture>Runway/pa_shoulder_africa_rainforest.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pa_shoulder_f</name>
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<texture>Runway/pa_shoulder_f_africa_rainforest.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pc_shoulder</name>
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<texture>Runway/pc_shoulder_africa_rainforest.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pc_shoulder_f</name>
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<texture>Runway/pc_shoulder_f_africa_rainforest.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>Grass</name>
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<name>Airport</name>
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<name>AirportKeep</name>
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<name>Greenspace</name>
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<effect>Effects/airfield</effect>
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<texture-set>
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<texture>Terrain/grass_dry2.png</texture>
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<texture n="13">Terrain/grass_dry2.png</texture>
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<texture n="14">Terrain/airport_grass_overlay.png</texture>
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</texture-set>
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<parameters>
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<grit_alpha>0.4</grit_alpha>
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<use_overlay>1</use_overlay>
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<overlay_bias>0.5</overlay_bias>
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<use_color_overlay>0</use_color_overlay>
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<base_layer_magnification>1.0</base_layer_magnification>
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<overlay_layer_magnification>8.0</overlay_layer_magnification>
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</parameters>
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<xsize>256</xsize>
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<ysize>256</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.1</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>dirt_rwy</name>
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<effect>Effects/dirt-runway</effect>
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<texture-set>
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<texture>Runway/dirt_rwy.png</texture>
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<texture n="16">Terrain/gravel_brown.png</texture>
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<texture n="17">Terrain/grass_dry2a_darker.png</texture>
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</texture-set>
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<parameters>
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<strength_05m>0.0</strength_05m>
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<strength_1m>0.2</strength_1m>
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<strength_2m>0.2</strength_2m>
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<strength_5m>0.3</strength_5m>
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<strength_10m>0.2</strength_10m>
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<filter_threshold>0.2</filter_threshold>
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<filter_transition>0.4</filter_transition>
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<bias_center>1</bias_center>
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<bias_center_strength>0.5</bias_center_strength>
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<relief_strength>0.35</relief_strength>
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<size_base>25.0</size_base>
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<size_overlay>25.0</size_overlay>
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<size_grain>20.0</size_grain>
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<grain_strength>0.2</grain_strength>
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</parameters>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.04</rolling-friction>
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<bumpiness>0.1</bumpiness>
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</material>
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<material>
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<name>MixedForestCover</name>
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<name>MixedForest</name>
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<name>RainForest</name>
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<name>EvergreenBroadCover</name>
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<name>EvergreenForest</name>
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<name>DeciduousBroadCover</name>
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<name>DeciduousForest</name>
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<name>DeciduousNeedleCover</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/rainforest-hawaii.png</texture>
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<texture n="11">Terrain/rainforest-hawaii.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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</texture-set>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>900000000.0</light-coverage>
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<wood-coverage>4000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt2.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>35.0</tree-height-m>
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<tree-width-m>30.0</tree-width-m>
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<rolling-friction>1</rolling-friction>
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<bumpiness>1</bumpiness>
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</material>
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<material>
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<name>MixedCrop</name>
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<name>MixedCropPastureCover</name>
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<name>ComplexCrop</name>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/rainforest-hawaii.png</texture>
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<texture n="11">Terrain/rainforest-patch.png</texture>
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<texture n="12">Terrain/grass_dry2a.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.03</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>900000000.0</light-coverage>
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<wood-coverage>12000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt2.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>30.0</tree-width-m>
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<rolling-friction>1</rolling-friction>
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<bumpiness>1</bumpiness>
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</material>
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<material>
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<effect>Effects/cropgrass</effect>
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<name>Grassland</name>
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<texture-set>
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<texture>Terrain/grass_dry2a.png</texture>
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<texture n="11">Terrain/rainforest-patch.png</texture>
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<texture n="12">Terrain/rainforest-hawaii.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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<load-resistance>1e30</load-resistance>
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<wood-coverage>25000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt2.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>25.0</tree-width-m>
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</material>
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<material>
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<effect>Effects/cropgrass</effect>
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<name>HerbTundra</name>
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<name>HerbTundraCover</name>
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<texture-set>
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<texture>Terrain/tundra-hawaii.png</texture>
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<texture n="11">Terrain/rainforest-patch.png</texture>
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<texture n="12">Terrain/rainforest-hawaii.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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<load-resistance>1e30</load-resistance>
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<wood-coverage>25000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt2.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>25.0</tree-width-m>
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</material>
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</PropertyList>
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