f6f433529f
Talking with Emilian about this commit, we came to the conclusion we don't want share uniform between .eff file This reverts commit 91a6a27f32ee5f79e1d7e0d4570e879a902de58f.
713 lines
15 KiB
XML
713 lines
15 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<!-- Transition effect starting from the base texture of the scenery, and changing textures according to slope in one or two steps.
|
|
|
|
parameters :
|
|
texture[0] -> base texture from the scenery
|
|
texture[2] -> intermediate texture if transitions is set to 2
|
|
texture[3] -> texture you want to transition to
|
|
texture[4] -> snow texture you want applied above snow-limit (I recommend using the corespondent winter texture for the base texture that you can find in terrain.winter)
|
|
|
|
transitions -> transitions number can be set to 1 or 2 (if set to 2 will allow for an intermediate step)
|
|
inverse -> if this is set to 1 will keep the base texture on steep slopes and transition to the texture you want (useful to add some grass patches in rocky areas)
|
|
-->
|
|
|
|
<PropertyList>
|
|
<name>Effects/transition</name>
|
|
<inherits-from>Effects/terrain-default</inherits-from>
|
|
<parameters>
|
|
<texture n="2">
|
|
<image>Textures/Terrain/transition1.dds</image>
|
|
<type>2d</type>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<texture n="3">
|
|
<image>Textures/Terrain/transition2.dds</image>
|
|
<type>2d</type>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<texture n="4">
|
|
<image>Textures/Terrain/snow3.dds</image>
|
|
<type>2d</type>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
|
|
<rain-norm>
|
|
<use>/environment/rain-norm</use>
|
|
</rain-norm>
|
|
<snow-level>
|
|
<use>/environment/snow-level-m</use>
|
|
</snow-level>
|
|
|
|
<cloud-cover0>
|
|
<use>/environment/clouds/layer[0]/coverage-type</use>
|
|
</cloud-cover0>
|
|
<cloud-cover1>
|
|
<use>/environment/clouds/layer[1]/coverage-type</use>
|
|
</cloud-cover1>
|
|
<cloud-cover2>
|
|
<use>/environment/clouds/layer[2]/coverage-type</use>
|
|
</cloud-cover2>
|
|
<cloud-cover3>
|
|
<use>/environment/clouds/layer[3]/coverage-type</use>
|
|
</cloud-cover3>
|
|
<cloud-cover4>
|
|
<use>/environment/clouds/layer[4]/coverage-type</use>
|
|
</cloud-cover4>
|
|
|
|
<transitions type="float">2.0</transitions>
|
|
<inverse type="float">0.0</inverse>
|
|
|
|
<!-- fog include -->
|
|
<visibility>
|
|
<use>/environment/ground-visibility-m</use>
|
|
</visibility>
|
|
<avisibility>
|
|
<use>/environment/visibility-m</use>
|
|
</avisibility>
|
|
<lthickness>
|
|
<use>/environment/ground-haze-thickness-m</use>
|
|
</lthickness>
|
|
<scattering>
|
|
<use>/rendering/scene/scattering</use>
|
|
</scattering>
|
|
<terminator>
|
|
<use>/environment/terminator-relative-position-m</use>
|
|
</terminator>
|
|
<fogtype>
|
|
<use>/sim/rendering/shaders/skydome</use>
|
|
</fogtype>
|
|
<!-- END fog include -->
|
|
</parameters>
|
|
|
|
<!--<generate>
|
|
<tangent type="int">6</tangent>
|
|
<binormal type="int">7</binormal>
|
|
</generate>-->
|
|
<technique n="8">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/shaders/transition</property>
|
|
<property>/sim/rendering/rembrandt/enabled</property>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<!-- Use material values that are either inherited from the
|
|
terrain-default effect or supplied by an effect derived
|
|
from this one e.g., one created in the materials library. -->
|
|
<material>
|
|
<ambient>
|
|
<use>material/ambient</use>
|
|
</ambient>
|
|
<diffuse>
|
|
<use>material/diffuse</use>
|
|
</diffuse>
|
|
<specular>
|
|
<use>material/specular</use>
|
|
</specular>
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
</material>
|
|
|
|
<blend>
|
|
<use>transparent</use>
|
|
</blend>
|
|
|
|
<alpha-test>
|
|
<use>transparent</use>
|
|
</alpha-test>
|
|
|
|
<shade-model>smooth</shade-model>
|
|
<cull-face>back</cull-face>
|
|
|
|
<render-bin>
|
|
<bin-number>
|
|
<use>render-bin/bin-number</use>
|
|
</bin-number>
|
|
<bin-name>
|
|
<use>render-bin/bin-name</use>
|
|
</bin-name>
|
|
</render-bin>
|
|
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[0]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[0]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>1</unit>
|
|
<type>
|
|
<use>texture[2]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[2]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[2]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[2]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[2]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[2]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>2</unit>
|
|
<type>
|
|
<use>texture[3]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[3]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[3]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[3]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[3]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[3]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>3</unit>
|
|
<type>
|
|
<use>texture[4]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[4]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[4]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[4]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[4]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[4]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>4</unit>
|
|
<type>noise</type>
|
|
</texture-unit>
|
|
|
|
<program>
|
|
<!-- <vertex-shader>Shaders/include_fog.vert</vertex-shader> -->
|
|
<vertex-shader n="1">Shaders/transition-gbuffer.vert</vertex-shader>
|
|
<fragment-shader n="0">Shaders/transition-gbuffer.frag</fragment-shader>
|
|
<fragment-shader n="1">Shaders/gbuffer-functions.frag</fragment-shader>
|
|
<fragment-shader n="2">Shaders/gbuffer-encode.frag</fragment-shader>
|
|
</program>
|
|
|
|
<uniform>
|
|
<name>BaseTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>SecondTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">1</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>ThirdTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">2</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>SnowTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">3</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>NoiseTex</name>
|
|
<type>sampler-3d</type>
|
|
<value type="int">4</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>RainNorm</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>rain-norm</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>SnowLevel</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>snow-level</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>Transitions</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>transitions</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>InverseSlope</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>inverse</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>CloudCover0</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover0</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>CloudCover1</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover1</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>CloudCover2</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover2</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>CloudCover3</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover3</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>CloudCover4</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover4</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- BEGIN fog include -->
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fogType</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>fogtype</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- END fog include -->
|
|
</pass>
|
|
</technique>
|
|
|
|
<technique n="9">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/shaders/quality-level</property>
|
|
<property>/sim/rendering/shaders/transition</property>
|
|
<equal>
|
|
<value type="float">0.0</value>
|
|
<float-property>/sim/rendering/rembrandt/enabled</float-property>
|
|
</equal>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<!-- Use material values that are either inherited from the
|
|
terrain-default effect or supplied by an effect derived
|
|
from this one e.g., one created in the materials library. -->
|
|
<material>
|
|
<ambient>
|
|
<use>material/ambient</use>
|
|
</ambient>
|
|
<diffuse>
|
|
<use>material/diffuse</use>
|
|
</diffuse>
|
|
<specular>
|
|
<use>material/specular</use>
|
|
</specular>
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
</material>
|
|
|
|
<blend>
|
|
<use>transparent</use>
|
|
</blend>
|
|
|
|
<alpha-test>
|
|
<use>transparent</use>
|
|
</alpha-test>
|
|
|
|
<shade-model>smooth</shade-model>
|
|
<cull-face>back</cull-face>
|
|
|
|
<render-bin>
|
|
<bin-number>
|
|
<use>render-bin/bin-number</use>
|
|
</bin-number>
|
|
<bin-name>
|
|
<use>render-bin/bin-name</use>
|
|
</bin-name>
|
|
</render-bin>
|
|
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[0]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[0]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>1</unit>
|
|
<type>
|
|
<use>texture[2]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[2]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[2]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[2]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[2]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[2]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>2</unit>
|
|
<type>
|
|
<use>texture[3]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[3]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[3]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[3]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[3]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[3]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>3</unit>
|
|
<type>
|
|
<use>texture[4]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[4]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[4]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[4]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[4]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[4]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
<unit>4</unit>
|
|
<type>noise</type>
|
|
</texture-unit>
|
|
|
|
<program>
|
|
<!-- <vertex-shader>Shaders/include_fog.vert</vertex-shader> -->
|
|
<vertex-shader n="1">Shaders/transition.vert</vertex-shader>
|
|
<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
|
|
<fragment-shader n="1">Shaders/transition.frag</fragment-shader>
|
|
</program>
|
|
|
|
<uniform>
|
|
<name>BaseTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>SecondTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">1</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>ThirdTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">2</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>SnowTex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">3</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>NoiseTex</name>
|
|
<type>sampler-3d</type>
|
|
<value type="int">4</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>RainNorm</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>rain-norm</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>SnowLevel</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>snow-level</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>Transitions</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>transitions</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>InverseSlope</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>inverse</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>CloudCover0</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover0</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>CloudCover1</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover1</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>CloudCover2</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover2</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>CloudCover3</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover3</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<uniform>
|
|
<name>CloudCover4</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud-cover4</use>
|
|
</value>
|
|
</uniform>
|
|
|
|
<!-- BEGIN fog include -->
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fogType</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>fogtype</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- END fog include -->
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|