2b648ea118
doesn't need to do this on the fly. OpenGL requires that texture dimensions be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in something else, OSG will rescale it on the fly before registering it as an OpenGL texture. |
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.. | ||
CubeCrosses | ||
CubeMaps | ||
PersistentContrails | ||
FresnelLookUp.png | ||
Fuselagereflect.eff | ||
glass_shader.png | ||
null_bumpspec.png | ||
rain-nose.xml | ||
rain-port.xml | ||
rain-stbd.xml | ||
rain-tail.xml | ||
Rainbow.png | ||
smoke.png | ||
tyre-smoke-nose.xml | ||
tyre-smoke-port.xml | ||
tyre-smoke-stbd.xml |