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fgdata/Shaders/deferred-gbuffer.vert
Frederic Bouvier c4390ae31a Change default effects attached to terrain and models
Add a technique that initialize the buffers of the Rembrandt renderer
     (use Multi Render Target)
  Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00

13 lines
423 B
GLSL

//
// attachment 0: normal.x | normal.x | normal.y | normal.y
// attachment 1: diffuse.r | diffuse.g | diffuse.b | material Id
// attachment 2: specular.l | shininess | emission.l | unused
//
varying vec3 ecNormal;
varying vec4 color;
void main() {
ecNormal = gl_NormalMatrix * gl_Normal;
gl_Position = ftransform();
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
color = gl_Color;
}