97d54bf17f
Now based on /sim/rendering/static-lod/rough. This commit removes a large number of range settings that should in general be set by the user.
320 lines
8.8 KiB
XML
320 lines
8.8 KiB
XML
<?xml version="1.0"?>
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<!-- Regional definitions for the Northern Africa -->
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<PropertyList>
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<name>African mediterranean</name>
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<area>
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<lon1>-10.02</lon1>
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<lon2>-3.69</lon2>
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<lat1>35.98</lat1>
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<lat2>30.39</lat2>
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</area>
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<area>
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<lon1>-3.69</lon1>
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<lon2>3.50</lon2>
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<lat1>36.48</lat1>
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<lat2>34.17</lat2>
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</area>
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<area>
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<lon1>3.50</lon1>
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<lon2>11.6</lon2>
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<lat1>34.17</lat1>
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<lat2>37.56</lat2>
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</area>
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<area>
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<lon1>9.75</lon1>
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<lon2>15.38</lon2>
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<lat1>35.02</lat1>
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<lat2>31.85</lat2>
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</area>
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<area>
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<lon1>19.79</lon1>
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<lon2>23.68</lon2>
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<lat1>31.66</lat1>
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<lat2>33.22</lat2>
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</area>
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<area>
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<lon1>-18.43</lon1>
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<lon2>-13.28</lon2>
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<lat1>27.47</lat1>
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<lat2>30.50</lat2>
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</area>
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<area>
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<lon1>29.43</lon1>
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<lon2>33.03</lon2>
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<lat1>31.75</lat1>
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<lat2>24.83</lat2>
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</area>
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<material>
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<name>pa_shoulder</name>
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<texture>Runway/pa_shoulder_mediterranean.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pa_shoulder_f</name>
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<texture>Runway/pa_shoulder_f_mediterranean.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pc_shoulder</name>
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<texture>Runway/pc_shoulder_mediterranean.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pc_shoulder_f</name>
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<texture>Runway/pc_shoulder_f_mediterranean.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>Grass</name>
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<name>Airport</name>
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<name>AirportKeep</name>
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<name>Greenspace</name>
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<effect>Effects/airfield</effect>
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<texture-set>
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<texture>Terrain/grass_dry3.png</texture>
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<texture n="13">Terrain/grass_dry3.png</texture>
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<texture n="14">Terrain/gravel_overlay.png</texture>
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</texture-set>
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<parameters>
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<grit_alpha>0.4</grit_alpha>
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<use_overlay>1</use_overlay>
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<overlay_bias>0.5</overlay_bias>
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<use_color_overlay>0</use_color_overlay>
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<base_layer_magnification>1.0</base_layer_magnification>
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<overlay_layer_magnification>16.0</overlay_layer_magnification>
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</parameters>
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<xsize>256</xsize>
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<ysize>256</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.1</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>EvergreenBroadCover</name>
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<name>EvergreenForest</name>
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<name>RainForest</name>
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<name>MixedForestCover</name>
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<name>MixedForest</name>
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<name>DeciduousBroadCover</name>
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<name>DeciduousForest</name>
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<name>DeciduousNeedleCover</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/grass-caribbean.png</texture>
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<texture n="11">Terrain/gravel_gray.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<wood-coverage>14000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt.png</tree-texture>
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<tree-varieties>4</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>25.0</tree-width-m>
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<rolling-friction>0.8</rolling-friction>
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<bumpiness>0.85</bumpiness>
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</material>
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<material>
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<name>Grassland</name>
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<name>GrassCover</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/grass-caribbean.png</texture>
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<texture n="11">Terrain/grass_dry3a.png</texture>
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<texture n="12">Terrain/grass_dry3.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<wood-coverage>40000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt.png</tree-texture>
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<tree-varieties>4</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>25.0</tree-width-m>
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<rolling-friction>0.4</rolling-friction>
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<bumpiness>0.65</bumpiness>
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</material>
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<material>
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<name>Shrub</name>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<name>Sclerophyllous</name>
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<name>Marsh</name>
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<name>FloodLand</name>
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<name>SaltMarsh</name>
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<name>HerbWetlandCover</name>
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<name>WoodedWetlandCover</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/grass_dry3.png</texture>
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<texture n="11">Terrain/grass_dry3a.png</texture>
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<texture n="12">Terrain/gravel_gray.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.08</hires_overlay_bias>
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</parameters>
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<xsize>4000</xsize>
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<ysize>4000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<wood-coverage>30000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>4</tree-varieties>
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<tree-height-m>10.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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<rolling-friction>0.4</rolling-friction>
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<bumpiness>0.65</bumpiness>
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</material>
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<material>
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<name>NaturalCrop</name>
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<texture-set>
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<texture>Terrain/dry_pasture4.png</texture>
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<texture n="11">Terrain/sand_hires_ochre.png</texture>
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<texture n="12">Terrain/dry_pasture4.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<light-coverage>2000000.0</light-coverage>
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</material>
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<material>
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<name>IrrCropPastureCover</name>
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<name>IrrCrop</name>
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<name>Orchard</name>
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<name>Olives</name>
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<name>Vineyard</name>
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<name>Rice</name>
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>Crop</name>
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<name>ComplexCrop</name>
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<texture-set>
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<texture>Terrain/mixedcrop2.png</texture>
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<texture n="11">Terrain/grass_dry3a.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<object-mask>Terrain/mixedcrop2-mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>3500.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>DryLake</name>
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<name>IntermittentReservoir</name>
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<name>IntermittentLake</name>
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<texture-set>
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<texture>Terrain/sand1.png</texture>
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<texture n="12">Terrain/grass_dry3.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<parameters>
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<dot_density>0.2</dot_density>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<shininess>2.5</shininess>
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<rolling-friction>0.1</rolling-friction>
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<friction-factor>0.7</friction-factor>
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<bumpiness>0.1</bumpiness>
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</material>
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<material>
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<name>BarrenCover</name>
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<name>Dirt</name>
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<name>OpenMining</name>
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<name>Rock</name>
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<name>Dump</name>
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<texture-set>
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<texture>Terrain/california-rock.png</texture>
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<texture n="11">Terrain/gravel_gray.png</texture>
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<texture n="14">Terrain/grain_texture.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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<grain_strength>0.7</grain_strength>
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</parameters>
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<xsize>3000</xsize>
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<ysize>3000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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</material>
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</PropertyList>
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