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fgdata/Environment/interpolator.xml
Emilian Huminiuc 52887ad7c3 Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation.
Effects/model-combined.eff: use copies instead of tied properties Shaders/ubershader: fix reflection rotation for dynamic reflections.
2015-05-25 16:29:56 +02:00

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XML

<?xml version="1.0" ?>
<!--
This file is part of FlightGear, the free flight simulator
http://www.flightgear.org/
Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
-->
<!--
Interpolate the values of /environment/interpolated/* over time
and write the results to /environment/*, the environment of our
aircraft
All filters are enabled on /environment/config/enabled=true
-->
<PropertyList>
<filter>
<name>EnvironmentInterpolator:temperature-sea-level-degc</name>
<enable>
<property>/environment/config/enabled</property>
</enable>
<input>/environment/config/interpolated/temperature-sea-level-degc</input>
<output>/environment/temperature-sea-level-degc</output>
<type>noise-spike</type>
<max-rate-of-change>0.1667</max-rate-of-change>
</filter>
<filter>
<name>EnvironmentInterpolator:dewpoint-sea-level-degc</name>
<enable>
<property>/environment/config/enabled</property>
</enable>
<input>/environment/config/interpolated/dewpoint-sea-level-degc</input>
<output>/environment/dewpoint-sea-level-degc</output>
<type>noise-spike</type>
<max-rate-of-change>0.1667</max-rate-of-change>
</filter>
<filter>
<!--
transfer the interpolated QNH to the global environment
limit the rate of change to approx 1hpa/sec
-->
<name>EnvironmentInterpolator:pressure-sea-level-inhg</name>
<type>noise-spike</type>
<max-rate-of-change>0.03</max-rate-of-change>
<enable>
<property>/environment/config/enabled</property>
</enable>
<input>/environment/config/interpolated/pressure-sea-level-inhg</input>
<output>/environment/pressure-sea-level-inhg</output>
</filter>
<filter>
<name>EnvironmentInterpolator:visibility-m</name>
<enable>
<property>/environment/config/enabled</property>
</enable>
<input>
<condition>
<property>/environment/config/presets/visibility-m-override</property>
</condition>
<property>/environment/config/presets/visibility-m</property>
</input>
<input>/environment/config/interpolated/visibility-m</input>
<output>/environment/visibility-m</output>
<type>exponential</type>
<filter-time>2</filter-time>
</filter>
<!--
filter the wind vector by filtering the cartesian representation
-->
<filter>
<name>EnvironmentInterpolator:wind-from-north</name>
<enable>
<property>/environment/config/enabled</property>
</enable>
<input>
<condition>
<property>/environment/config/presets/wind-override</property>
</condition>
<property>/environment/config/presets/wind-from-north-fps</property>
</input>
<input>/environment/config/interpolated/wind-from-north-fps</input>
<output>/environment/wind-from-north-fps</output>
<type>noise-spike</type>
<max-rate-of-change>0.5</max-rate-of-change>
</filter>
<filter>
<name>EnvironmentInterpolator:wind-from-east</name>
<enable>
<property>/environment/config/enabled</property>
</enable>
<input>
<condition>
<property>/environment/config/presets/wind-override</property>
</condition>
<property>/environment/config/presets/wind-from-east-fps</property>
</input>
<input>/environment/config/interpolated/wind-from-east-fps</input>
<output>/environment/wind-from-east-fps</output>
<type>noise-spike</type>
<max-rate-of-change>0.5</max-rate-of-change>
</filter>
<filter>
<name>EnvironmentInterpolator:wind-from-down</name>
<input>
<expression>
<sum>
<property>/environment/thermal-lift-fps</property>
<property>/environment/ridge-lift-fps</property>
<property>/environment/local-weather-lift-fps</property>
</sum>
</expression>
</input>
<output>/environment/wind-from-down-fps</output>
<type>noise-spike</type>
<max-rate-of-change>2.0</max-rate-of-change>
</filter>
<filter>
<name>EnvironmentInterpolator:turbulence-raw-magnitude</name>
<enable>
<property>/environment/config/enabled</property>
</enable>
<input>
<condition>
<property>/environment/config/presets/turbulence-magnitude-norm-override</property>
</condition>
<property>/environment/config/presets/turbulence-magnitude-norm</property>
</input>
<input>
<property>/environment/config/interpolated/turbulence/magnitude-norm</property>
</input>
<output>/environment/turbulence/raw-magnitude-norm</output>
<type>noise-spike</type>
<max-rate-of-change>0.2</max-rate-of-change>
</filter>
<filter>
<name>EnvironmentInterpolator:turbulence-magnitude</name>
<enable>
<property>/environment/config/enabled</property>
</enable>
<input>
<expression>
<pow>
<property>/environment/turbulence/raw-magnitude-norm</property>
<property>/environment/turbulence/sensitivity</property>
</pow>
</expression>
</input>
<output>/environment/turbulence/magnitude-norm</output>
<type>gain</type>
<gain>1</gain>
</filter>
<filter>
<name>EnvironmentInterpolator:turbulence-rate</name>
<enable>
<property>/environment/config/enabled</property>
</enable>
<input>/environment/config/interpolated/turbulence/rate-hz</input>
<output>/environment/turbulence/rate-hz</output>
<type>exponential</type>
<filter-time>1</filter-time>
</filter>
<!-- replace weather-utility.nas -->
<!--
#this utility is a workaround for the fact that a shader uses listeners which cannot
# be used with a tied property
-->
<filter>
<name>EnvironmentInterpolator:wave:wind-from-east-fps</name>
<input>/environment/config/boundary/entry[0]/wind-from-east-fps</input>
<output>/environment/sea/surface/wind-from-east-fps</output>
<type>noise-spike</type>
<max-rate-of-change>/environment/sea/config/wind-filter-time</max-rate-of-change>
</filter>
<filter>
<name>EnvironmentInterpolator:wave:wind-from-north-fps</name>
<input>/environment/config/boundary/entry[0]/wind-from-north-fps</input>
<output>/environment/sea/surface/wind-from-north-fps</output>
<type>noise-spike</type>
<max-rate-of-change>/environment/sea/config/wind-filter-time</max-rate-of-change>
</filter>
<!--filter> unused?
<name>EnvironmentInterpolator:wave:wind-from-heading-deg</name>
<input>/environment/config/boundary/entry[0]/wind-from-heading-deg</input>
<output>/environment/sea/surface/wind-from-deg</output>
<type>gain</type>
<gain>1</gain>
</filter-->
<!--filter> unused?
<name>EnvironmentInterpolator:wave:wind-speed-kt</name>
<input>/environment/config/boundary/entry[0]/wind-speed-kt</input>
<output>/environment/sea/surface/wind-speed-kt</output>
<type>gain</type>
<gain>1</gain>
</filter-->
<logic>
<name>EnvironmentInterpolator:wave:enabled</name>
<input>/environment/config/enabled</input>
<output>/environment/sea/config/enabled</output>
</logic>
<filter>
<name>EnvironmentInterpolator:model:heading</name>
<input>/orientation/heading-deg</input>
<output>/orientation/model/heading-deg</output>
<type>gain</type>
<gain>1</gain>
</filter>
<filter>
<name>EnvironmentInterpolator:model:pitch</name>
<input>/orientation/pitch-deg</input>
<output>/orientation/model/pitch-deg</output>
<type>gain</type>
<gain>1</gain>
</filter>
<filter>
<name>EnvironmentInterpolator:model:roll</name>
<type>gain</type>
<gain>1</gain>
<input>/orientation/roll-deg</input>
<output>/orientation/model/roll-deg</output>
</filter>
<filter>
<name>EnvironmentInterpolator:model:latitude</name>
<input>/position/latitude-deg</input>
<output>/position/model/latitude-deg</output>
<type>gain</type>
<gain>1</gain>
</filter>
<filter>
<name>EnvironmentInterpolator:model:longitude</name>
<input>/position/longitude-deg</input>
<output>/position/model/longitude-deg</output>
<type>gain</type>
<gain>1</gain>
</filter>
<filter>
<name>EnvironmentInterpolator:wave:amp</name>
<type>gain</type>
<gain>1</gain>
<input>
<expression>
<sum>
<value>1.0</value>
<product>
<value>0.02</value>
<property>/environment/config/boundary/entry[0]/wind-speed-kt</property>
</product>
</sum>
</expression>
</input>
<output>/environment/wave/amp</output>
<min>1.0</min>
<max>2.0</max>
</filter>
<filter>
<name>EnvironmentInterpolator:wave:angle</name>
<type>gain</type>
<gain>1</gain>
<input>
<expression>
<sum>
<value>35.0</value>
<product>
<value>0.2</value>
<property>/environment/config/boundary/entry[0]/wind-speed-kt</property>
</product>
</sum>
</expression>
</input>
<output>/environment/wave/angle</output>
</filter>
<filter>
<name>EnvironmentInterpolator:wave:dangle</name>
<type>gain</type>
<gain>1</gain>
<input>
<expression>
<difference>
<value>20.0</value>
<product>
<value>0.4</value>
<property>/environment/config/boundary/entry[0]/wind-speed-kt</property>
</product>
</difference>
</expression>
</input>
<output>/environment/wave/dangle</output>
</filter>
<filter>
<name>EnvironmentInterpolator:wave:freq</name>
<type>gain</type>
<gain>1</gain>
<input>
<expression>
<sum>
<value>0.01</value>
<product>
<value>0.0008</value>
<property>/environment/config/boundary/entry[0]/wind-speed-kt</property>
</product>
</sum>
</expression>
</input>
<output>/environment/wave/freq</output>
<min>0.01</min>
<max>0.015</max>
</filter>
<filter>
<name>EnvironmentInterpolator:wave:factor</name>
<type>gain</type>
<gain>1</gain>
<input>
<expression>
<difference>
<value>0.0004</value>
<product>
<value>0.00001</value>
<property>/environment/config/boundary/entry[0]/wind-speed-kt</property>
</product>
</difference>
</expression>
</input>
<output>/environment/wave/factor</output>
<min>0.0001</min>
<max>0.0004</max>
</filter>
<filter>
<name>EnvironmentInterpolator:wave:sharp</name>
<type>gain</type>
<gain>1</gain>
<input>
<expression>
<sum>
<value>1.0</value>
<product>
<value>0.02</value>
<property>/environment/config/boundary/entry[0]/wind-speed-kt</property>
</product>
</sum>
</expression>
</input>
<output>/environment/wave/sharp</output>
<min>1.0</min>
<max>2.0</max>
</filter>
</PropertyList>