b5537626f8
Textures are now more organized and usefully named.
48 lines
1.3 KiB
XML
48 lines
1.3 KiB
XML
<?xml version="1.0"?>
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<!--
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Comical tail number.
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Started summer 2000 by David Megginson, david@megginson.com.
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This is an instrument configuration file for the open-source flight
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simulator FlightGear (www.flightgear.org). The file is an XML-encoded
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FlightGear property list defining the instrument's layers and actions.
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Each instrument is composed of layers stacked on top of each other.
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A layer may be a texture (with transparent parts to show the layers
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underneath), text, or a special layer that switches between two
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others (say, to turn an indicator light on or off). Each layer can
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move independently in proportion to a property value, and text
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can be generated from property values as well: all of the layer's
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movements are defined as transformations.
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Actions are hotspots on the instrument that will respond to a mouse
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click. Actions always modify the values of properties, either by
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adjusting them, toggling them, or swaping them with other
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properties' values.
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-->
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<PropertyList>
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<name>Logo</name>
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<w-base>96</w-base>
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<h-base>32</h-base>
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<layers>
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<layer>
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<name>face</name>
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<texture>
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<path>Aircraft/Instruments/Textures/flaps.rgb</path>
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<x1>0.375</x1>
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<y1>0.0</y1>
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<x2>1.0</x2>
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<y2>0.375</y2>
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</texture>
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</layer>
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</layers>
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</PropertyList>
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