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fgdata/Materials/regions/UAE.xml
Stuart Buchanan 97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00

286 lines
8.6 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<name>United Arabic Emirates</name>
<area>
<lon1>52.44153</lon1>
<lon2>55.56652</lon2>
<lat1>24.55044</lat1>
<lat2>22.59862</lat2>
</area>
<area>
<lon1>54.32437</lon1>
<lon2>56.57400</lon2>
<lat1>24.41955</lat1>
<lat2>26.00005</lat2>
</area>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<name>Town</name>
<name>SubUrban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/town-middle-east.png</texture>
<texture n="2">Terrain/town-middle-east-relief-light.png</texture>
</texture-set>
<xsize>1400</xsize>
<ysize>1400</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<wood-coverage>25000.0</wood-coverage>
<tree-texture>Trees/tropical-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>12.0</tree-height-m>
<tree-width-m>7.0</tree-width-m>
</material>
<material>
<name>Construction</name>
<name>Industrial</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/industry-midle-east.png</texture>
<texture n="2">Terrain/industry-midle-east-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/industrial-mask.png</object-mask>
<xsize>1400</xsize>
<ysize>1400</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml"/>
</material>
<material>
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<texture-set>
<texture>Terrain/california-sand.png</texture>
<texture n="12">Terrain/california-airport2.png</texture>
<texture n="15">Terrain/sand_hires_ochre.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>0.1</hires_overlay_bias>
<dot_density>0.1</dot_density>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<effect>Effects/landmass-scrub</effect>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1_dark.png</texture>
<texture n="11">Terrain/sand_hires_ochre.png</texture>
<texture n="12">Terrain/dirtrock_dark.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.0</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="11">Terrain/sand_hires_ochre.png</texture>
<texture n="12">Terrain/dry_pasture4.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
</material>
<material>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture-set>
<texture>Terrain/irrcrop.png</texture>
<texture n="11">Terrain/dry_pasture4.png</texture>
<texture n="12">Terrain/town-europe.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/drycrop.png</texture>
<texture n="11">Terrain/dry_pasture4.png</texture>
<texture n="12">Terrain/town-europe.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.05</hires_overlay_bias>
<dust_resistance>0.7</dust_resistance>
<transition_model>0.7</transition_model>
</parameters>
<object-mask>Terrain/irrcrop.mask.png</object-mask>
<object-mask>Terrain/irrcrop.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture-set>
<texture>Terrain/mixedcrop.png</texture>
<texture n="11">Terrain/mixedforest-hires.png</texture>
<texture n="12">Terrain/drycrop.png</texture>
</texture-set>
<object-mask>Terrain/irrcrop.mask.png</object-mask>
<parameters>
<hires_overlay_bias>-0.12</hires_overlay_bias>
<transition_model>0.0</transition_model>
<dust_resistance>0.1</dust_resistance>
</parameters>
<!--<object-mask>Terrain/rice1.mask.png</object-mask>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<!--<object-group include="Materials/base/farm-buildings.xml"/>-->
<wood-coverage>120000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra2.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/dirtrock_dark.png</texture>
</texture-set>
<parameters>
<transition_model>0.8</transition_model>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Greenspace</name>
<name>Grassland</name>
<texture-set>
<texture>Terrain/california-grass.png</texture>
<texture n="13">Terrain/california-rock.png</texture>
</texture-set>
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>