2123 lines
52 KiB
XML
2123 lines
52 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/water-inland</name>
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<inherits-from>Effects/terrain-default</inherits-from>
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<parameters>
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<texture n="0">
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<image>Textures/Water/water-reflection.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="2">
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<image>Textures/Water/waves-ver10-nm.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="3">
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<image>Textures/Water/water_sine_nmap.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="4">
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<image>Textures/Water/water-reflection-grey.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="5">
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<image>Textures/Water/sea_foam.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="6">
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<image>Textures/Water/perlin-noise-nm.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="7">
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<image>Textures/Globe/ocean_depth_1.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<normalmap_dds type="float">0.0</normalmap_dds>
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<saturation>
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<use>/rendering/scene/saturation</use>
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</saturation>
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<status>
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<use>/environment/config/enabled</use>
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</status>
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<overcast>
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<use>/rendering/scene/overcast</use>
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</overcast>
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<cloud-cover n="0">
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<use>/environment/clouds/layer[0]/coverage-type</use>
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</cloud-cover>
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<cloud-cover n="1">
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<use>/environment/clouds/layer[1]/coverage-type</use>
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</cloud-cover>
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<cloud-cover n="2" >
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<use>/environment/clouds/layer[2]/coverage-type</use>
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</cloud-cover>
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<cloud-cover n="3">
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<use>/environment/clouds/layer[3]/coverage-type</use>
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</cloud-cover>
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<cloud-cover n="4">
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<use>/environment/clouds/layer[4]/coverage-type</use>
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</cloud-cover>
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<windE>
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<use>/environment/sea/surface/wind-from-east-fps</use>
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</windE>
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<windN>
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<use>/environment/sea/surface/wind-from-north-fps</use>
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</windN>
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<WaveFreq>
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<use>/environment/wave/freq</use>
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</WaveFreq>
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<WaveAmp>
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<use>/environment/wave/amp</use>
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</WaveAmp>
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<WaveSharp>
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<use>/environment/wave/sharp</use>
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</WaveSharp>
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<WaveAngle>
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<use>/environment/wave/angle</use>
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</WaveAngle>
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<WaveFactor>
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<use>/environment/wave/factor</use>
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</WaveFactor>
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<WaveDAngle>
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<use>/environment/wave/dangle</use>
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</WaveDAngle>
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<!-- fog include -->
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<visibility>
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<use>/environment/ground-visibility-m</use>
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</visibility>
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<avisibility>
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<use>/environment/visibility-m</use>
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</avisibility>
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<lthickness>
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<use>/environment/ground-haze-thickness-m</use>
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</lthickness>
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<scattering>
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<use>/rendering/scene/scattering</use>
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</scattering>
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<ground_scattering>
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<use>/environment/surface/scattering</use>
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</ground_scattering>
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<terminator>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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<terrain_alt>
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<use>/environment/mean-terrain-elevation-m</use>
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</terrain_alt>
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<overcast>
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<use>/rendering/scene/overcast</use>
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</overcast>
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<eye_alt>
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<use>/sim/rendering/eye-altitude-m</use>
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</eye_alt>
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<cloud_self_shading>
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<use>/environment/cloud-self-shading</use>
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</cloud_self_shading>
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<moonlight>
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<use>/environment/moonlight</use>
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</moonlight>
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<fogtype>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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<!-- filtering -->
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<use_filtering><use>/sim/rendering/als-filters/use-filtering</use></use_filtering>
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<gamma><use>/sim/rendering/als-filters/gamma</use></gamma>
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<brightness><use>/sim/rendering/als-filters/brightness</use></brightness>
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<use_night_vision><use>/sim/rendering/als-filters/use-night-vision</use></use_night_vision>
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<use_IR_vision><use>/sim/rendering/als-filters/use-IR-vision</use></use_IR_vision>
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<delta_T><use>/environment/surface/delta-T-water</use></delta_T>
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<!-- cloud shadows -->
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<cloudpos1_x><use>/local-weather/cloud-shadows/cloudpos-x[0]</use></cloudpos1_x>
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<cloudpos1_y><use>/local-weather/cloud-shadows/cloudpos-y[0]</use></cloudpos1_y>
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<cloudpos2_x><use>/local-weather/cloud-shadows/cloudpos-x[1]</use></cloudpos2_x>
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<cloudpos2_y><use>/local-weather/cloud-shadows/cloudpos-y[1]</use></cloudpos2_y>
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<cloudpos3_x><use>/local-weather/cloud-shadows/cloudpos-x[2]</use></cloudpos3_x>
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<cloudpos3_y><use>/local-weather/cloud-shadows/cloudpos-y[2]</use></cloudpos3_y>
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<cloudpos4_x><use>/local-weather/cloud-shadows/cloudpos-x[3]</use></cloudpos4_x>
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<cloudpos4_y><use>/local-weather/cloud-shadows/cloudpos-y[3]</use></cloudpos4_y>
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<cloudpos5_x><use>/local-weather/cloud-shadows/cloudpos-x[4]</use></cloudpos5_x>
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<cloudpos5_y><use>/local-weather/cloud-shadows/cloudpos-y[4]</use></cloudpos5_y>
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<cloudpos6_x><use>/local-weather/cloud-shadows/cloudpos-x[5]</use></cloudpos6_x>
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<cloudpos6_y><use>/local-weather/cloud-shadows/cloudpos-y[5]</use></cloudpos6_y>
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<cloudpos7_x><use>/local-weather/cloud-shadows/cloudpos-x[6]</use></cloudpos7_x>
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<cloudpos7_y><use>/local-weather/cloud-shadows/cloudpos-y[6]</use></cloudpos7_y>
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<cloudpos8_x><use>/local-weather/cloud-shadows/cloudpos-x[7]</use></cloudpos8_x>
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<cloudpos8_y><use>/local-weather/cloud-shadows/cloudpos-y[7]</use></cloudpos8_y>
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<cloudpos9_x><use>/local-weather/cloud-shadows/cloudpos-x[8]</use></cloudpos9_x>
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<cloudpos9_y><use>/local-weather/cloud-shadows/cloudpos-y[8]</use></cloudpos9_y>
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<cloudpos10_x><use>/local-weather/cloud-shadows/cloudpos-x[9]</use></cloudpos10_x>
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<cloudpos10_y><use>/local-weather/cloud-shadows/cloudpos-y[9]</use></cloudpos10_y>
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<cloudpos11_x><use>/local-weather/cloud-shadows/cloudpos-x[10]</use></cloudpos11_x>
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<cloudpos11_y><use>/local-weather/cloud-shadows/cloudpos-y[10]</use></cloudpos11_y>
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<cloudpos12_x><use>/local-weather/cloud-shadows/cloudpos-x[11]</use></cloudpos12_x>
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<cloudpos12_y><use>/local-weather/cloud-shadows/cloudpos-y[11]</use></cloudpos12_y>
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<cloudpos13_x><use>/local-weather/cloud-shadows/cloudpos-x[12]</use></cloudpos13_x>
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<cloudpos13_y><use>/local-weather/cloud-shadows/cloudpos-y[12]</use></cloudpos13_y>
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<cloudpos14_x><use>/local-weather/cloud-shadows/cloudpos-x[13]</use></cloudpos14_x>
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<cloudpos14_y><use>/local-weather/cloud-shadows/cloudpos-y[13]</use></cloudpos14_y>
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<cloudpos15_x><use>/local-weather/cloud-shadows/cloudpos-x[14]</use></cloudpos15_x>
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<cloudpos15_y><use>/local-weather/cloud-shadows/cloudpos-y[14]</use></cloudpos15_y>
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<cloudpos16_x><use>/local-weather/cloud-shadows/cloudpos-x[15]</use></cloudpos16_x>
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<cloudpos16_y><use>/local-weather/cloud-shadows/cloudpos-y[15]</use></cloudpos16_y>
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<cloudpos17_x><use>/local-weather/cloud-shadows/cloudpos-x[16]</use></cloudpos17_x>
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<cloudpos17_y><use>/local-weather/cloud-shadows/cloudpos-y[16]</use></cloudpos17_y>
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<cloudpos18_x><use>/local-weather/cloud-shadows/cloudpos-x[17]</use></cloudpos18_x>
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<cloudpos18_y><use>/local-weather/cloud-shadows/cloudpos-y[17]</use></cloudpos18_y>
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<cloudpos19_x><use>/local-weather/cloud-shadows/cloudpos-x[18]</use></cloudpos19_x>
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<cloudpos19_y><use>/local-weather/cloud-shadows/cloudpos-y[18]</use></cloudpos19_y>
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<cloudpos20_x><use>/local-weather/cloud-shadows/cloudpos-x[19]</use></cloudpos20_x>
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<cloudpos20_y><use>/local-weather/cloud-shadows/cloudpos-y[19]</use></cloudpos20_y>
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<cloud_shadow_flag><use>/local-weather/cloud-shadows/cloud-shadow-flag</use></cloud_shadow_flag>
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<!-- sea colors -->
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<sea_r>
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<use>/environment/sea/color_r</use>
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</sea_r>
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<sea_g>
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<use>/environment/sea/color_g</use>
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</sea_g>
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<sea_b>
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<use>/environment/sea/color_b</use>
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</sea_b>
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<!-- END fog include -->
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</parameters>
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<generate>
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<tangent type="int">6</tangent>
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<binormal type="int">7</binormal>
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</generate>
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<technique n="1">
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<predicate>
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<and>
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<property>/sim/rendering/shaders/skydome</property>
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<less-equal>
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<value type="float">5.0</value>
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<float-property>/sim/rendering/shaders/water</float-property>
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</less-equal>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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</and>
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</predicate>
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<pass>
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<lighting>true</lighting>
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<material>
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<ambient>
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<use>material/ambient</use>
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</ambient>
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<diffuse>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<color-mode>ambient-and-diffuse</color-mode>
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</material>
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<blend>
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<use>transparent</use>
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</blend>
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<alpha-test>
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<use>transparent</use>
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</alpha-test>
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<shade-model>smooth</shade-model>
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<cull-face>back</cull-face>
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<render-bin>
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<bin-number>
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<use>render-bin/bin-number</use>
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</bin-number>
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<bin-name>
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<use>render-bin/bin-name</use>
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</bin-name>
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</render-bin>
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<!--<texture-unit>
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<unit>0</unit>
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<image>
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<use>texture[0]/image</use>
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</image>
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<type>
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<use>texture[0]/type</use>
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</type>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[0]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[0]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<use>texture[0]/internal-format</use>
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</internal-format>
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</texture-unit>-->
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<texture-unit>
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<unit>2</unit>
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<image>
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<use>texture[2]/image</use>
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</image>
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<type>
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<use>texture[2]/type</use>
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</type>
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<filter>
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<use>texture[2]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[2]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[2]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<use>texture[2]/internal-format</use>
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</internal-format>
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</texture-unit>
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<texture-unit>
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<unit>3</unit>
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<image>
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<use>texture[3]/image</use>
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</image>
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<type>
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<use>texture[3]/type</use>
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</type>
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<filter>
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<use>texture[3]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[3]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[3]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<use>texture[3]/internal-format</use>
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</internal-format>
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</texture-unit>
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<texture-unit>
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<unit>4</unit>
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<image>
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<use>texture[7]/image</use>
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</image>
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<type>
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<use>texture[7]/type</use>
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</type>
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<filter>
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<use>texture[7]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[7]/wrap-s</use>
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</wrap-s>
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<wrap-t>
|
|
<use>texture[7]/wrap-t</use>
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</wrap-t>
|
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<internal-format>
|
|
<use>texture[7]/internal-format</use>
|
|
</internal-format>
|
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</texture-unit>
|
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<texture-unit>
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<unit>5</unit>
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<image>
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<use>texture[5]/image</use>
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</image>
|
|
<type>
|
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<use>texture[5]/type</use>
|
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</type>
|
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<filter>
|
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<use>texture[5]/filter</use>
|
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</filter>
|
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<wrap-s>
|
|
<use>texture[5]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[5]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[5]/internal-format</use>
|
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</internal-format>
|
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</texture-unit>
|
|
<texture-unit>
|
|
<unit>6</unit>
|
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<image>
|
|
<use>texture[6]/image</use>
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|
</image>
|
|
<type>
|
|
<use>texture[6]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[6]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[6]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[6]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[6]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<program>
|
|
<vertex-shader>Shaders/water-ALS.vert</vertex-shader>
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<fragment-shader>Shaders/water-ALS-high.frag</fragment-shader>
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<fragment-shader>Shaders/noise.frag</fragment-shader>
|
|
<fragment-shader>Shaders/cloud-shadowfunc.frag</fragment-shader>
|
|
<fragment-shader>Shaders/hazes.frag</fragment-shader>
|
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<fragment-shader>Shaders/secondary_lights.frag</fragment-shader>
|
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<fragment-shader>Shaders/filters-ALS.frag</fragment-shader>
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</program>
|
|
<!--<uniform>
|
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<name>water_reflection</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>-->
|
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<uniform>
|
|
<name>water_normalmap</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">2</value>
|
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</uniform>
|
|
<uniform>
|
|
<name>water_dudvmap</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">3</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>topo_map</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">4</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>sea_foam</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">5</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>perlin_normalmap</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">6</value>
|
|
</uniform>
|
|
<!-- normalmap is .dds-->
|
|
<uniform>
|
|
<name>normalmap_dds</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>normalmap_dds</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>saturation</name>
|
|
<type>float</type>
|
|
<!--<value>0.4</value>-->
|
|
<value>
|
|
<use>saturation</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindE</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windE</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindN</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windN</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveFreq</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveFreq</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveAmp</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveAmp</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveSharp</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveSharp</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveAngle</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveAngle</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveFactor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveFactor</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveDAngle</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveDAngle</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
|
|
|
|
<!-- BEGIN fog include -->
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ground_scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terrain_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terrain_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overcast</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overcast</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eye_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value><use>cloud_self_shading</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fogstructure</name>
|
|
<type>float</type>
|
|
<value><use>fogstructure</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>air_pollution</name>
|
|
<type>float</type>
|
|
<value><use>air_pollution</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_pitch_offset</name>
|
|
<type>float</type>
|
|
<value><use>view_pitch_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_heading_offset</name>
|
|
<type>float</type>
|
|
<value><use>view_heading_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>field_of_view</name>
|
|
<type>float</type>
|
|
<value><use>view_fov</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light1_offset</name>
|
|
<type>float</type>
|
|
<value><use>landing_light1_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light2_offset</name>
|
|
<type>float</type>
|
|
<value><use>landing_light2_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light3_offset</name>
|
|
<type>float</type>
|
|
<value><use>landing_light3_offset</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>gamma</name>
|
|
<type>float</type>
|
|
<value><use>gamma</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>brightness</name>
|
|
<type>float</type>
|
|
<value><use>brightness</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_filtering</name>
|
|
<type>bool</type>
|
|
<value><use>use_filtering</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_night_vision</name>
|
|
<type>bool</type>
|
|
<value><use>use_night_vision</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_IR_vision</name>
|
|
<type>bool</type>
|
|
<value><use>use_IR_vision</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>delta_T</name>
|
|
<type>float</type>
|
|
<value><use>delta_T</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos1_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos1_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos1_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos1_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos2_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos2_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos3_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos3_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos4_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos4_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos5_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos5_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos6_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos6_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos7_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos7_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos8_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos8_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos9_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos9_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos10_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos10_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos11_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos11_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos12_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos12_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos13_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos13_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos14_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos14_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos15_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos15_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos16_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos16_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos17_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos17_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos18_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos18_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos19_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos19_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_x</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos20_x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_y</name>
|
|
<type>float</type>
|
|
<value><use>cloudpos20_y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_shadow_flag</name>
|
|
<type>int</type>
|
|
<value><use>cloud_shadow_flag</use></value>
|
|
</uniform>
|
|
<!-- sea colors -->
|
|
<uniform>
|
|
<name>sea_r</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>sea_r</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>sea_g</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>sea_g</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>sea_b</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>sea_b</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_searchlight</name>
|
|
<type>int</type>
|
|
<value> <use>use_searchlight</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_landing_light</name>
|
|
<type>int</type>
|
|
<value> <use>use_landing_light</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_alt_landing_light</name>
|
|
<type>int</type>
|
|
<value> <use>use_alt_landing_light</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_xsize</name>
|
|
<type>int</type>
|
|
<value><use>display_xsize</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_ysize</name>
|
|
<type>int</type>
|
|
<value><use>display_ysize</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>quality_level</name>
|
|
<type>int</type>
|
|
<value><use>quality_level</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>tquality_level</name>
|
|
<type>int</type>
|
|
<value><use>tquality_level</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ocean_flag</name>
|
|
<type>int</type>
|
|
<value>0</value>
|
|
</uniform>
|
|
<!-- END fog include -->
|
|
</pass>
|
|
</technique>
|
|
|
|
|
|
<technique n="2">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/shaders/skydome</property>
|
|
<less-equal>
|
|
<value type="float">4.0</value>
|
|
<float-property>/sim/rendering/shaders/water</float-property>
|
|
</less-equal>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient>
|
|
<use>material/ambient</use>
|
|
</ambient>
|
|
<diffuse>
|
|
<use>material/diffuse</use>
|
|
</diffuse>
|
|
<specular>
|
|
<use>material/specular</use>
|
|
</specular>
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
</material>
|
|
<blend>
|
|
<use>transparent</use>
|
|
</blend>
|
|
<alpha-test>
|
|
<use>transparent</use>
|
|
</alpha-test>
|
|
<shade-model>smooth</shade-model>
|
|
<cull-face>back</cull-face>
|
|
<render-bin>
|
|
<bin-number>
|
|
<use>render-bin/bin-number</use>
|
|
</bin-number>
|
|
<bin-name>
|
|
<use>render-bin/bin-name</use>
|
|
</bin-name>
|
|
</render-bin>
|
|
<!--<texture-unit>
|
|
<unit>0</unit>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[0]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[0]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>-->
|
|
<texture-unit>
|
|
<unit>2</unit>
|
|
<image>
|
|
<use>texture[2]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[2]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[2]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[2]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[2]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[2]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>3</unit>
|
|
<image>
|
|
<use>texture[3]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[3]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[3]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[3]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[3]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[3]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<!--<texture-unit>
|
|
<unit>4</unit>
|
|
<image>
|
|
<use>texture[4]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[4]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[4]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[4]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[4]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[4]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>-->
|
|
<texture-unit>
|
|
<unit>5</unit>
|
|
<image>
|
|
<use>texture[5]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[5]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[5]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[5]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[5]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[5]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>6</unit>
|
|
<image>
|
|
<use>texture[6]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[6]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[6]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[6]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[6]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[6]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<program>
|
|
<vertex-shader>Shaders/water-ALS.vert</vertex-shader>
|
|
<fragment-shader>Shaders/water-ALS-base.frag</fragment-shader>
|
|
<fragment-shader>Shaders/hazes.frag</fragment-shader>
|
|
<fragment-shader>Shaders/noise.frag</fragment-shader>
|
|
<fragment-shader>Shaders/filters-ALS.frag</fragment-shader>
|
|
</program>
|
|
<!--<uniform>
|
|
<name>water_reflection</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>-->
|
|
<uniform>
|
|
<name>water_normalmap</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">2</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>water_dudvmap</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">3</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>sea_foam</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">5</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>perlin_normalmap</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">6</value>
|
|
</uniform>
|
|
<!-- normalmap is .dds-->
|
|
<uniform>
|
|
<name>normalmap_dds</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>normalmap_dds</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>saturation</name>
|
|
<type>float</type>
|
|
<!--<value>0.4</value>-->
|
|
<value>
|
|
<use>saturation</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindE</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windE</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindN</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windN</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveFreq</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveFreq</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveAmp</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveAmp</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveSharp</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveSharp</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveAngle</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveAngle</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveFactor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveFactor</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveDAngle</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveDAngle</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
|
|
|
|
<!-- BEGIN fog include -->
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ground_scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terrain_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terrain_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overcast</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overcast</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eye_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value><use>cloud_self_shading</use></value>
|
|
</uniform>
|
|
<!-- filtering -->
|
|
<uniform>
|
|
<name>gamma</name>
|
|
<type>float</type>
|
|
<value><use>gamma</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>brightness</name>
|
|
<type>float</type>
|
|
<value><use>brightness</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_filtering</name>
|
|
<type>bool</type>
|
|
<value><use>use_filtering</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_night_vision</name>
|
|
<type>bool</type>
|
|
<value><use>use_night_vision</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_IR_vision</name>
|
|
<type>bool</type>
|
|
<value><use>use_IR_vision</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>delta_T</name>
|
|
<type>float</type>
|
|
<value><use>delta_T</use></value>
|
|
</uniform>
|
|
<!-- sea colors -->
|
|
<uniform>
|
|
<name>sea_r</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>sea_r</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>sea_g</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>sea_g</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>sea_b</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>sea_b</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ocean_flag</name>
|
|
<type>int</type>
|
|
<value>0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_xsize</name>
|
|
<type>int</type>
|
|
<value><use>display_xsize</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_ysize</name>
|
|
<type>int</type>
|
|
<value><use>display_ysize</use></value>
|
|
</uniform>
|
|
<!-- END fog include -->
|
|
</pass>
|
|
</technique>
|
|
|
|
|
|
|
|
<technique n="8">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/shaders/water</property>
|
|
<property>/sim/rendering/rembrandt/enabled</property>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<float-property>/sim/rendering/shaders/water</float-property>
|
|
</less-equal>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
<pass>
|
|
<material>
|
|
<ambient>
|
|
<use>material/ambient</use>
|
|
</ambient>
|
|
<diffuse>
|
|
<use>material/diffuse</use>
|
|
</diffuse>
|
|
<specular>
|
|
<use>material/specular</use>
|
|
</specular>
|
|
<emissive>
|
|
<use>material/emissive</use>
|
|
</emissive>
|
|
<shininess>
|
|
<use>material/shininess</use>
|
|
</shininess>
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
</material>
|
|
<blend>
|
|
<use>transparent</use>
|
|
</blend>
|
|
<alpha-test>
|
|
<use>transparent</use>
|
|
</alpha-test>
|
|
<shade-model>smooth</shade-model>
|
|
<cull-face>back</cull-face>
|
|
<render-bin>
|
|
<bin-number>
|
|
<use>render-bin/bin-number</use>
|
|
</bin-number>
|
|
<bin-name>
|
|
<use>render-bin/bin-name</use>
|
|
</bin-name>
|
|
</render-bin>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[0]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[0]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>2</unit>
|
|
<image>
|
|
<use>texture[2]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[2]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[2]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[2]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[2]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[2]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>3</unit>
|
|
<image>
|
|
<use>texture[3]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[3]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[3]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[3]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[3]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[3]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>4</unit>
|
|
<image>
|
|
<use>texture[4]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[4]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[4]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[4]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[4]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[4]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>5</unit>
|
|
<image>
|
|
<use>texture[5]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[5]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[5]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[5]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[5]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[5]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>6</unit>
|
|
<image>
|
|
<use>texture[6]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[6]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[6]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[6]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[6]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[6]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<program>
|
|
<vertex-shader>Shaders/water-gbuffer.vert</vertex-shader>
|
|
<fragment-shader>Shaders/water-gbuffer.frag</fragment-shader>
|
|
<fragment-shader>Shaders/gbuffer-functions.frag</fragment-shader>
|
|
<fragment-shader>Shaders/gbuffer-encode.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>water_reflection</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>water_normalmap</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">2</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>water_dudvmap</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">3</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>water_reflection_grey</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">4</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>sea_foam</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">5</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>perlin_normalmap</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">6</value>
|
|
</uniform>
|
|
<!-- normalmap is .dds-->
|
|
<uniform>
|
|
<name>normalmap_dds</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>normalmap_dds</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>saturation</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>saturation</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>CloudCover0</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover[0]</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>CloudCover1</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover[1]</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>CloudCover2</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover[2]</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>CloudCover3</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover[3]</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>CloudCover4</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover[4]</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>Status</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>status</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>Overcast</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overcast</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindE</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windE</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindN</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windN</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveFreq</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveFreq</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveAmp</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveAmp</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveSharp</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveSharp</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveAngle</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveAngle</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveFactor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveFactor</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveDAngle</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveDAngle</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- BEGIN fog include -->
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fogType</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>fogtype</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- END fog include -->
|
|
|
|
</pass>
|
|
</technique>
|
|
|
|
<technique n="9">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/shaders/water</property>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<float-property>/sim/rendering/shaders/water</float-property>
|
|
</less-equal>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient>
|
|
<use>material/ambient</use>
|
|
</ambient>
|
|
<diffuse>
|
|
<use>material/diffuse</use>
|
|
</diffuse>
|
|
<specular>
|
|
<use>material/specular</use>
|
|
</specular>
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
</material>
|
|
<blend>
|
|
<use>transparent</use>
|
|
</blend>
|
|
<alpha-test>
|
|
<use>transparent</use>
|
|
</alpha-test>
|
|
<shade-model>smooth</shade-model>
|
|
<cull-face>back</cull-face>
|
|
<render-bin>
|
|
<bin-number>
|
|
<use>render-bin/bin-number</use>
|
|
</bin-number>
|
|
<bin-name>
|
|
<use>render-bin/bin-name</use>
|
|
</bin-name>
|
|
</render-bin>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[0]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[0]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>2</unit>
|
|
<image>
|
|
<use>texture[2]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[2]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[2]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[2]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[2]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[2]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>3</unit>
|
|
<image>
|
|
<use>texture[3]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[3]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[3]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[3]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[3]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[3]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>4</unit>
|
|
<image>
|
|
<use>texture[4]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[4]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[4]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[4]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[4]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[4]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>5</unit>
|
|
<image>
|
|
<use>texture[5]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[5]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[5]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[5]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[5]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[5]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>6</unit>
|
|
<image>
|
|
<use>texture[6]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[6]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[6]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[6]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[6]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[6]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<program>
|
|
<vertex-shader>Shaders/water.vert</vertex-shader>
|
|
<fragment-shader>Shaders/include_fog.frag</fragment-shader>
|
|
<fragment-shader>Shaders/water.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>water_reflection</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>water_normalmap</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">2</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>water_dudvmap</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">3</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>water_reflection_grey</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">4</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>sea_foam</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">5</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>perlin_normalmap</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">6</value>
|
|
</uniform>
|
|
<!-- normalmap is .dds-->
|
|
<uniform>
|
|
<name>normalmap_dds</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>normalmap_dds</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>saturation</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>saturation</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>CloudCover0</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover[0]</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>CloudCover1</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover[1]</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>CloudCover2</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover[2]</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>CloudCover3</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover[3]</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>CloudCover4</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover[4]</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>Status</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>status</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>Overcast</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overcast</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindE</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windE</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindN</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windN</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveFreq</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveFreq</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveAmp</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveAmp</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveSharp</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveSharp</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveAngle</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveAngle</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveFactor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveFactor</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WaveDAngle</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>WaveDAngle</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- BEGIN fog include -->
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fogType</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>fogtype</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- END fog include -->
|
|
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|