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fgdata/Materials/regions/ascension.xml
Stuart Buchanan 97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00

113 lines
3 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<name>Ascension Island</name>
<area>
<lon1>-14.9</lon1>
<lon2>-13.6</lon2>
<lat1>-8.5</lat1>
<lat2>-7.4</lat2>
</area>
<material>
<name>Scrub</name>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="12">Terrain/deciduous-hires.png</texture>
<texture n="11">Terrain/lava_drylake.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/tundra-hawaii.png</texture>
</texture-set>
<parameters>
<dot_density>0.3</dot_density>
<transition_model>0.7</transition_model>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>50000.0</wood-coverage>
<tree-texture>Trees/tropical-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_dirt.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_dirt.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_dirt.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_dirt.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/lava3.png</texture>
<texture n="13">Terrain/lava3.png</texture>
<texture n="14">Terrain/airport_grass_overlay.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>4.0</overlay_layer_magnification>
</parameters>
<xsize>128</xsize>
<ysize>128</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>