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fgdata/Materials/regions/africa_savanna.xml
Stuart Buchanan 97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00

180 lines
5.9 KiB
XML

<?xml version="1.0"?>
<!-- Regional definitions for the African savanna -->
<PropertyList>
<name>Africa: savanna</name>
<area>
<lat1>18.19</lat1>
<lat2>2.0</lat2>
<lon1>-19.05</lon1>
<lon2>42.29</lon2>
</area>
<area>
<lat1>2.0</lat1>
<lat2>-36.72</lat2>
<lon1>8.00</lon1>
<lon2>42.29</lon2>
</area>
<material>
<name>RainForest</name>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>DeciduousBroadCover</name> <!-- these sholdn't be in Africa, but I've came across them there -->
<name>DeciduousForest</name>
<name>DeciduousNeedleCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/savanna-grass.png</texture>
<texture n="11">Terrain/savanna-overlay.png</texture>
<texture n="13">Terrain/rock_brown.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>900000000.0</light-coverage>
<wood-coverage>8000.0</wood-coverage>
<tree-texture>Trees/savanna-trees.png</tree-texture>
<tree-varieties>4</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>25.0</tree-width-m>
<rolling-friction>0.8</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>Grassland</name>
<name>GrassCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/savanna-grass2.png</texture>
<texture n="11">Terrain/savanna-grass.png</texture>
<texture n="13">Terrain/rock_brown.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>900000000.0</light-coverage>
<wood-coverage>80000.0</wood-coverage>
<tree-texture>Trees/savanna-trees.png</tree-texture>
<tree-varieties>4</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>25.0</tree-width-m>
<rolling-friction>0.4</rolling-friction>
<bumpiness>0.65</bumpiness>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/savanna-grass.png</texture>
<texture n="11">Terrain/savanna-overlay.png</texture>
<texture n="13">Terrain/rock_brown.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>-0.18</hires_overlay_bias>
</parameters>
<xsize>4000</xsize>
<ysize>4000</ysize>
<light-coverage>900000000.0</light-coverage>
<wood-coverage>85000.0</wood-coverage>
<tree-texture>Trees/savanna-trees.png</tree-texture>
<tree-varieties>4</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>25.0</tree-width-m>
<rolling-friction>0.4</rolling-friction>
<bumpiness>0.65</bumpiness>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/savanna-grass.png</texture>
<texture n="11">Terrain/savanna-overlay.png</texture>
<texture n="13">Terrain/rock_brown.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>-0.18</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>900000000.0</light-coverage>
<wood-coverage>90000.0</wood-coverage>
<tree-texture>Trees/savanna-trees.png</tree-texture>
<tree-varieties>4</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>25.0</tree-width-m>
<rolling-friction>0.4</rolling-friction>
<bumpiness>0.65</bumpiness>
</material>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<name>Town</name>
<name>SubUrban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/city1-middle-east.png</texture>
<texture n="2">Terrain/city1-relief-light.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2-middle-east.png</texture>
<texture n="2">Terrain/city2-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<wood-coverage>250000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
</PropertyList>