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fgdata/Input/Joysticks/Genius/f31.xml
2010-12-19 18:41:14 +01:00

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XML

<?xml version="1.0"?>
<!--
************************************************************************
Genius F-31U VIBRATION USB Joystick
Axes:
0 - Aileron
1 - Elevator
2 - Rudder
3 - Throttle
4 - View left-right Hat
5 - View up-down Hat
Buttons:
0 - Brakes
1 - Cycle view
2 - Elevator trim up
3 - Elevator trim down
4 - Flaps down
5 - Flaps up
6 - Brakes
7 - Mixture richer
8 - Mixture leaner
9 - Landing Gear Toggle
************************************************************************
-->
<PropertyList>
<name type="string">Padix Co. Ltd. 10-Button USB Joystick</name> <!-- GNU/Linux. -->
<name type="string">10-Button USB Joystick with Vibration</name> <!-- Windows with vibration driver.-->
<name type="string">10-Button USB Joystick</name> <!-- Windows without vibration driver.-->
<axis n="0">
<desc>Aileron</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
<power type="int">2</power>
</binding>
</axis>
<axis n="1">
<desc>Elevator</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<power type="int">2</power>
<factor type="double">-1.0</factor> <!-- Reverse axis. -->
</binding>
</axis>
<axis>
<desc>Rudder</desc>
<number>
<unix>2</unix>
<windows>3</windows>
</number>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder</property>
<power type="int">2</power>
<factor type="double">-1.0</factor> <!-- Reverse axis. -->
</binding>
</axis>
<axis>
<desc>Throttle</desc>
<number>
<unix>3</unix>
<windows>2</windows>
</number>
<binding>
<command>nasal</command>
<script>controls.throttleAxis()</script>
</binding>
</axis>
<axis>
<desc>View Direction</desc>
<number>
<unix>4</unix>
<windows>6</windows>
</number>
<low>
<desc>View left</desc>
<repeatable>true</repeatable>
<binding>
<!--
This also works, but LookAt views has inverted left/right.
<command>property-adjust</command>
<property>/sim/current-view/goal-heading-offset-deg</property>
<step type="double">3.0</step>
-->
<command>nasal</command>
<script>
var valueDelta = -3.0;
if (getprop("/sim/current-view/type") == "lookat")
{
valueDelta = 3.0;
}
setprop("/sim/current-view/heading-offset-deg", getprop("/sim/current-view/heading-offset-deg") - valueDelta);
</script>
</binding>
</low>
<high>
<desc>View right</desc>
<repeatable>true</repeatable>
<binding>
<!--
This also works, but LookAt views has inverted left/right.
<command>property-adjust</command>
<property>/sim/current-view/goal-heading-offset-deg</property>
<step type="double">-3.0</step>
-->
<command>nasal</command>
<script>
var valueDelta = -3.0;
if (getprop("/sim/current-view/type") == "lookat")
{
valueDelta = 3.0;
}
setprop("/sim/current-view/heading-offset-deg", getprop("/sim/current-view/heading-offset-deg") + valueDelta);
</script>
</binding>
</high>
</axis>
<axis>
<desc>View Elevation</desc>
<number>
<unix>5</unix>
<windows>7</windows>
</number>
<low>
<desc>View down</desc>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-pitch-offset-deg</property>
<step type="double">3.0</step> <!-- Use -3.0 for Windows. -->
</binding>
</low>
<high>
<desc>View up</desc>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-pitch-offset-deg</property>
<step type="double">-3.0</step> <!-- Use 3.0 for Windows. -->
</binding>
</high>
</axis>
<button n="0">
<desc>Brakes</desc>
<binding>
<command>nasal</command>
<script>controls.applyBrakes(1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.applyBrakes(0)</script>
</binding>
</mod-up>
</button>
<button n="1">
<desc>Cycle View</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
view.stepView(1);
#gui.popupTip(sprintf("View index: %d, view type: %s", getprop("sim/current-view/view-number"), getprop("/sim/current-view/type")));
</script>
</binding>
</button>
<button n="2">
<desc>Elevator trim up</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>controls.elevatorTrim(1)</script>
</binding>
</button>
<button n="3">
<desc>Elevator trim down</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>controls.elevatorTrim(-1)</script>
</binding>
</button>
<button n="4">
<desc>Flaps down</desc>
<binding>
<command>nasal</command>
<script>controls.flapsDown(1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.flapsDown(0)</script>
</binding>
</mod-up>
</button>
<button n="5">
<desc>Flaps up</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>controls.flapsDown(-1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.flapsDown(0)</script>
</binding>
</mod-up>
</button>
<button n="6">
<desc>Brakes</desc>
<binding>
<command>nasal</command>
<script>controls.applyBrakes(1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.applyBrakes(0)</script>
</binding>
</mod-up>
</button>
<button n="7">
<desc>Mixture richer</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>controls.adjMixture(1)</script>
</binding>
</button>
<button n="8">
<desc>Mixture leaner</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>controls.adjMixture(-1)</script>
</binding>
</button>
<button n="9">
<desc>Landing Gear Toggle</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>controls.gearToggle()</script>
</binding>
</button>
</PropertyList>