97d54bf17f
Now based on /sim/rendering/static-lod/rough. This commit removes a large number of range settings that should in general be set by the user.
180 lines
5.9 KiB
XML
180 lines
5.9 KiB
XML
<?xml version="1.0"?>
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<!-- Regional definitions for the African savanna -->
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<PropertyList>
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<name>Africa: savanna</name>
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<area>
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<lat1>18.19</lat1>
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<lat2>2.0</lat2>
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<lon1>-19.05</lon1>
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<lon2>42.29</lon2>
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</area>
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<area>
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<lat1>2.0</lat1>
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<lat2>-36.72</lat2>
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<lon1>8.00</lon1>
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<lon2>42.29</lon2>
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</area>
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<material>
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<name>RainForest</name>
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<name>MixedForestCover</name>
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<name>MixedForest</name>
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<name>DeciduousBroadCover</name> <!-- these sholdn't be in Africa, but I've came across them there -->
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<name>DeciduousForest</name>
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<name>DeciduousNeedleCover</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/savanna-grass.png</texture>
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<texture n="11">Terrain/savanna-overlay.png</texture>
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<texture n="13">Terrain/rock_brown.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>900000000.0</light-coverage>
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<wood-coverage>8000.0</wood-coverage>
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<tree-texture>Trees/savanna-trees.png</tree-texture>
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<tree-varieties>4</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>25.0</tree-width-m>
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<rolling-friction>0.8</rolling-friction>
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<bumpiness>0.85</bumpiness>
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</material>
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<material>
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<name>EvergreenBroadCover</name>
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<name>EvergreenForest</name>
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>Grassland</name>
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<name>GrassCover</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/savanna-grass2.png</texture>
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<texture n="11">Terrain/savanna-grass.png</texture>
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<texture n="13">Terrain/rock_brown.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>900000000.0</light-coverage>
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<wood-coverage>80000.0</wood-coverage>
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<tree-texture>Trees/savanna-trees.png</tree-texture>
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<tree-varieties>4</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>25.0</tree-width-m>
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<rolling-friction>0.4</rolling-friction>
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<bumpiness>0.65</bumpiness>
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</material>
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<material>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<name>Marsh</name>
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<name>FloodLand</name>
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<name>SaltMarsh</name>
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<name>HerbWetlandCover</name>
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<name>WoodedWetlandCover</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/savanna-grass.png</texture>
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<texture n="11">Terrain/savanna-overlay.png</texture>
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<texture n="13">Terrain/rock_brown.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.18</hires_overlay_bias>
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</parameters>
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<xsize>4000</xsize>
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<ysize>4000</ysize>
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<light-coverage>900000000.0</light-coverage>
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<wood-coverage>85000.0</wood-coverage>
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<tree-texture>Trees/savanna-trees.png</tree-texture>
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<tree-varieties>4</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>25.0</tree-width-m>
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<rolling-friction>0.4</rolling-friction>
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<bumpiness>0.65</bumpiness>
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</material>
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<material>
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/savanna-grass.png</texture>
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<texture n="11">Terrain/savanna-overlay.png</texture>
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<texture n="13">Terrain/rock_brown.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.18</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>900000000.0</light-coverage>
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<wood-coverage>90000.0</wood-coverage>
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<tree-texture>Trees/savanna-trees.png</tree-texture>
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<tree-varieties>4</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>25.0</tree-width-m>
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<rolling-friction>0.4</rolling-friction>
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<bumpiness>0.65</bumpiness>
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</material>
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<material>
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<name>BuiltUpCover</name>
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<name>Urban</name>
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<name>Town</name>
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<name>SubUrban</name>
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<effect>Effects/urban</effect>
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<texture-set>
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<texture>Terrain/city1-middle-east.png</texture>
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<texture n="2">Terrain/city1-relief-light.png</texture>
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</texture-set>
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<texture-set>
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<texture>Terrain/city2-middle-east.png</texture>
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<texture n="2">Terrain/city2-relief-light.png</texture>
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</texture-set>
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<object-mask>Terrain/city1.mask.png</object-mask>
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<object-mask>Terrain/city2.mask.png</object-mask>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/urban-buildings.xml"/>
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<building-coverage>2500.0</building-coverage>
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<building-small-ratio>0.4</building-small-ratio>
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<building-small-min-floors>3</building-small-min-floors>
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<building-small-max-width-m>30.0</building-small-max-width-m>
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<building-small-min-depth-m>10.0</building-small-min-depth-m>
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<building-small-max-depth-m>30.0</building-small-max-depth-m>
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<building-medium-ratio>0.6</building-medium-ratio>
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<building-large-ratio>0.2</building-large-ratio>
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<wood-coverage>250000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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</PropertyList>
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